add: Теперь сняряды для Синано можно печатать (#499)

This commit is contained in:
Spatison
2024-07-26 16:53:25 +03:00
committed by GitHub
parent ce93df8a77
commit e147c02db3
12 changed files with 144 additions and 11 deletions

View File

@@ -12,7 +12,7 @@ public sealed class WeaponModulesSystem : EntitySystem
{
protected static readonly Dictionary<string, Enum> Slots = new()
{
{ "handguard_module", ModuleVisualState.HandGuardModule }, { "barrel_module", ModuleVisualState.BarrelModule }, { "aim_module", ModuleVisualState.AimModule }
{ "handguard_module", ModuleVisualState.HandGuardModule }, { "barrel_module", ModuleVisualState.BarrelModule }, { "aim_module", ModuleVisualState.AimModule }, { "shutter_module", ModuleVisualState.ShutterModule }
};
[Dependency] private readonly PointLightSystem _lightSystem = default!;
@@ -40,6 +40,9 @@ public sealed class WeaponModulesSystem : EntitySystem
SubscribeLocalEvent<AimModuleComponent, EntGotInsertedIntoContainerMessage>(EightAimModuleOnInsert);
SubscribeLocalEvent<AimModuleComponent, EntGotRemovedFromContainerMessage>(EightAimModuleOnEject);
SubscribeLocalEvent<ShutterModuleComponent, EntGotInsertedIntoContainerMessage>(ShutterModuleOnInsert);
SubscribeLocalEvent<ShutterModuleComponent, EntGotRemovedFromContainerMessage>(ShutterModuleOnEject);
}
private bool TryInsertModule(EntityUid module, EntityUid weapon, BaseModuleComponent component,
@@ -170,6 +173,22 @@ public sealed class WeaponModulesSystem : EntitySystem
EnsureComp<TelescopeComponent>(weapon).Divisor = component.Divisor;
}
private void ShutterModuleOnInsert(EntityUid module, ShutterModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
if(!TryInsertModule(module, weapon, component, args.Container.ID, out var weaponModulesComponent))
return;
if (!TryComp<BallisticAmmoProviderComponent>(weapon, out var ballisticAmmo))
return;
ballisticAmmo.Whitelist?.Tags?.Add(component.Tag);
Dirty(weapon, ballisticAmmo);
}
#endregion
#region EjectModules
@@ -239,5 +258,19 @@ public sealed class WeaponModulesSystem : EntitySystem
RemComp<TelescopeComponent>(weapon);
}
private void ShutterModuleOnEject(EntityUid module, ShutterModuleComponent component, EntGotRemovedFromContainerMessage args)
{
EntityUid weapon = args.Container.Owner;
if(!TryEjectModule(module, weapon, args.Container.ID, out var weaponModulesComponent))
return;
if (!TryComp<BallisticAmmoProviderComponent>(weapon, out var ballisticAmmo))
return;
ballisticAmmo.Whitelist?.Tags?.Remove(component.Tag);
Dirty(weapon, ballisticAmmo);
}
#endregion
}

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@@ -0,0 +1,8 @@
namespace Content.Shared._White.WeaponModules;
[RegisterComponent]
public sealed partial class ShutterModuleComponent : BaseModuleComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField]
public string Tag;
}

View File

@@ -21,7 +21,8 @@ public enum ModuleVisualState : byte
{
BarrelModule,
HandGuardModule,
AimModule
AimModule,
ShutterModule
}
[Serializable, NetSerializable]

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@@ -0,0 +1,2 @@
ent-ShinanoShutterModule = модифицированный затвор Синано
.desc = Нелегальная модификация для TS430 Shinano, произведенная одним из подрядчиков Синдиката. Позволяет использовать широкий спектр гранатных боеприпасов, что стоят на вооружении Синдиката.

View File

@@ -1,10 +1,10 @@
ent-BaseShinanoGrenadeAmmoProvider = { ent-BaseAmmoProvider }
.desc = { ent-BaseAmmoProvider.desc }
ent-BoxShinanoGrenadeFlash = коробка светошумовых гранат (40мм)
ent-BoxShinanoGrenadeFlash = коробка светошумовых гранат SHN
.desc = Заставь их плакать.
ent-BoxShinanoGrenadeSmoke = коробка слезоточивых гранат (40мм)
ent-BoxShinanoGrenadeSmoke = коробка слезоточивых гранат SHN
.desc = Заставь их плакать.
ent-BoxShinanoGrenadeStinger = коробка травматических гранат (40мм)
ent-BoxShinanoGrenadeStinger = коробка травматических гранат SHN
.desc = Это точно никого не убьет?
ent-BoxShinanoGrenadeBeanbag = коробка травматических пуль (40мм)
ent-BoxShinanoGrenadeBeanbag = коробка травматических пуль SHN
.desc = Это точно никого не убьет?

