Removes some unused fields (#2603)
* removes some unused fields * thats an oopsie Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -77,8 +77,6 @@ namespace Content.Client.GameObjects.Components.Body.Surgery
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private SpriteView SpriteView { get; }
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private Control EntityControl { get; }
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private Label DisplayText { get; }
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public int CallbackData { get; }
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@@ -279,19 +279,6 @@ namespace Content.Client.GameObjects.Components.Storage
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args.Button.Pressed = false;
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StorageEntity.Interact(control.EntityUid);
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}
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/// <summary>
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/// Function assigned to button that adds items to the storage entity.
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/// </summary>
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private void OnAddItemButtonPressed(BaseButton.ButtonEventArgs args)
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{
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var controlledEntity = IoCManager.Resolve<IPlayerManager>().LocalPlayer.ControlledEntity;
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if (controlledEntity.TryGetComponent(out HandsComponent hands))
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{
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StorageEntity.SendNetworkMessage(new InsertEntityMessage());
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}
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}
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}
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/// <summary>
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@@ -24,8 +24,6 @@ namespace Content.Client.GameObjects.EntitySystems
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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private readonly Dictionary<float, Color> _fireCache = new();
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// Gas overlays
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private readonly float[] _timer = new float[Atmospherics.TotalNumberOfGases];
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private readonly float[][] _frameDelays = new float[Atmospherics.TotalNumberOfGases][];
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