- add: Rubber bullet stamina damage resist.

This commit is contained in:
Aviu00
2024-03-05 08:47:31 +03:00
parent e185a5d7b4
commit e02714787c
8 changed files with 56 additions and 3 deletions

View File

@@ -11,6 +11,9 @@ public sealed partial class StaminaDamageOnCollideComponent : Component
[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
public float Damage = 55f;
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool IgnoreResistances = true;
[DataField("sound")]
public SoundSpecifier? Sound;
}

View File

@@ -1,4 +1,5 @@
using System.Linq;
using Content.Shared._White.StaminaProtection;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.CombatMode;
@@ -204,7 +205,18 @@ public sealed partial class StaminaSystem : EntitySystem
if (ev.Cancelled)
return;
TakeStaminaDamage(target, component.Damage, source: uid, sound: component.Sound);
// WD EDIT START
var damage = component.Damage;
if (!component.IgnoreResistances)
{
var modifyEv = new StaminaDamageModifyEvent {Damage = damage};
RaiseLocalEvent(target, modifyEv);
damage = modifyEv.Damage;
}
TakeStaminaDamage(target, damage, source: uid, sound: component.Sound);
// WD EDIT END
}
private void SetStaminaAlert(EntityUid uid, StaminaComponent? component = null)

View File

@@ -1,3 +1,4 @@
using Content.Shared._White.StaminaProtection;
using Content.Shared.Chemistry;
using Content.Shared.Damage;
using Content.Shared.Electrocution;
@@ -27,6 +28,7 @@ public partial class InventorySystem
SubscribeLocalEvent<InventoryComponent, SeeIdentityAttemptEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, AdjustTemperatureEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, StaminaDamageModifyEvent>(RelayInventoryEvent); // WD
SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
// by-ref events

View File

@@ -0,0 +1,32 @@
using Content.Shared.Armor;
using Content.Shared.Inventory;
namespace Content.Shared._White.StaminaProtection;
public sealed class StaminaProtectionSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<StaminaDamageModifyEvent>>(OnDamageModify);
}
private void OnDamageModify(Entity<ArmorComponent> ent, ref InventoryRelayedEvent<StaminaDamageModifyEvent> args)
{
var modifiers = ent.Comp.Modifiers;
if (modifiers.FlatReduction.TryGetValue("Blunt", out var flat))
args.Args.Damage = MathF.Max(0f, args.Args.Damage - flat);
if (modifiers.Coefficients.TryGetValue("Blunt", out var coefficient))
args.Args.Damage *= coefficient;
}
}
public sealed class StaminaDamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots => ~SlotFlags.POCKET;
public float Damage;
}

View File

@@ -15,7 +15,8 @@
- type: CanPenetrate
penetrationLayer: MobLayer
- type: StaminaDamageOnCollide
damage: 55
ignoreResistances: false
damage: 70
- type: TimedDespawn
lifetime: 0.25

View File

@@ -31,6 +31,7 @@
types:
Blunt: 3
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 35 # 3 hits to stun cuz revolver
- type: entity

View File

@@ -26,7 +26,8 @@
types:
Blunt: 10
- type: StaminaDamageOnCollide
damage: 40 # 3 hits to stun
ignoreResistances: false
damage: 70
- type: entity
id: PelletShotgun

View File

@@ -121,6 +121,7 @@
soundHit:
path: /Audio/Weapons/Guns/Hits/snap.ogg
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 22 # 5 hits to stun sounds reasonable
- type: entity