Removes some unused fields (#2603)

* removes some unused fields

* thats an oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2020-11-27 11:10:08 +01:00
committed by GitHub
parent 5c0cf1b1a0
commit d80ec927bb
8 changed files with 2 additions and 25 deletions

View File

@@ -14,6 +14,7 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems;
@@ -48,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
[ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
[UsedImplicitly] [ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;

View File

@@ -21,9 +21,6 @@ namespace Content.Server.GameObjects.Components.Markers
[ViewVariables(VVAccess.ReadWrite)]
public List<string> RarePrototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
private List<string> _gameRules = new();
[ViewVariables(VVAccess.ReadWrite)]
public float RareChance { get; set; } = 0.05f;