make healing sounds audible (#23211)
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@@ -111,7 +111,7 @@ public sealed class HealingSystem : EntitySystem
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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$"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage");
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}
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}
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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// Logic to determine the whether or not to repeat the healing action
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// Logic to determine the whether or not to repeat the healing action
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args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat);
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args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat);
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@@ -185,7 +185,7 @@ public sealed class HealingSystem : EntitySystem
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}
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}
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_audio.PlayPvs(component.HealingBeginSound, uid,
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_audio.PlayPvs(component.HealingBeginSound, uid,
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
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AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
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var isNotSelf = user != target;
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var isNotSelf = user != target;
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