- add: Rubber bullet stamina damage resist.
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@@ -1,3 +1,4 @@
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using Content.Shared._White.StaminaProtection;
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using Content.Shared.Chemistry;
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using Content.Shared.Damage;
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using Content.Shared.Electrocution;
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@@ -27,6 +28,7 @@ public partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, SeeIdentityAttemptEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, ModifyChangedTemperatureEvent>(RelayInventoryEvent);
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SubscribeLocalEvent<InventoryComponent, AdjustTemperatureEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, StaminaDamageModifyEvent>(RelayInventoryEvent); // WD
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SubscribeLocalEvent<InventoryComponent, GetDefaultRadioChannelEvent>(RelayInventoryEvent);
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// by-ref events
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