Красивое УИ телепорта для призрака (#378)

* add: nice ghost teleport ui

* fix: fix unused import

* wtf

* fuck you, search bar

* fix-add: finally
This commit is contained in:
ThereDrD0
2024-06-26 05:13:42 +03:00
committed by GitHub
parent 331eb0ece5
commit e35098f7dd
27 changed files with 835 additions and 239 deletions

View File

@@ -48,9 +48,9 @@ public sealed partial class AccessLevelControl : GridContainer
"ButtonColorSecurityDepartment",
"ButtonColorMedicalDepartment",
"ButtonColorEngineeringDepartment",
"ButtonColorResearchingDepartment",
"ButtonColorScienceDepartment",
"ButtonColorCargoDepartment",
"ButtonColorServiceDepartment"
"ButtonColorCivilianDepartment"
};
var currentColorIndex = 0;

View File

@@ -148,9 +148,7 @@ namespace Content.Client.Ghost
private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
{
if (!IsGhost)
{
return;
}
GhostWarpsResponse?.Invoke(msg);
}

View File

@@ -165,8 +165,11 @@ namespace Content.Client.Stylesheets
public static readonly Color ButtonColorMedical = Color.FromHex("#4494C8");
public static readonly Color ButtonColorEngineering = Color.FromHex("#FDA55E");
public static readonly Color ButtonColorCargo = Color.FromHex("#9E6A34");
public static readonly Color ButtonColorResearching = Color.FromHex("#984EB4");
public static readonly Color ButtonColorService = Color.FromHex("#40A166");
public static readonly Color ButtonColorScience = Color.FromHex("#984EB4");
public static readonly Color ButtonColorCivilian = Color.FromHex("#40A166");
public static readonly Color ButtonColorJustice = Color.FromHex("#8E3D3D");
public static readonly Color ButtonColorSpecific = Color.FromHex("#969696");
public static readonly Color ButtonColorAntagonist = Color.FromHex("#7F4141");
public override Stylesheet Stylesheet { get; }
@@ -1383,14 +1386,14 @@ namespace Content.Client.Stylesheets
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
new[]
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorService),
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCivilian),
}),
new StyleRule(
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
new[]
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorResearching),
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorScience),
}),
new StyleRule(
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
@@ -1398,6 +1401,24 @@ namespace Content.Client.Stylesheets
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCargo),
}),
new StyleRule(
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
new[]
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorJustice),
}),
new StyleRule(
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
new[]
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorSpecific),
}),
new StyleRule(
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
new[]
{
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorAntagonist),
}),
// NanoHeading
@@ -1657,20 +1678,35 @@ namespace Content.Client.Stylesheets
Element<Button>().Class("ButtonColorEngineeringDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorEngineering),
Element<Button>().Class("ButtonColorResearchingDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
Element<Button>().Class("ButtonColorResearchingDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
Element<Button>().Class("ButtonColorScienceDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
Element<Button>().Class("ButtonColorScienceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
Element<Button>().Class("ButtonColorServiceDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
Element<Button>().Class("ButtonColorServiceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
Element<Button>().Class("ButtonColorCivilianDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
Element<Button>().Class("ButtonColorCivilianDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
Element<Button>().Class("ButtonColorCargoDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
Element<Button>().Class("ButtonColorCargoDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
Element<Button>().Class("ButtonColorJusticeDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
Element<Button>().Class("ButtonColorJusticeDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
Element<Button>().Class("ButtonColorSpecificDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
Element<Button>().Class("ButtonColorSpecificDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
Element<Button>().Class("ButtonColorAntagonistDepartment")
.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
Element<Button>().Class("ButtonColorAntagonistDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
// ---
// Green Button ---

View File

@@ -1,9 +1,7 @@
<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="450 450" SetSize="450 450">
<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="950 550" SetSize="950 550">
<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.4">
<Button Name="GhostnadoButton" Text="{Loc 'ghost-target-window-warp-to-most-followed'}" HorizontalAlignment="Center" Margin="0 4" />
<LineEdit Name="SearchBar" PlaceHolder="Search" HorizontalExpand="True" Margin="0 4" />
<ScrollContainer VerticalExpand="True" HorizontalExpand="True" HScrollEnabled="False">
<BoxContainer Name="ButtonContainer" Orientation="Vertical" VerticalExpand="True" SeparationOverride="5">
<BoxContainer Name="GhostTeleportContainter" Orientation="Vertical">
<!-- Target buttons get added here by code -->
</BoxContainer>
</ScrollContainer>

