Updates the content components to be compatible with the changes in 55a50ff7ba.
Updates engine submodule.
This commit is contained in:
@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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public override string Name => "PowerDevice";
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public override void Startup()
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protected override void Startup()
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{
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base.Startup();
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if (_drawType != DrawTypes.Node)
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@@ -161,7 +161,8 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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public override void Shutdown()
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/// <inheritdoc />
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protected override void Shutdown()
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{
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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@@ -97,7 +97,8 @@ namespace Content.Server.GameObjects.Components.Power
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Load = 0;
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}
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public override void Shutdown()
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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@@ -1,4 +1,4 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Research;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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@@ -99,7 +99,8 @@ namespace Content.Server.GameObjects.Components.Research
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}
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}
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public override void Shutdown()
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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UnregisterFromServer();
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices.WindowsRuntime;
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using Content.Server.GameObjects.EntitySystems;
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@@ -71,7 +71,8 @@ namespace Content.Server.GameObjects.Components.Research
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Database = Owner.GetComponent<TechnologyDatabaseComponent>();
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}
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public override void Shutdown()
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/// <inheritdoc />
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protected override void Shutdown()
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{
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base.Shutdown();
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IoCManager.Resolve<IEntitySystemManager>()?.GetEntitySystem<ResearchSystem>()?.UnregisterServer(this);
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -65,7 +65,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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_appearance = Owner.GetComponent<AppearanceComponent>();
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}
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public override void Startup()
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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@@ -58,7 +58,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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_appearance = Owner.GetComponent<AppearanceComponent>();
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}
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public override void Startup()
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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@@ -84,7 +84,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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_appearance = Owner.GetComponent<AppearanceComponent>();
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}
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public override void Startup()
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/// <inheritdoc />
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protected override void Startup()
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{
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base.Startup();
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