Port TG weapon animations

Although the component doesn't seem to use the state delays...
This commit is contained in:
Metal Gear Sloth
2020-06-22 21:24:21 +10:00
parent 8e23f8fd40
commit e152dd90dc
9 changed files with 127 additions and 8 deletions

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@@ -4,7 +4,8 @@
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0 for bite->smash",
"copyright": "https://github.com/tgstation/tgstation/raw/c545428822f1ee0d402b812221518632dbe198cb/icons/effects/effects.dmi",
"states": [
{
"name": "spear",
@@ -13,6 +14,76 @@
{
"name": "slash",
"directions": 1
},
{
"name": "bite",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "claw",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "disarm",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1
]
]
},
{
"name": "kick",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1
]
]
},
{
"name": "punch",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "smash",
"directions": 1,
"delays": [
[
0.1,
0.1,
0.1
]
]
}
]
}

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