View File

@@ -1,95 +1,346 @@
using System.Linq;
using System.Numerics;
using Content.Shared._White.Antag;
using Content.Shared.Ghost;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.Systems.Ghost.Controls
{
[GenerateTypedNameReferences]
public sealed partial class GhostTargetWindow : DefaultWindow
{
private List<(string, NetEntity)> _warps = new();
private string _searchText = string.Empty;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private List<GhostWarpPlayer> _playerWarps = new();
private List<GhostWarpPlace> _placeWarps = new();
private List<GhostWarpGlobalAntagonist> _globalAntoginists = new();
private List<GhostWarpPlayer> _alivePlayers = new();
private List<GhostWarpPlayer> _leftPlayers = new();
private List<GhostWarpPlayer> _deadPlayers = new();
private List<GhostWarpPlayer> _ghostPlayers = new();
public event Action<NetEntity>? WarpClicked;
public event Action? OnGhostnadoClicked;
public GhostTargetWindow()
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
SearchBar.OnTextChanged += OnSearchTextChanged;
GhostnadoButton.OnPressed += _ => OnGhostnadoClicked?.Invoke();
}
public void UpdateWarps(IEnumerable<GhostWarp> warps)
{
// Server COULD send these sorted but how about we just use the client to do it instead
_warps = warps
.OrderBy(w => w.IsWarpPoint)
.ThenBy(w => w.DisplayName, Comparer<string>.Create(
(x, y) => string.Compare(x, y, StringComparison.Ordinal)))
.Select(w =>
{
var name = w.IsWarpPoint
? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
: w.DisplayName;
return (name, w.Entity);
})
.ToList();
}
public void Populate()
{
ButtonContainer.DisposeAllChildren();
GhostTeleportContainter.DisposeAllChildren();
_playerWarps = GetSortedPlayers(_playerWarps);
_placeWarps = GetSortedPlaces(_placeWarps);
_globalAntoginists = GetSortedAntagonists(_globalAntoginists);
PlayersAllocation();
AddButtons();
}
public void UpdateWarps(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
{
_playerWarps = players;
_placeWarps = places;
_globalAntoginists = antagonists;
}
private void AddButtons()
{
foreach (var (name, warpTarget) in _warps)
AddAntagButtons(_globalAntoginists, "ghost-teleport-menu-antagonists-label", "ButtonColorAntagonistDepartment");
AddPlayerButtons(_alivePlayers, "ghost-teleport-menu-alive-label", string.Empty, true); // Alive
AddPlayerButtons(_deadPlayers, "ghost-teleport-menu-dead-label", string.Empty, true); // Dead
AddPlayerButtons(_ghostPlayers, "ghost-teleport-menu-ghosts-label", string.Empty, true); // Ghost
AddPlayerButtons(_leftPlayers, "ghost-teleport-menu-left-label", string.Empty, true); // Left
AddPlaceButtons(_placeWarps, "ghost-teleport-menu-locations-label", "ButtonColorSpecificDepartment");
}
private void AddPlayerButtons(List<GhostWarpPlayer> players, string text, string styleClass,
bool enableByDepartmentColorSheet)
{
if (players.Count == 0)
return;
var bigGrid = new GridContainer();
var bigLabel = new Label
{
var currentButtonRef = new Button
Text = Loc.GetString(text),
StyleClasses = { "LabelBig" }
};
bigGrid.AddChild(bigLabel);
var sortedPlayers = SortPlayersByDepartment(players);
foreach (var departmentList in sortedPlayers)
{
if (departmentList.Count == 0)
continue;
var departmentGrid = new GridContainer
{
Text = name,
Columns = 5
};
if (enableByDepartmentColorSheet)
styleClass = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).ButtonStyle;
var labelText = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).Name;
var departmentLabel = new Label
{
Text = Loc.GetString(labelText) + ": " + departmentList.Count,
StyleClasses = { "LabelSecondaryColor" }
};
foreach (var player in departmentList)
{
var playerButton = new Button
{
Text = player.Name,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
StyleClasses = { styleClass },
ToolTip = player.JobName,
TooltipDelay = 0.1f,
SetWidth = 180,
};
playerButton.OnPressed += _ => WarpClicked?.Invoke(player.Entity);
departmentGrid.AddChild(playerButton);
}
bigGrid.AddChild(departmentLabel);
bigGrid.AddChild(departmentGrid);
}
GhostTeleportContainter.AddChild(bigGrid);
}
private void AddPlaceButtons(List<GhostWarpPlace> places, string text, string styleClass)
{
if (places.Count == 0)
return;
var bigGrid = new GridContainer();
var bigLabel = new Label
{
Text = Loc.GetString(text),
StyleClasses = { "LabelBig" }
};
bigGrid.AddChild(bigLabel);
var placesGrid = new GridContainer
{
Columns = 5,
};
var countLabel = new Label
{
Text = Loc.GetString("ghost-teleport-menu-count-label") + ": " + places.Count,
StyleClasses = { "LabelSecondaryColor" }
};
foreach (var place in places)
{
var placeButton = new Button
{