View File

@@ -1,10 +1,10 @@
ent-BaseShinanoGrenade = граната (40мм)
ent-BaseShinanoGrenade = граната SHN
.desc = { ent-BaseCartridge.desc }
ent-ShinanoGrenadeFlash = светошумовая граната (40мм)
ent-ShinanoGrenadeFlash = светошумовая граната SHN
.desc = { ent-BaseShinanoGrenade.desc }
ent-ShinanoGrenadeSmoke = слезоточивая граната (40мм)
ent-ShinanoGrenadeSmoke = слезоточивая граната SHN
.desc = { ent-BaseShinanoGrenade.desc }
ent-ShinanoGrenadeStinger = травматическая граната (40мм)
ent-ShinanoGrenadeStinger = травматическая граната SHN
.desc = { ent-BaseShinanoGrenade.desc }
ent-ShinanoGrenadeBeanbag = травматическая пуля (40мм)
ent-ShinanoGrenadeBeanbag = травматическая пуля SHN
.desc = { ent-BaseShinanoGrenade.desc }

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@@ -200,6 +200,7 @@
- FlameHiderModuleRecipe
- SilencerModuleRecipe
- AcceleratorModuleRecipe
- ShinanoGrenadeBeanbagRecipe
emagDynamicRecipes:
- CartridgePistolRubber
- CartridgeMagnumRubber
@@ -372,6 +373,7 @@
- MagazineGrenadeEmpty
- GrenadeEMP
- GrenadeFlash
- ShinanoGrenadeBeanbagRecipe
- type: BluespaceStorage
- type: entity
@@ -734,6 +736,7 @@
- FlameHiderModuleRecipe
- SilencerModuleRecipe
- AcceleratorModuleRecipe
- ShinanoGrenadeBeanbagRecipe
dynamicRecipes:
- CartridgeLightRifleIncendiary
- CartridgeMagnumIncendiary
@@ -790,6 +793,9 @@
- ShuttleGunDusterCircuitboard
- ClothingHandsGlovesMagnetic
- ClothingHandsGlovesMagneticAdvanced
- ShinanoGrenadeFlashRecipe
- ShinanoGrenadeSmokeRecipe
- ShinanoGrenadeStingerRecipe
- type: EmagLatheRecipes
emagStaticRecipes:
- MagazineLightRifleBox

View File

@@ -65,6 +65,9 @@
- MagazineBoxMagnumRubber
- MagazineBoxLightRifleRubber
- MagazineBoxRifleRubber
- ShinanoGrenadeFlashRecipe
- ShinanoGrenadeSmokeRecipe
- ShinanoGrenadeStingerRecipe
- type: technology
id: UraniumMunitions

View File

@@ -49,6 +49,23 @@
- 0,0,0,0
- type: Appearance
- type: entity
parent: BaseItem
id: BaseShutterModule
abstract: true
components:
- type: Sprite
sprite: White/Objects/Weapons/modules.rsi
- type: Tag
tags:
- BaseShutterModule
- type: Item
sprite: White/Objects/Weapons/modules.rsi
size: Small
shape:
- 0,0,0,0
- type: Appearance
# modules
- type: entity
parent: BaseHandGuardModule
@@ -127,3 +144,14 @@
- type: Sprite
state: eightaim
- type: Appearance
- type: entity
parent: BaseShutterModule
id: ShinanoShutterModule
name: "modified Shinano shutter"
description: An illegal modification for the TS430 Shinano made by one of the Syndicate's contractors. It allows the use of a wide range of grenade ammunition that are in service with the Syndicate.
components:
- type: ShutterModule
value: "shinano"
module_type: "shutter_module"
tag: Grenade

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@@ -38,3 +38,18 @@
soundInsert:
path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
autoCycle: false
- type: WeaponModules
- type: ItemSlots
slots:
shutter_module:
name: Shutter Module
insertSound: /Audio/White/Gun/Modules/insertmodule.ogg
ejectSound: /Audio/White/Gun/Modules/ejectmodule.ogg
priority: 1
whitelist:
tags:
- BaseShutterModule
- type: ContainerContainer
containers:
shutter_module: !type:ContainerSlot
- type: Appearance

View File

@@ -133,3 +133,37 @@
completetime: 5
materials:
Steel: 1500
- type: latheRecipe
id: ShinanoGrenadeFlashRecipe
result: ShinanoGrenadeFlash
completetime: 3
materials:
Steel: 800
Plastic: 200
Glass: 100
Plasma: 100
- type: latheRecipe
id: ShinanoGrenadeSmokeRecipe
result: ShinanoGrenadeSmoke
completetime: 3
materials:
Steel: 800
Plastic: 200
Uranium: 200
- type: latheRecipe
id: ShinanoGrenadeStingerRecipe
result: ShinanoGrenadeStinger
completetime: 3
materials:
Steel: 800
Plastic: 800
- type: latheRecipe
id: ShinanoGrenadeBeanbagRecipe
result: ShinanoGrenadeBeanbag
completetime: 3
materials:
Steel: 800

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@@ -79,6 +79,9 @@
- type: Tag
id: BaseAimModule
- type: Tag
id: BaseShutterModule
- type: Tag
id: DoorjackUsable