HSK fluff tweak. (#613)

This commit is contained in:
Aviu00
2024-08-12 19:22:24 +00:00
committed by GitHub
parent 6073d9a87c
commit d29d74032d
12 changed files with 3 additions and 47 deletions

View File

@@ -434,7 +434,7 @@
#Hskveez Atmospherics Hardsuit
- type: entity
parent: ClothingOuterHardsuitBase
parent: ClothingOuterHardsuitAtmos
id: ClothingOuterHardsuitHskveezAtmos
name: "старый скафандр атмос-техника"
suffix: fluff
@@ -444,32 +444,13 @@
sprite: White/Fluff/HSKveez/hardsuit.rsi
- type: Clothing
sprite: White/Fluff/HSKveez/hardsuit.rsi
- type: PressureProtection
highPressureMultiplier: 0.02
lowPressureMultiplier: 10000
- type: ClothingSpeedModifier
walkModifier: 0.8
sprintModifier: 0.8
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.35
Radiation: 0.8
Caustic: 0.85
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
damageCoefficient: 0.90
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitHskveezAtmos
- type: GiftIgnore
#Hskveez Atmospherics Hardsuit
- type: entity
parent: ClothingHeadHardsuitWithLightBase
parent: ClothingHeadHelmetHardsuitAtmos
id: ClothingHeadHelmetHardsuitHskveezAtmos
suffix: fluff
noSpawn: true
@@ -478,35 +459,10 @@
components:
- type: Sprite
sprite: White/Fluff/HSKveez/helmet.rsi
layers:
- state: icon
- state: icon-unshaded
shader: unshaded
- state: light-overlay
visible: false
shader: unshaded
map: ["light"]
- type: HandheldLight
addPrefix: false
- type: ToggleableLightVisuals
spriteLayer: light
clothingVisuals:
head:
- state: equipped-head-light
shader: unshaded
- type: Clothing
clothingVisuals:
head:
- state: equipped-head
- state: equipped-head-unshaded
shader: unshaded
sprite: White/Fluff/HSKveez/hardsuit.rsi
- type: PointLight
color: "#ffffff"
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 10000
- type: TemperatureProtection
coefficient: 0.005
#koitorra
- type: entity

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