Text = place.Name,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = new Vector2(340, 20),
ClipText = true,
StyleClasses = { styleClass },
ToolTip = place.Description,
TooltipDelay = 0.1f,
SetWidth = 180,
};
currentButtonRef.OnPressed += _ => WarpClicked?.Invoke(warpTarget);
currentButtonRef.Visible = ButtonIsVisible(currentButtonRef);
placeButton.OnPressed += _ => WarpClicked?.Invoke(place.Entity);
ButtonContainer.AddChild(currentButtonRef);
placesGrid.AddChild(placeButton);
}
bigGrid.AddChild(countLabel);
bigGrid.AddChild(placesGrid);
GhostTeleportContainter.AddChild(bigGrid);
}
private bool ButtonIsVisible(Button button)
private void AddAntagButtons(List<GhostWarpGlobalAntagonist> antags, string text, string styleClass)
{
return string.IsNullOrEmpty(_searchText) || button.Text == null || button.Text.Contains(_searchText, StringComparison.OrdinalIgnoreCase);
}
if (antags.Count == 0)
return;
private void UpdateVisibleButtons()
{
foreach (var child in ButtonContainer.Children)
var bigGrid = new GridContainer();
var bigLabel = new Label
{
if (child is Button button)
button.Visible = ButtonIsVisible(button);
Text = Loc.GetString(text),
StyleClasses = { "LabelBig" }
};
bigGrid.AddChild(bigLabel);
var sortedAntags = SortAntagsByWeight(antags);
foreach (var antagList in sortedAntags)
{
if (antagList.Count == 0)
continue;
var departmentGrid = new GridContainer
{
Columns = 5
};
var labelText = "ghost-teleport-menu-count-label";
foreach (var antag in antagList)
{
var playerButton = new Button
{
Text = antag.Name,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
StyleClasses = { styleClass },
ToolTip = Loc.GetString(antag.AntagonistDescription),
TooltipDelay = 0.1f,
SetWidth = 180,
};
playerButton.OnPressed += _ => WarpClicked?.Invoke(antag.Entity);
departmentGrid.AddChild(playerButton);
labelText = antag.AntagonistName;
}
var departmentLabel = new Label
{
Text = Loc.GetString(labelText) + ": " + antagList.Count,
StyleClasses = { "LabelSecondaryColor" }
};
bigGrid.AddChild(departmentLabel);
bigGrid.AddChild(departmentGrid);
}
GhostTeleportContainter.AddChild(bigGrid);
}
private void OnSearchTextChanged(LineEdit.LineEditEventArgs args)
public List<List<GhostWarpPlayer>> SortPlayersByDepartment(List<GhostWarpPlayer> players)
{
_searchText = args.Text;
var sortedPlayers = new List<List<GhostWarpPlayer>>();
UpdateVisibleButtons();
players = players.OrderBy(p => _prototypeManager.Index<DepartmentPrototype>(p.DepartmentID).Weight).ToList();
var currentList = new List<GhostWarpPlayer>();
var currentWeight = _prototypeManager.Index<DepartmentPrototype>(players[0].DepartmentID).Weight;
foreach (var player in players)
{
var weight = _prototypeManager.Index<DepartmentPrototype>(player.DepartmentID).Weight;
if (weight == currentWeight)
{
currentList.Add(player);
}
else
{
sortedPlayers.Add(currentList);
currentList = new List<GhostWarpPlayer> { player };
currentWeight = weight;
}
}
if (!sortedPlayers.Contains(currentList))
sortedPlayers.Add(currentList);
sortedPlayers.Reverse();
return sortedPlayers;
}
public List<List<GhostWarpGlobalAntagonist>> SortAntagsByWeight(List<GhostWarpGlobalAntagonist> antagonists)
{
var sortedAntags = new List<List<GhostWarpGlobalAntagonist>>();
antagonists = antagonists.OrderBy(a => _prototypeManager.Index<AntagonistPrototype>(a.PrototypeID).Weight).ToList();
var currentList = new List<GhostWarpGlobalAntagonist>();
var currentWeight = _prototypeManager.Index<AntagonistPrototype>(antagonists[0].PrototypeID).Weight;
foreach (var antagonist in antagonists)
{
var weight = _prototypeManager.Index<AntagonistPrototype>(antagonist.PrototypeID).Weight;
if (weight == currentWeight)
{
currentList.Add(antagonist);
}
else
{
sortedAntags.Add(currentList);
currentList = new List<GhostWarpGlobalAntagonist> { antagonist };
currentWeight = weight;
}
}
if (!sortedAntags.Contains(currentList))
sortedAntags.Add(currentList);
return sortedAntags;
}
private List<GhostWarpPlace> GetSortedPlaces(List<GhostWarpPlace> places)
{
return places
.OrderBy(w => w.Name)
.ToList();
}
private List<GhostWarpPlayer> GetSortedPlayers(List<GhostWarpPlayer> players)
{
return players
.OrderBy(w => w.Name)
.ToList();
}
private List<GhostWarpGlobalAntagonist> GetSortedAntagonists(List<GhostWarpGlobalAntagonist> antagonists)
{
return antagonists
.OrderBy(w => w.Name)
.ToList();
}
private void PlayersAllocation()
{
_alivePlayers.Clear();
_deadPlayers.Clear();
_leftPlayers.Clear();
_ghostPlayers.Clear();
foreach (var warp in _playerWarps)
{
if (warp.IsDead)
_deadPlayers.Add(warp);
else if (warp.IsLeft)
_leftPlayers.Add(warp);
else if (warp.IsAlive)
_alivePlayers.Add(warp);
else if (warp.IsGhost)
_ghostPlayers.Add(warp);
}
}
}
}

