Removes some unused fields (#2603)

* removes some unused fields

* thats an oopsie

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Paul Ritter
2020-11-27 11:10:08 +01:00
committed by GitHub
parent 5c0cf1b1a0
commit d80ec927bb
8 changed files with 2 additions and 25 deletions

View File

@@ -77,8 +77,6 @@ namespace Content.Client.GameObjects.Components.Body.Surgery
private SpriteView SpriteView { get; } private SpriteView SpriteView { get; }
private Control EntityControl { get; }
private Label DisplayText { get; } private Label DisplayText { get; }
public int CallbackData { get; } public int CallbackData { get; }

View File

@@ -279,19 +279,6 @@ namespace Content.Client.GameObjects.Components.Storage
args.Button.Pressed = false; args.Button.Pressed = false;
StorageEntity.Interact(control.EntityUid); StorageEntity.Interact(control.EntityUid);
} }
/// <summary>
/// Function assigned to button that adds items to the storage entity.
/// </summary>
private void OnAddItemButtonPressed(BaseButton.ButtonEventArgs args)
{
var controlledEntity = IoCManager.Resolve<IPlayerManager>().LocalPlayer.ControlledEntity;
if (controlledEntity.TryGetComponent(out HandsComponent hands))
{
StorageEntity.SendNetworkMessage(new InsertEntityMessage());
}
}
} }
/// <summary> /// <summary>

View File

@@ -24,8 +24,6 @@ namespace Content.Client.GameObjects.EntitySystems
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!; [Dependency] private readonly IResourceCache _resourceCache = default!;
private readonly Dictionary<float, Color> _fireCache = new();
// Gas overlays // Gas overlays
private readonly float[] _timer = new float[Atmospherics.TotalNumberOfGases]; private readonly float[] _timer = new float[Atmospherics.TotalNumberOfGases];
private readonly float[][] _frameDelays = new float[Atmospherics.TotalNumberOfGases][]; private readonly float[][] _frameDelays = new float[Atmospherics.TotalNumberOfGases][];

View File

@@ -27,7 +27,6 @@ namespace Content.Client.Research
public LatheBoundUserInterface Owner { get; set; } public LatheBoundUserInterface Owner { get; set; }
private readonly List<LatheRecipePrototype> _recipes = new();
private readonly List<LatheRecipePrototype> _shownRecipes = new(); private readonly List<LatheRecipePrototype> _shownRecipes = new();
public LatheMenu(LatheBoundUserInterface owner = null) public LatheMenu(LatheBoundUserInterface owner = null)

View File

@@ -103,7 +103,6 @@ namespace Content.Client.Sandbox
private EntitySpawnWindow _spawnWindow; private EntitySpawnWindow _spawnWindow;
private TileSpawnWindow _tilesSpawnWindow; private TileSpawnWindow _tilesSpawnWindow;
private bool _sandboxWindowToggled; private bool _sandboxWindowToggled;
private bool SpawnEntitiesButton { get; set; }
public void Initialize() public void Initialize()
{ {

View File

@@ -14,6 +14,7 @@ using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects.Verbs; using Content.Shared.GameObjects.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.Container; using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
@@ -48,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null; [ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10); [ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
[ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>(); [UsedImplicitly] [ViewVariables] private SolutionContainerComponent? Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionContainerComponent>();
[ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered; [ViewVariables] private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;

View File

@@ -21,9 +21,6 @@ namespace Content.Server.GameObjects.Components.Markers
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public List<string> RarePrototypes { get; set; } = new(); public List<string> RarePrototypes { get; set; } = new();
[ViewVariables(VVAccess.ReadWrite)]
private List<string> _gameRules = new();
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float RareChance { get; set; } = 0.05f; public float RareChance { get; set; } = 0.05f;

View File

@@ -18,8 +18,6 @@ namespace Content.Tests.Server.Preferences
[TestFixture] [TestFixture]
public class ServerDbSqliteTests : RobustUnitTest public class ServerDbSqliteTests : RobustUnitTest
{ {
private const int MaxCharacterSlots = 10;
private static HumanoidCharacterProfile CharlieCharlieson() private static HumanoidCharacterProfile CharlieCharlieson()
{ {
return new( return new(