Красивое УИ телепорта для призрака (#378)
* add: nice ghost teleport ui * fix: fix unused import * wtf * fuck you, search bar * fix-add: finally
This commit is contained in:
@@ -48,9 +48,9 @@ public sealed partial class AccessLevelControl : GridContainer
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"ButtonColorSecurityDepartment",
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"ButtonColorMedicalDepartment",
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"ButtonColorEngineeringDepartment",
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"ButtonColorResearchingDepartment",
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"ButtonColorScienceDepartment",
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"ButtonColorCargoDepartment",
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"ButtonColorServiceDepartment"
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"ButtonColorCivilianDepartment"
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};
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var currentColorIndex = 0;
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@@ -148,9 +148,7 @@ namespace Content.Client.Ghost
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private void OnGhostWarpsResponse(GhostWarpsResponseEvent msg)
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{
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if (!IsGhost)
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{
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return;
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}
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GhostWarpsResponse?.Invoke(msg);
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}
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@@ -165,8 +165,11 @@ namespace Content.Client.Stylesheets
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public static readonly Color ButtonColorMedical = Color.FromHex("#4494C8");
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public static readonly Color ButtonColorEngineering = Color.FromHex("#FDA55E");
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public static readonly Color ButtonColorCargo = Color.FromHex("#9E6A34");
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public static readonly Color ButtonColorResearching = Color.FromHex("#984EB4");
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public static readonly Color ButtonColorService = Color.FromHex("#40A166");
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public static readonly Color ButtonColorScience = Color.FromHex("#984EB4");
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public static readonly Color ButtonColorCivilian = Color.FromHex("#40A166");
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public static readonly Color ButtonColorJustice = Color.FromHex("#8E3D3D");
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public static readonly Color ButtonColorSpecific = Color.FromHex("#969696");
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public static readonly Color ButtonColorAntagonist = Color.FromHex("#7F4141");
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public override Stylesheet Stylesheet { get; }
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@@ -1383,14 +1386,14 @@ namespace Content.Client.Stylesheets
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorService),
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCivilian),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorResearching),
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorScience),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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@@ -1398,6 +1401,24 @@ namespace Content.Client.Stylesheets
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCargo),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorJustice),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorSpecific),
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}),
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new StyleRule(
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new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
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new[]
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{
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new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorAntagonist),
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}),
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// NanoHeading
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@@ -1657,20 +1678,35 @@ namespace Content.Client.Stylesheets
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Element<Button>().Class("ButtonColorEngineeringDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorEngineering),
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Element<Button>().Class("ButtonColorResearchingDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
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Element<Button>().Class("ButtonColorResearchingDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
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Element<Button>().Class("ButtonColorScienceDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
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Element<Button>().Class("ButtonColorScienceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorScience),
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Element<Button>().Class("ButtonColorServiceDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
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Element<Button>().Class("ButtonColorServiceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
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Element<Button>().Class("ButtonColorCivilianDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
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Element<Button>().Class("ButtonColorCivilianDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCivilian),
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Element<Button>().Class("ButtonColorCargoDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
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Element<Button>().Class("ButtonColorCargoDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
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Element<Button>().Class("ButtonColorJusticeDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
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Element<Button>().Class("ButtonColorJusticeDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorJustice),
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Element<Button>().Class("ButtonColorSpecificDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
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Element<Button>().Class("ButtonColorSpecificDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorSpecific),
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Element<Button>().Class("ButtonColorAntagonistDepartment")
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.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
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Element<Button>().Class("ButtonColorAntagonistDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
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.Prop(Control.StylePropertyModulateSelf, ButtonColorAntagonist),
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// ---
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// Green Button ---
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@@ -1,9 +1,7 @@
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<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="450 450" SetSize="450 450">
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<DefaultWindow xmlns="https://spacestation14.io" Title="{Loc 'ghost-target-window-title'}" MinSize="950 550" SetSize="950 550">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True" SizeFlagsStretchRatio="0.4">
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<Button Name="GhostnadoButton" Text="{Loc 'ghost-target-window-warp-to-most-followed'}" HorizontalAlignment="Center" Margin="0 4" />
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<LineEdit Name="SearchBar" PlaceHolder="Search" HorizontalExpand="True" Margin="0 4" />
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<ScrollContainer VerticalExpand="True" HorizontalExpand="True" HScrollEnabled="False">
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<BoxContainer Name="ButtonContainer" Orientation="Vertical" VerticalExpand="True" SeparationOverride="5">
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<BoxContainer Name="GhostTeleportContainter" Orientation="Vertical">
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<!-- Target buttons get added here by code -->
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</BoxContainer>
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</ScrollContainer>
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@@ -1,95 +1,346 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared._White.Antag;
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using Content.Shared.Ghost;
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using Content.Shared.Roles;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.UserInterface.Systems.Ghost.Controls
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{
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[GenerateTypedNameReferences]