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@@ -1,7 +1,7 @@
using Content.Client.Gameplay;
using Content.Client.Ghost;
using Content.Client.Ghost;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Client.UserInterface.Systems.Ghost.Widgets;
using Content.Shared._White.MagGloves;
using Content.Shared.Ghost;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
@@ -59,9 +59,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
public void UpdateGui()
{
if (Gui == null)
{
return;
}
Gui.Visible = _system?.IsGhost ?? false;
Gui.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
@@ -96,7 +94,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
if (Gui?.TargetWindow is not { } window)
return;
window.UpdateWarps(msg.Warps);
window.UpdateWarps(msg.Players, msg.Places, msg.Antagonists);
window.Populate();
}

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@@ -46,6 +46,7 @@ using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.StationEvents.Components;
using Content.Shared._White.Antag;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
@@ -731,6 +732,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
{
_metaData.SetEntityName(mob, name);
EnsureComp<NukeOperativeComponent>(mob);
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistNukeops";
if (profile != null)
_humanoid.LoadProfile(mob, profile);

View File

@@ -27,12 +27,16 @@ using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Content.Shared._White;
using Content.Shared._White.Antag;
using Content.Shared.Humanoid;
using Content.Shared.Roles;
using Content.Shared.SSDIndicator;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
@@ -56,19 +60,12 @@ namespace Content.Server.Ghost
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private EntityQuery<GhostComponent> _ghostQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
_ghostQuery = GetEntityQuery<GhostComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
@@ -84,7 +81,6 @@ namespace Content.Server.Ghost
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
SubscribeNetworkEvent<GhostnadoRequestEvent>(OnGhostnadoRequest);
SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
@@ -329,7 +325,7 @@ namespace Content.Server.Ghost
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|| !_ghostQuery.TryComp(attached, out var ghost)
|| !TryComp(attached, out GhostComponent? ghost)
|| !ghost.CanReturnToBody
|| !TryComp(attached, out ActorComponent? actor))
{
@@ -345,20 +341,20 @@ namespace Content.Server.Ghost
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} entity
|| !_ghostQuery.HasComp(entity))
|| !HasComp<GhostComponent>(entity))
{
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
return;
}
var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps());
RaiseNetworkEvent(response, args.SenderSession.Channel);
}
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|| !_ghostQuery.HasComp(attached))
|| !TryComp(attached, out GhostComponent? _))
{
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
return;
@@ -372,66 +368,98 @@ namespace Content.Server.Ghost
return;
}
WarpTo(attached, target);
}
private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not {} uid
|| !_ghostQuery.HasComp(uid))
{
Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
return;
}
if (_followerSystem.GetMostFollowed() is not {} target)
return;
WarpTo(uid, target);
}
private void WarpTo(EntityUid uid, EntityUid target)
{
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
{
_followerSystem.StartFollowingEntity(uid, target);
_followerSystem.StartFollowingEntity(attached, target);
return;
}
var xform = Transform(uid);
_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
_transformSystem.AttachToGridOrMap(uid, xform);
if (_physicsQuery.TryComp(uid, out var physics))
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
var xform = Transform(attached);
_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
_transformSystem.AttachToGridOrMap(attached, xform);
if (TryComp(attached, out PhysicsComponent? physics))
_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
}
private IEnumerable<GhostWarp> GetLocationWarps()
private List<GhostWarpPlace> GetLocationWarps()
{
var warps = new List<GhostWarpPlace> { };
var allQuery = AllEntityQuery<WarpPointComponent>();
while (allQuery.MoveNext(out var uid, out var warp))
{
yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
var newWarp = new GhostWarpPlace(GetNetEntity(uid), warp.Location ?? Name(uid), warp.Location ?? Description(uid));
warps.Add(newWarp);
}
return warps;
}
private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
private List<GhostWarpPlayer> GetPlayerWarps()
{
foreach (var player in _playerManager.Sessions)
var warps = new List<GhostWarpPlayer> { };
foreach (var mindContainer in EntityQuery<MindContainerComponent>())
{
if (player.AttachedEntity is not {Valid: true} attached)
var entity = mindContainer.Owner;
if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) || HasComp<GlobalAntagonistComponent>(entity))
continue;
if (attached == except) continue;
var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
var playerJobName = "Неизвестно";
TryComp<MindContainerComponent>(attached, out var mind);
if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored, out _, out var jobPrototype))
{
playerJobName = Loc.GetString(jobPrototype.Name);
var jobName = _jobs.MindTryGetJobName(mind?.Mind);
var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
if (_jobs.TryGetDepartment(jobPrototype.ID, out var departmentPrototype))
{
playerDepartmentId = departmentPrototype.ID;
}
}
var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
var isDead = _mobState.IsDead(entity);
var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead && hasAnyMind;
if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
var warp = new GhostWarpPlayer(
GetNetEntity(entity),
Comp<MetaDataComponent>(entity).EntityName,
playerJobName,
playerDepartmentId,
HasComp<GhostComponent>(entity),
isLeft,
isDead,
_mobState.IsAlive(entity)
);
warps.Add(warp);
}
return warps;
}
private List<GhostWarpGlobalAntagonist> GetAntagonistWarps()
{
var warps = new List<GhostWarpGlobalAntagonist> { };
foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
{
var entity = antagonist.Owner;
var prototype = _prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ?? "globalAntagonistUnknown");
var warp = new GhostWarpGlobalAntagonist(
GetNetEntity(entity),
Comp<MetaDataComponent>(entity).EntityName,
prototype.Name,
prototype.Description,
prototype.ID
);
warps.Add(warp);
}
return warps;
}
#endregion
@@ -474,59 +502,5 @@ namespace Content.Server.Ghost
return ghostBoo.Handled;
}
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityUid targetEntity,
bool canReturn = false)
{
_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
return SpawnGhost(mind, spawnPosition, canReturn);
}
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityCoordinates? spawnPosition = null,
bool canReturn = false)
{
if (!Resolve(mind, ref mind.Comp))
return null;
// Test if the map is being deleted
var mapUid = spawnPosition?.GetMapUid(EntityManager);
if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
spawnPosition = null;
spawnPosition ??= _ticker.GetObserverSpawnPoint();
if (!spawnPosition.Value.IsValid(EntityManager))
{
Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
+ " \"{ToPrettyString(mind)}\"");
_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
return null;
}
var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
var ghostComponent = Comp<GhostComponent>(ghost);
// Try setting the ghost entity name to either the character name or the player name.
// If all else fails, it'll default to the default entity prototype name, "observer".
// However, that should rarely happen.
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
if (mind.Comp.TimeOfDeath.HasValue)
{
SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
}
SetCanReturnToBody(ghostComponent, canReturn);
if (canReturn)
_minds.Visit(mind.Owner, ghost, mind.Comp);
else
_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
return ghost;
}
}
}

