ERT equipment change and other assorted loadout changes (#18024)
* Add files via upload * ERT+CBURN+DS loadout change * ert more stuf * real? * ERT and others loadout change * Update misc_startinggear.yml * gave the footsoldiers their regular gas masks back * got sec their mags back * centcom ID change no longer needed * oxgen tanks for ERT, form emisse request * oxygen tanks for CBURN and DS, from emisse request * removed extended survival box from salvage backpack
This commit is contained in:
@@ -216,10 +216,11 @@
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: WeaponPulseCarbine
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- id: WeaponPulsePistol
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- id: WeaponPistolMk58
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- id: MagazinePistolHighCapacityRubber
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- id: MagazinePistol
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- id: WeaponDisabler
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- id: MedicatedSuture
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- id: RegenerativeMesh
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- id: Handcuffs
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- id: CrowbarRed
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@@ -234,8 +235,9 @@
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- id: WeaponDisabler
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- id: WeaponPulsePistol
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- id: WeaponPulseCarbine
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- id: MedicatedSuture
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- id: RegenerativeMesh
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- id: BoxHandcuff
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- id: Handcuffs
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- id: CrowbarRed
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- type: entity
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@@ -245,11 +247,14 @@
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvival
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- id: BoxSurvivalMedical
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- id: WeaponPulseCarbine
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- id: Hypospray
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- id: MedkitAdvancedFilled
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- id: CrowbarRed
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- id: OmnizineChemistryBottle
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- id: EpinephrineChemistryBottle
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- id: EpinephrineChemistryBottle
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- type: entity
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noSpawn: true
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@@ -261,10 +266,14 @@
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- id: BoxSurvival
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- id: trayScanner
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- id: WeaponPulseCarbine
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- id: MedicatedSuture
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- id: RegenerativeMesh
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- id: RCD
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- id: RCDAmmo
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- id: RCDAmmo
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- id: RCDAmmo
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- id: CableMVStack
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- id: CableHVStack
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- type: entity
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noSpawn: true
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@@ -15,12 +15,12 @@
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id: CentcomGear
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equipment:
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jumpsuit: ClothingUniformJumpsuitCentcomOfficial
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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head: ClothingHeadHatCentcom
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eyes: ClothingEyesGlassesSunglasses
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gloves: ClothingHandsGlovesColorBlack
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outerClothing: ClothingOuterArmorBasic
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id: CentcomPDA
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ears: ClothingHeadsetAltCommand
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pocket1: PaperOffice
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ears: ClothingHeadsetAltCentCom
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pocket1: BoxFolderBlack
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pocket2: PenCentcom
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@@ -17,14 +17,14 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitERTLeader
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back: ClothingBackpackERTLeaderFilled
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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head: ClothingHeadHelmetERTLeader
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eyes: ClothingEyesGlassesSecurity
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBulletproof
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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belt: ClothingBeltSecurityWebbing
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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pocket1: Flare
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- type: startingGear
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@@ -32,14 +32,14 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitERTLeader
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back: ClothingBackpackERTLeaderFilled
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shoes: ClothingShoesBootsMag
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shoes: ClothingShoesBootsMagAdv
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mask: ClothingMaskGasERT
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eyes: ClothingEyesGlassesSecurity
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTLeader
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suitstorage: OxygenTankFilled
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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pocket1: Flare
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@@ -65,10 +65,10 @@
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shoes: ClothingShoesBootsWork
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head: ClothingHeadHelmetERTEngineer
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eyes: ClothingEyesGlassesMeson
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gloves: ClothingHandsGlovesColorYellow
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBulletproof
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltChiefEngineerFilled
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pocket1: Flare
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@@ -80,11 +80,11 @@
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shoes: ClothingShoesBootsMagAdv
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mask: ClothingMaskGasERT
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eyes: ClothingEyesGlassesMeson
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gloves: ClothingHandsGlovesColorYellow
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTEngineer
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suitstorage: OxygenTankFilled
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltChiefEngineerFilled
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pocket1: Flare
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@@ -107,15 +107,16 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitERTSecurity
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back: ClothingBackpackERTSecurityFilled
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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head: ClothingHeadHelmetERTSecurity
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eyes: ClothingEyesGlassesSecurity
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBulletproof
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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belt: ClothingBeltSecurityWebbing
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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pocket1: Flare
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pocket2: FlashlightSeclite
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- type: startingGear
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id: ERTSecurityGearEVA
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@@ -125,13 +126,14 @@
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shoes: ClothingShoesBootsMag
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mask: ClothingMaskGasERT
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eyes: ClothingEyesGlassesSecurity
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTSecurity
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suitstorage: OxygenTankFilled
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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belt: ClothingBeltSecurityWebbing
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltSecurityFilled
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pocket1: Flare
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pocket2: FlashlightSeclite
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# Medical
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- type: job
