- add: Rubber bullet stamina damage resist.

This commit is contained in:
Aviu00
2024-03-05 08:47:31 +03:00
parent e185a5d7b4
commit e02714787c
8 changed files with 56 additions and 3 deletions

View File

@@ -0,0 +1,32 @@
using Content.Shared.Armor;
using Content.Shared.Inventory;
namespace Content.Shared._White.StaminaProtection;
public sealed class StaminaProtectionSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ArmorComponent, InventoryRelayedEvent<StaminaDamageModifyEvent>>(OnDamageModify);
}
private void OnDamageModify(Entity<ArmorComponent> ent, ref InventoryRelayedEvent<StaminaDamageModifyEvent> args)
{
var modifiers = ent.Comp.Modifiers;
if (modifiers.FlatReduction.TryGetValue("Blunt", out var flat))
args.Args.Damage = MathF.Max(0f, args.Args.Damage - flat);
if (modifiers.Coefficients.TryGetValue("Blunt", out var coefficient))
args.Args.Damage *= coefficient;
}
}
public sealed class StaminaDamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots => ~SlotFlags.POCKET;
public float Damage;
}