View File

@@ -20,6 +20,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Player;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Objectives.Components;
using Content.Shared._White.Antag;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Ninja.Systems;
@@ -155,6 +156,8 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
if (config == null)
return;
EnsureComp<GlobalAntagonistComponent>(uid).AntagonistPrototype = "globalAntagonistNinja";
var role = new NinjaRoleComponent
{
PrototypeId = "SpaceNinja"

View File

@@ -3,6 +3,7 @@ using Robust.Server.Maps;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Server.RoundEnd;
using Content.Shared._White.Antag;
namespace Content.Server.StationEvents.Events;
@@ -32,6 +33,9 @@ public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleCompon
var nukeopsEntity = GameTicker.AddGameRule(component.GameRuleProto);
component.AdditionalRule = nukeopsEntity;
var nukeopsComp = Comp<NukeopsRuleComponent>(nukeopsEntity);
EnsureComp<GlobalAntagonistComponent>(nukeopsEntity).AntagonistPrototype = "globalAntagonistLoneops";
nukeopsComp.SpawnOutpost = false;
nukeopsComp.RoundEndBehavior = RoundEndBehavior.Nothing;
GameTicker.StartGameRule(nukeopsEntity);

View File

@@ -15,6 +15,7 @@ using Content.Server.NPC.Systems;
using Content.Server.Roles;
using Content.Server.Speech.Components;
using Content.Server.Temperature.Components;
using Content.Shared._White.Antag;
using Content.Shared.CombatMode;
using Content.Shared.CombatMode.Pacification;
using Content.Shared.Damage;
@@ -96,6 +97,7 @@ namespace Content.Server.Zombies
//you're a real zombie now, son.
var zombiecomp = AddComp<ZombieComponent>(target);
EnsureComp<GlobalAntagonistComponent>(target).AntagonistPrototype = "globalAntagonistZombie";
//we need to basically remove all of these because zombies shouldn't
//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.

View File

@@ -23,6 +23,7 @@ using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Content.Shared._White;
using Content.Shared._White.Antag;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Systems;
using Content.Shared._White.Mood;
@@ -353,6 +354,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
return;
EnsureComp<PentagramComponent>(cultistComponent.Owner);
EnsureComp<GlobalAntagonistComponent>(cultistComponent.Owner).AntagonistPrototype = "globalAntagonistCult";
}
}

View File

@@ -24,6 +24,7 @@ using System.Linq;
using Content.Server.Objectives;
using Content.Server.Station.Components;
using Content.Server.StationEvents.Components;
using Content.Shared._White.Antag;
using Content.Shared.Mind;
using Content.Shared.NPC.Components;
using Content.Shared.Objectives.Components;
@@ -285,6 +286,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
bool endRoundOnDeath)
{
EnsureComp<WizardComponent>(mob).EndRoundOnDeath = endRoundOnDeath;
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistWizard";
profile ??= HumanoidCharacterProfile.RandomWithSpecies();

