- add: Defib fun. (#567)

This commit is contained in:
Aviu00
2024-08-05 13:39:31 +00:00
committed by GitHub
parent 36555ce7ec
commit dd208bfa75
6 changed files with 104 additions and 8 deletions

View File

@@ -7,8 +7,12 @@ using Content.Server.Ghost;
using Content.Server.Popups;
using Content.Server.PowerCell;
using Content.Server.Traits.Assorted;
using Content.Shared._White.Item.DelayedKnockdown;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Events;
using Content.Shared.DoAfter;
using Content.Shared.Emag.Systems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Interaction.Events;
@@ -20,6 +24,8 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.PowerCell;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
@@ -54,8 +60,25 @@ public sealed class DefibrillatorSystem : EntitySystem
SubscribeLocalEvent<DefibrillatorComponent, PowerCellSlotEmptyEvent>(OnPowerCellSlotEmpty);
SubscribeLocalEvent<DefibrillatorComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<DefibrillatorComponent, DefibrillatorZapDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DefibrillatorComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt); // WD
}
// WD START
private void OnStaminaHitAttempt(Entity<DefibrillatorComponent> ent, ref StaminaDamageOnHitAttemptEvent args)
{
var (uid, comp) = ent;
if (comp.Enabled && _powerCell.TryUseActivatableCharge(uid))
{
if (!_powerCell.HasActivatableCharge(uid))
TryDisable(uid, comp);
return;
}
args.Cancelled = true;
}
// WD END
private void OnUseInHand(EntityUid uid, DefibrillatorComponent component, UseInHandEvent args)
{
if (args.Handled || !TryComp(uid, out UseDelayComponent? useDelay) || _useDelay.IsDelayed((uid, useDelay)))
@@ -159,8 +182,8 @@ public sealed class DefibrillatorSystem : EntitySystem
if (!_powerCell.HasActivatableCharge(uid, user: user))
return false;
if (_mobState.IsAlive(target, mobState))
return false;
// if (_mobState.IsAlive(target, mobState))
// return false;
return true;
}
@@ -177,6 +200,7 @@ public sealed class DefibrillatorSystem : EntitySystem
return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
uid, target, uid)
{
BreakOnMove = user == target, // WD EDIT
BlockDuplicate = true,
BreakOnHandChange = true,
NeedHand = true
@@ -206,7 +230,13 @@ public sealed class DefibrillatorSystem : EntitySystem
ICommonSession? session = null;
var dead = true;
if (_rotting.IsRotten(target))
// WD EDIT START
var alive = false;
if (_mobState.IsAlive(target))
{
alive = true;
}
else if (_rotting.IsRotten(target)) // WD EDIT END
{
_chatManager.TrySendInGameICMessage(uid, Loc.GetString("defibrillator-rotten"),
InGameICChatType.Speak, true);
@@ -246,7 +276,7 @@ public sealed class DefibrillatorSystem : EntitySystem
}
}
var sound = dead || session == null
var sound = !alive && (dead || session == null) // WD EDIT
? component.FailureSound
: component.SuccessSound;
_audio.PlayPvs(sound, uid);

View File

@@ -1,5 +1,6 @@
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
@@ -86,6 +87,10 @@ public sealed partial class DefibrillatorComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("readySound")]
public SoundSpecifier? ReadySound = new SoundPathSpecifier("/Audio/Items/Defib/defib_ready.ogg");
// WD EDIT
[DataField]
public EntityWhitelist? EmaggedAttackWhitelist;
}
[Serializable, NetSerializable]

View File

@@ -27,6 +27,7 @@ public sealed partial class MeleeWeaponComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField]
[AutoNetworkedField] // WD EDIT
public bool Hidden;
/// <summary>
@@ -75,10 +76,10 @@ public sealed partial class MeleeWeaponComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public bool CanMiss;
[DataField]
[DataField, AutoNetworkedField]
public EntityWhitelist? AttackWhitelist;
[DataField]
[DataField, AutoNetworkedField]
public EntityWhitelist? AttackBlacklist;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField]

View File

@@ -0,0 +1,50 @@
using Content.Shared._White.Item.DelayedKnockdown;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Medical;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
namespace Content.Shared._White.Item;
public sealed class DefibEmagSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DefibrillatorComponent, GotEmaggedEvent>(OnEmag);
}
private void OnEmag(Entity<DefibrillatorComponent> ent, ref GotEmaggedEvent args)
{
var (uid, comp) = ent;
comp.ZapDamage = 55;
comp.ZapDelay = TimeSpan.FromSeconds(1);
comp.WritheDuration = TimeSpan.FromSeconds(6);
var meleeWeapon = new MeleeWeaponComponent
{
Hidden = true,
AttackRate = 0.2f,
CanHeavyAttack = false,
AttackWhitelist = comp.EmaggedAttackWhitelist,
EquipCooldown = 1f,
Damage = new DamageSpecifier()
};
var delayedKnockdown = new DelayedKnockdownOnHitComponent
{
Delay = TimeSpan.Zero,
KnockdownTime = TimeSpan.FromSeconds(1.5)
};
var staminaDamage = new StaminaDamageOnHitComponent
{
Damage = 60f,
Sound = new SoundCollectionSpecifier("sparks")
};
AddComp(uid, meleeWeapon, true);
AddComp(uid, delayedKnockdown, true);
AddComp(uid, staminaDamage, true);
args.Handled = true;
}
}

View File

@@ -26,6 +26,8 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
{
var jitterTime = ent.Comp.JitterTime;
var stutterTime = ent.Comp.StutterTime;
var delay = ent.Comp.Delay;
var knockdownTime = ent.Comp.KnockdownTime;
foreach (var (uid, _) in args.HitList)
{
if (!TryComp(uid, out StatusEffectsComponent? statusEffects))
@@ -38,12 +40,17 @@ public sealed class DelayedKnockdownOnHitSystem : EntitySystem
_jitter.DoJitter(uid, jitterTime, true, status: statusEffects);
if (stutterTime > TimeSpan.Zero)
_stutter.DoStutter(uid, stutterTime, true, statusEffects);
if (delay <= TimeSpan.Zero)
{
_stun.TryKnockdown(uid, knockdownTime, true, statusEffects);
continue;
}
if (HasComp<KnockedDownComponent>(uid))
continue;
var delayedKnockdown = EnsureComp<DelayedKnockdownComponent>(uid);
delayedKnockdown.KnockdownTime = TimeSpan.FromSeconds(Math.Max(ent.Comp.KnockdownTime.TotalSeconds,
delayedKnockdown.KnockdownTime = TimeSpan.FromSeconds(Math.Max(knockdownTime.TotalSeconds,
delayedKnockdown.KnockdownTime.TotalSeconds));
var knockdownMoment = _timing.CurTime + ent.Comp.Delay;
var knockdownMoment = _timing.CurTime + delay;
if (knockdownMoment < delayedKnockdown.KnockdownMoment)
delayedKnockdown.KnockdownMoment = knockdownMoment;
}

View File

@@ -35,6 +35,9 @@
zapHeal:
types:
Asphyxiation: -40
emaggedAttackWhitelist:
components:
- Stamina
- type: DoAfter
- type: UseDelay
- type: StaticPrice