Увы
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46
Content.Server/_Honk/Aspects/AlasAccentAspect.cs
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46
Content.Server/_Honk/Aspects/AlasAccentAspect.cs
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Components;
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using Content.Server._Honk.Speech.Components;
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using Content.Server._Honk.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Shared.Mind.Components;
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using Robust.Shared.Random;
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namespace Content.Server._Honk.Aspects;
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public sealed class AlasAccentAspect : AspectSystem<AlasAccentAspectComponent>
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawnCompleteEvent>(HandleLateJoin);
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}
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protected override void Started(EntityUid uid, AlasAccentAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var query = EntityQueryEnumerator<MindContainerComponent>();
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while (query.MoveNext(out var ent, out _))
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{
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EntityManager.EnsureComponent<AlasAccentComponent>(ent);
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}
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}
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private void HandleLateJoin(PlayerSpawnCompleteEvent ev)
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{
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var query = EntityQueryEnumerator<AlasAccentAspectComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEntity, out _, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
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continue;
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if (!ev.LateJoin)
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return;
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var mob = ev.Mob;
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EntityManager.EnsureComponent<AlasAccentComponent>(mob);
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}
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}
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}
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@@ -0,0 +1,6 @@
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namespace Content.Server._Honk.AspectsSystem.Aspects.Components;
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[RegisterComponent]
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public sealed partial class AlasAccentAspectComponent : Component
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{
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}
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@@ -0,0 +1,10 @@
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using Content.Server._Honk.Speech.EntitySystems;
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namespace Content.Server._Honk.Speech.Components;
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[RegisterComponent]
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[Access(typeof(AlasAccentSystem))]
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public sealed partial class AlasAccentComponent : Component
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{
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}
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@@ -0,0 +1,46 @@
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using System.Linq;
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using Content.Server._Honk.Speech.Components;
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using Content.Server.Speech;
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using Content.Server.Speech.EntitySystems;
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namespace Content.Server._Honk.Speech.EntitySystems;
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public sealed class AlasAccentSystem : EntitySystem
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{
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[Dependency] private readonly ReplacementAccentSystem _replacement = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlasAccentComponent, AccentGetEvent>(OnAccent);
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}
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private void OnAccent(EntityUid uid, AlasAccentComponent component, AccentGetEvent args)
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{
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var message = args.Message;
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message = _replacement.ApplyReplacements(message, "alas");
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var words = message.Split();
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if (words.Length > 3)
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{
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var lastWord = words.Last();
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var modificator = "";
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switch (lastWord.Last())
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{
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case '.':
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modificator = @" Увы.";
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break;
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case ',':
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modificator = @" увы.";
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break;
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default:
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modificator = @", увы.";
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break;
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}
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message = message + modificator;
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}
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args.Message = message;
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}
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};
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@@ -10,3 +10,16 @@
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startAudio:
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path: /Audio/White/Aspects/accent.ogg
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- type: CaucasianAccentAspect
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- type: entity
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id: AlasAccentAspect
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parent: BaseGameRule
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noSpawn: true
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components:
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- type: Aspect
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name: "Увы"
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description: "Экипаж станции преисполнился осознанием бытия. Все проблемы в жизни, вся повседневная суета - это слишком тяжёло, увы."
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weight: 3
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startAudio:
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path: /Audio/White/Aspects/accent.ogg
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- type: AlasAccentAspect
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