View File

@@ -1,8 +1,10 @@
using Content.Shared._White.Antag;
using Content.Shared.Emoting;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
{
}
/// <summary>
/// An player body a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public struct GhostWarpPlayer
{
public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
{
Entity = entity;
Name = playerName;
JobName = playerJobName;
DepartmentID = playerDepartmentID;
IsGhost = isGhost;
IsLeft = isLeft;
IsDead = isDead;
IsAlive = isAlive;
}
/// <summary>
/// The entity representing the warp point.
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
/// </summary>
public NetEntity Entity { get; }
/// <summary>
/// The display player name to be surfaced in the ghost warps menu
/// </summary>
public string Name { get; }
/// <summary>
/// The display player job to be surfaced in the ghost warps menu
/// </summary>
public string JobName { get; }
/// <summary>
/// The display player department to be surfaced in the ghost warps menu
/// </summary>
public string DepartmentID { get; set; }
/// <summary>
/// Is player is ghost
/// </summary>
public bool IsGhost { get; }
/// <summary>
/// Is player body alive
/// </summary>
public bool IsAlive { get; }
/// <summary>
/// Is player body dead
/// </summary>
public bool IsDead { get; }
/// <summary>
/// Is player left from body
/// </summary>
public bool IsLeft { get; }
}
[Serializable, NetSerializable]
public struct GhostWarpGlobalAntagonist
{
public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
{
Entity = entity;
Name = playerName;
AntagonistName = antagonistName;
AntagonistDescription = antagonistDescription;
PrototypeID = prototypeID;
}
/// <summary>
/// The entity representing the warp point.
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
/// </summary>
public NetEntity Entity { get; }
/// <summary>
/// The display player name to be surfaced in the ghost warps menu
/// </summary>
public string Name { get; }
/// <summary>
/// The display antagonist name to be surfaced in the ghost warps menu
/// </summary>
public string AntagonistName { get; }
/// <summary>
/// The display antagonist description to be surfaced in the ghost warps menu
/// </summary>
public string AntagonistDescription { get; }
/// <summary>
/// A antagonist prototype id
/// </summary>
public string PrototypeID { get; }
}
/// <summary>
/// An individual place a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public struct GhostWarp
public struct GhostWarpPlace
{
public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
public GhostWarpPlace(NetEntity entity, string name, string description)
{
Entity = entity;
DisplayName = displayName;
IsWarpPoint = isWarpPoint;
Name = name;
Description = description;
}
/// <summary>
@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
/// <summary>
/// The display name to be surfaced in the ghost warps menu
/// </summary>
public string DisplayName { get; }
public string Name { get; }
/// <summary>
/// Whether this warp represents a warp point or a player
/// The display name to be surfaced in the ghost warps menu
/// </summary>
public bool IsWarpPoint { get; }
}
public string Description { get; }
}
/// <summary>
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
/// Contains players, and locations a ghost can warp to
@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
[Serializable, NetSerializable]
public sealed class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<GhostWarp> warps)
public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
{
Warps = warps;
Players = players;
Places = places;
Antagonists = antagonists;
}
/// <summary>
/// A list of players to teleport.
/// </summary>
public List<GhostWarpPlayer> Players { get; }
/// <summary>
/// A list of warp points.
/// </summary>
public List<GhostWarp> Warps { get; }
public List<GhostWarpPlace> Places { get; }
/// <summary>
/// A list of antagonists to teleport.
/// </summary>
public List<GhostWarpGlobalAntagonist> Antagonists { get; }
}
/// <summary>
@@ -159,3 +277,4 @@ namespace Content.Shared.Ghost
{
}
}

View File

@@ -17,6 +17,10 @@ namespace Content.Shared.Mind.Components
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
public EntityUid? Mind { get; set; }
[DataField, AutoNetworkedField]
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)]
public EntityUid? LastMindStored { get; set; }
/// <summary>
/// True if we have a mind, false otherwise.
/// </summary>
@@ -59,6 +63,7 @@ namespace Content.Shared.Mind.Components
public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
: base(mind, container)
{
container.Comp.LastMindStored = mind; // Holy shit
}
}

View File

@@ -8,20 +8,25 @@ public sealed partial class DepartmentPrototype : IPrototype
{
[IdDataField] public string ID { get; } = default!;
/// <summary>
/// A name string.
/// </summary>
[DataField(required: true)]
public string Name = default!;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField("description", required: true)]
[DataField (required: true)]
public string Description = default!;
/// <summary>
/// A color representing this department to use for text.
/// </summary>
[DataField("color", required: true)]
[DataField(required: true)]
public Color Color = default!;
[ViewVariables(VVAccess.ReadWrite),
DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
public List<string> Roles = new();
/// <summary>
@@ -34,8 +39,14 @@ public sealed partial class DepartmentPrototype : IPrototype
/// <summary>
/// Departments with a higher weight sorted before other departments in UI.
/// </summary>
[DataField("weight")]
[DataField]
public int Weight { get; private set; } = 0;
/// <summary>
/// A style string references to style in StyleNano.cs
/// </summary>
[DataField]
public string ButtonStyle = default!;
}
/// <summary>

