- add: Rubber bullet stamina damage resist.
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@@ -11,6 +11,9 @@ public sealed partial class StaminaDamageOnCollideComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
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public float Damage = 55f;
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool IgnoreResistances = true;
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[DataField("sound")]
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public SoundSpecifier? Sound;
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}
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