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@@ -152,13 +154,13 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitERTMedic
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back: ClothingBackpackERTMedicalFilled
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shoes: ClothingShoesBootsJack
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shoes: ClothingShoesBootsCombatFilled
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head: ClothingHeadHelmetERTMedic
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eyes: ClothingEyesHudMedical
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterArmorBulletproof
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltMedicalFilled
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pocket1: HandheldHealthAnalyzer
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pocket2: Flare
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@@ -171,11 +173,11 @@
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shoes: ClothingShoesBootsMag
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mask: ClothingMaskGasERT
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eyes: ClothingEyesHudMedical
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gloves: ClothingHandsGlovesColorBlack
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitERTMedical
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suitstorage: OxygenTankFilled
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltMedicalFilled
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pocket1: HandheldHealthAnalyzer
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pocket2: Flare
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@@ -204,7 +206,7 @@
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gloves: ClothingHandsGlovesColorBlack
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outerClothing: ClothingOuterArmorBulletproof
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltJanitorFilled
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pocket1: Flare
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@@ -219,6 +221,6 @@
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outerClothing: ClothingOuterHardsuitERTJanitor
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suitstorage: OxygenTankFilled
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id: ERTLeaderPDA
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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belt: ClothingBeltJanitorFilled
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pocket1: Flare
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@@ -42,10 +42,10 @@
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back: ClothingBackpackDuffelSyndicateAmmo
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mask: ClothingMaskGasDeathSquad
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eyes: ClothingEyesGlassesSecurity
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitDeathsquad
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suitstorage: YellowOxygenTankFilled
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suitstorage: OxygenTankFilled
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shoes: ClothingShoesBootsMagAdv
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id: DeathsquadPDA
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pocket1: EnergySword
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@@ -63,13 +63,14 @@
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mask: CigaretteSyndicate
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innerclothingskirt: ClothingUniformJumpsuitOperative
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# Syndicate Operative Outfit - Poverty
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# Syndicate Operative Outfit - Barratry
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- type: startingGear
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id: SyndicateOperativeGearExtremelyBasic
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperative
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shoes: ClothingShoesBootsCombatFilled
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gloves: ClothingHandsGlovesColorBlack
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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@@ -103,7 +104,7 @@
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outerClothing: ClothingOuterHardsuitSyndie
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shoes: ClothingShoesBootsCombatFilled
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id: AgentIDCard
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket1: DoubleEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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belt: ClothingBeltMilitaryWebbing
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innerclothingskirt: ClothingUniformJumpskirtOperative
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@@ -124,7 +125,7 @@
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outerClothing: ClothingOuterHardsuitSyndieCommander
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shoes: ClothingShoesBootsCombatFilled
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id: SyndiPDA
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket1: DoubleEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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belt: ClothingBeltMilitaryWebbing
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innerclothingskirt: ClothingUniformJumpskirtOperative
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@@ -137,7 +138,7 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperativeMedic
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mask: ClothingMaskBreathMedical
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mask: ClothingMaskBreathMedicalSecurity
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eyes: ClothingEyesHudMedical
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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@@ -158,15 +159,15 @@
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasic
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombat
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id: SyndiPDA #a subtype of this for footsoldiers would probably be good to have
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Knife
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- type: startingGear
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@@ -175,7 +176,7 @@
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasic
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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@@ -183,27 +184,27 @@
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pocket1: CombatKnife
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Energy Sword
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#Add energy shield to this when that gets added.
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- type: startingGear
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id: SyndicateFootsoldierGearESword
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasic
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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shoes: ClothingShoesBootsCombatFilled
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pocket1: EnergySword
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pocket2: EnergyShield
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Syndicate Footsoldier Gear - Viper
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- type: startingGear
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@@ -212,7 +213,7 @@
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jumpsuit: ClothingUniformJumpsuitOperative
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head: ClothingHeadHelmetSwatSyndicate
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mask: ClothingMaskGas
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outerClothing: ClothingOuterArmorBasic
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outerClothing: ClothingOuterArmorBasicSlim
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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back: ClothingBackpackFilled
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@@ -220,11 +221,10 @@
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pocket1: WeaponPistolViper
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id: SyndiPDA
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackSatchelFilled
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duffelbag: ClothingBackpackDuffelFilled
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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# Nanotrasen Paramilitary Unit Gear - Unarmed
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#I do not feel like doing more of these right now because this probably needs more stuff (like a different ID.)
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# Nanotrasen Paramilitary Unit Gear - pistol
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- type: startingGear
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id: NanotrasenParamilitaryGear
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equipment:
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@@ -249,7 +249,7 @@
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back: ClothingBackpackDuffelCBURN
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mask: ClothingMaskGasExplorer
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eyes: ClothingEyesGlassesSecurity
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ears: ClothingHeadsetAltCommand
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ears: ClothingHeadsetAltCentCom
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitCBURN
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shoes: ClothingShoesBootsCombatFilled
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Block a user