View File

@@ -0,0 +1,29 @@
using Robust.Shared.Prototypes;
namespace Content.Shared._White.Antag;
[Prototype("antagonist")]
public sealed partial class AntagonistPrototype : IPrototype
{
[IdDataField] public string ID { get; } = default!;
/// <summary>
/// A name string to display in ghost teleport menu .
/// </summary>
[DataField(required: true)]
public string Name = default!;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField(required: true)]
public string Description = default!;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField(required: true)]
public int Weight = default!;
}

View File

@@ -0,0 +1,11 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared._White.Antag;
[RegisterComponent, NetworkedComponent]
public sealed partial class GlobalAntagonistComponent : Component
{
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<AntagonistPrototype>))]
public string? AntagonistPrototype;
}

View File

@@ -0,0 +1,34 @@
global-antagonist-wizard-name = Волшебник
global-antagonist-wizard-description = Старый сумашедший из Федерации Магов, обученный смертельным заклинаниям
global-antagonist-nukeops-name = Ядерный оперативник
global-antagonist-nukeops-description = Элитный наемник Синдиката
global-antagonist-loneops-name = Одинокий оперативник
global-antagonist-loneops-description = Элитный наемник Синдиката, один против всей станции
global-antagonist-cult-name = Кровавый культист
global-antagonist-cult-description = Демонопоклонники, использующие магию крови
global-antagonist-ninja-name = Ниндзя
global-antagonist-ninja-description = Напичканный высокими технологиями элитный боец
global-antagonist-zombie-name = Зомби
global-antagonist-zombie-description = Восставший из мертвых под действием вируса
global-antagonist-dragon-name = Космический дракон
global-antagonist-dragon-description = Дракон! Я видела дракона!!
global-antagonist-revenant-name = Мстительный дух
global-antagonist-revenant-description = Призрачное существо питающееся жизненной силой
global-antagonist-slime-name = Слизень
global-antagonist-slime-description = Голодный сгусток чего-то одновременно твердого и жидкого
global-antagonist-spider-name = Гигансткий паук
global-antagonist-spider-description = Соразмерный с человеком агрессивный паук
global-antagonist-spider-clown-name = Гигантский хонк-паук
global-antagonist-spider-clown-description = Соразмерный с человеком агрессивный клоун-паук. ХОНК!
global-antagonist-rats-name = Гигантская крыса
global-antagonist-rats-description = Вечноголодная и агрессивная крыса
global-antagonist-unknown-name = Неизвестно
global-antagonist-unknown-description = Подозрительно!!
ghost-teleport-menu-antagonists-label = Антагонисты
ghost-teleport-menu-alive-label = Живые
ghost-teleport-menu-dead-label = Мертвые
ghost-teleport-menu-ghosts-label = Призраки
ghost-teleport-menu-left-label = Вышедшие из тела
ghost-teleport-menu-locations-label = Локации и объекты
ghost-teleport-menu-count-label = Количество

View File

@@ -5,6 +5,6 @@ department-Engineering = Инженерный отдел
department-Medical = Медицинский отдел
department-Security = Служба безопасности
department-Science = Научный отдел
department-Specific = Особые для станции
department-Specific = Другие
department-Silicon = Киборги
department-Justice = Отдел юстиции

View File

@@ -2225,6 +2225,8 @@
name: ghost-role-information-giant-spider-name
description: ghost-role-information-giant-spider-description
- type: GhostTakeoverAvailable
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistSpider
- type: entity
name: angry monkey
@@ -2285,6 +2287,8 @@
- type: Bloodstream
bloodMaxVolume: 150
bloodReagent: Laughter
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistSpiderClown
- type: entity
name: possum

View File

@@ -121,6 +121,8 @@
- type: NightVision
toggleSound: null
color: "#404040"
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistRats
- type: entity
id: MobRatKingBuff
@@ -198,7 +200,6 @@
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded"]
state: eyes
shader: unshaded
- type: SpriteMovement
movementLayers:
movement:
@@ -291,6 +292,8 @@
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Mouse_burning
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistRats
- type: weightedRandomEntity
id: RatKingLoot

View File

@@ -93,3 +93,5 @@
- RevenantTheme
- type: Speech
speechVerb: Ghost
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistRevenant

View File

@@ -148,6 +148,8 @@
- SimpleHostile
- type: GhostRole
description: ghost-role-information-angry-slimes-description
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistSlime
- type: entity
name: green slime
@@ -183,6 +185,8 @@
- SimpleHostile
- type: GhostRole
description: ghost-role-information-angry-slimes-description
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistSlime
- type: entity
name: yellow slime
@@ -218,3 +222,5 @@
- SimpleHostile
- type: GhostRole
description: ghost-role-information-angry-slimes-description
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistSlime

View File

@@ -154,6 +154,8 @@
- type: GuideHelp
guides:
- MinorAntagonists
- type: GlobalAntagonist
antagonistPrototype: globalAntagonistDragon
- type: entity
parent: BaseMobDragon

View File

@@ -1,7 +1,9 @@
- type: department
id: Command
name: department-Command
description: department-Command-description
color: "#334E6D"
weight: 200
roles:
- CentralCommandOfficial
- Captain
@@ -13,13 +15,14 @@
- Quartermaster
- Inspector
primary: false
weight: 100
buttonStyle: ButtonColorCommandDepartment
- type: department
id: Security
name: department-Security
description: department-Security-description
color: "#DE3A3A"
weight: 20
weight: 180
roles:
- HeadOfSecurity
- Warden
@@ -27,21 +30,80 @@
- SecurityOfficer
- Detective
- SecurityCadet
buttonStyle: ButtonColorSecurityDepartment
- type: department
id: Justice
name: department-Justice
description: department-Justice-description
weight: 160
color: "#710d00"
roles:
- Inspector
- Lawyer
buttonStyle: ButtonColorJusticeDepartment
- type: department
id: Medical
name: department-Medical
description: department-Medical-description
color: "#52B4E9"
weight: 140
roles:
- ChiefMedicalOfficer
- SeniorPhysician
- MedicalDoctor
- Paramedic
- Chemist
- MedicalIntern
- Psychologist
buttonStyle: ButtonColorMedicalDepartment
- type: department
id: Engineering
name: department-Engineering
description: department-Engineering-description
color: "#EFB341"
weight: 120
roles:
- ChiefEngineer
- SeniorEngineer
- AtmosphericTechnician
- StationEngineer
- TechnicalAssistant
buttonStyle: ButtonColorEngineeringDepartment
- type: department
id: Science
name: department-Science
description: department-Science-description
color: "#D381C9"
weight: 100
roles:
- ResearchDirector
- SeniorResearcher
- Scientist
- ResearchAssistant
buttonStyle: ButtonColorScienceDepartment
- type: department
id: Cargo
name: department-Cargo
description: department-Cargo-description
color: "#A46106"
weight: 80
roles:
- Quartermaster
- CargoTechnician
- SalvageSpecialist
buttonStyle: ButtonColorCargoDepartment
- type: department
id: Civilian
name: department-Civilian
description: department-Civilian-description
color: "#9FED58"
weight: -10
weight: 60
roles:
- HeadOfPersonnel
- Borg
@@ -60,57 +122,18 @@
- Visitor
- Zookeeper
- Passenger
- type: department
id: Engineering
description: department-Engineering-description
color: "#EFB341"
roles:
- ChiefEngineer
- SeniorEngineer
- AtmosphericTechnician
- StationEngineer
- TechnicalAssistant
- type: department
id: Medical
description: department-Medical-description
color: "#52B4E9"
roles:
- ChiefMedicalOfficer
- SeniorPhysician
- MedicalDoctor
- Paramedic
- Chemist
- MedicalIntern
- Psychologist
- type: department
id: Science
description: department-Science-description
color: "#D381C9"
roles:
- ResearchDirector
- SeniorResearcher
- Scientist
- ResearchAssistant
buttonStyle: ButtonColorCivilianDepartment
- type: department
id: Specific
name: department-Specific
description: department-Specific-description
color: "#9FED58"
weight: 10
weight: 0
roles:
- Boxer
- Reporter
- Zookeeper
- Psychologist
primary: false
- type: department
id: Justice
description: department-Justice-description
color: "#710d00"
roles:
- Inspector
- Lawyer
buttonStyle: ButtonColorSpecificDepartment

View File

@@ -0,0 +1,77 @@
- type: antagonist
id: globalAntagonistWizard
name: global-antagonist-wizard-name
description: global-antagonist-wizard-description
weight: 0
- type: antagonist
id: globalAntagonistNukeops
name: global-antagonist-nukeops-name
description: global-antagonist-nukeops-description
weight: 1
- type: antagonist
id: globalAntagonistLoneops
name: global-antagonist-loneops-name
description: global-antagonist-loneops-description
weight: 2
- type: antagonist
id: globalAntagonistCult
name: global-antagonist-cult-name
description: global-antagonist-cult-description
weight: 3
- type: antagonist
id: globalAntagonistNinja
name: global-antagonist-ninja-name
description: global-antagonist-ninja-description
weight: 4
- type: antagonist
id: globalAntagonistZombie
name: global-antagonist-zombie-name
description: global-antagonist-zombie-description
weight: 5
- type: antagonist
id: globalAntagonistDragon
name: global-antagonist-dragon-name
description: global-antagonist-dragon-description
weight: 6
- type: antagonist
id: globalAntagonistRevenant
name: global-antagonist-revenant-name
description: global-antagonist-revenant-description
weight: 7
- type: antagonist
id: globalAntagonistSlime
name: global-antagonist-slime-name
description: global-antagonist-slime-description
weight: 8
- type: antagonist
id: globalAntagonistSpider
name: global-antagonist-spider-name
description: global-antagonist-spider-description
weight: 9
- type: antagonist
id: globalAntagonistSpiderClown
name: global-antagonist-spider-clown-name
description: global-antagonist-spider-clown-description
weight: 10
- type: antagonist
id: globalAntagonistRats
name: global-antagonist-rats-name
description: global-antagonist-rats-description
weight: 11
- type: antagonist
id: globalAntagonistUnknown
name: global-antagonist-unknown-name
description: global-antagonist-unknown-description
weight: 12