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public sealed partial class GhostTargetWindow : DefaultWindow
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{
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private List<(string, NetEntity)> _warps = new();
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private string _searchText = string.Empty;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private List<GhostWarpPlayer> _playerWarps = new();
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private List<GhostWarpPlace> _placeWarps = new();
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private List<GhostWarpGlobalAntagonist> _globalAntoginists = new();
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private List<GhostWarpPlayer> _alivePlayers = new();
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private List<GhostWarpPlayer> _leftPlayers = new();
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private List<GhostWarpPlayer> _deadPlayers = new();
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private List<GhostWarpPlayer> _ghostPlayers = new();
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public event Action<NetEntity>? WarpClicked;
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public event Action? OnGhostnadoClicked;
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public GhostTargetWindow()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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SearchBar.OnTextChanged += OnSearchTextChanged;
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GhostnadoButton.OnPressed += _ => OnGhostnadoClicked?.Invoke();
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}
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public void UpdateWarps(IEnumerable<GhostWarp> warps)
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{
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// Server COULD send these sorted but how about we just use the client to do it instead
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_warps = warps
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.OrderBy(w => w.IsWarpPoint)
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.ThenBy(w => w.DisplayName, Comparer<string>.Create(
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(x, y) => string.Compare(x, y, StringComparison.Ordinal)))
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.Select(w =>
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{
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var name = w.IsWarpPoint
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? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
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: w.DisplayName;
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return (name, w.Entity);
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})
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.ToList();
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}
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public void Populate()
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{
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ButtonContainer.DisposeAllChildren();
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GhostTeleportContainter.DisposeAllChildren();
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_playerWarps = GetSortedPlayers(_playerWarps);
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_placeWarps = GetSortedPlaces(_placeWarps);
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_globalAntoginists = GetSortedAntagonists(_globalAntoginists);
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PlayersAllocation();
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AddButtons();
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}
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public void UpdateWarps(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
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{
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_playerWarps = players;
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_placeWarps = places;
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_globalAntoginists = antagonists;
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}
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private void AddButtons()
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{
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foreach (var (name, warpTarget) in _warps)
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AddAntagButtons(_globalAntoginists, "ghost-teleport-menu-antagonists-label", "ButtonColorAntagonistDepartment");
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AddPlayerButtons(_alivePlayers, "ghost-teleport-menu-alive-label", string.Empty, true); // Alive
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AddPlayerButtons(_deadPlayers, "ghost-teleport-menu-dead-label", string.Empty, true); // Dead
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AddPlayerButtons(_ghostPlayers, "ghost-teleport-menu-ghosts-label", string.Empty, true); // Ghost
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AddPlayerButtons(_leftPlayers, "ghost-teleport-menu-left-label", string.Empty, true); // Left
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AddPlaceButtons(_placeWarps, "ghost-teleport-menu-locations-label", "ButtonColorSpecificDepartment");
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}
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private void AddPlayerButtons(List<GhostWarpPlayer> players, string text, string styleClass,
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bool enableByDepartmentColorSheet)
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{
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if (players.Count == 0)
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return;
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var bigGrid = new GridContainer();
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var bigLabel = new Label
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{
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var currentButtonRef = new Button
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Text = Loc.GetString(text),
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StyleClasses = { "LabelBig" }
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};
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bigGrid.AddChild(bigLabel);
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var sortedPlayers = SortPlayersByDepartment(players);
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foreach (var departmentList in sortedPlayers)
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{
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if (departmentList.Count == 0)
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continue;
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var departmentGrid = new GridContainer
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{
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Text = name,
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Columns = 5
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};
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if (enableByDepartmentColorSheet)
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styleClass = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).ButtonStyle;
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var labelText = _prototypeManager.Index<DepartmentPrototype>(departmentList[0].DepartmentID).Name;
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var departmentLabel = new Label
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{
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Text = Loc.GetString(labelText) + ": " + departmentList.Count,
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StyleClasses = { "LabelSecondaryColor" }
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};
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foreach (var player in departmentList)
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{
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var playerButton = new Button
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{
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Text = player.Name,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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StyleClasses = { styleClass },
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ToolTip = player.JobName,
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TooltipDelay = 0.1f,
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SetWidth = 180,
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};
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playerButton.OnPressed += _ => WarpClicked?.Invoke(player.Entity);
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departmentGrid.AddChild(playerButton);
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}
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bigGrid.AddChild(departmentLabel);
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bigGrid.AddChild(departmentGrid);
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}
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GhostTeleportContainter.AddChild(bigGrid);
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}
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private void AddPlaceButtons(List<GhostWarpPlace> places, string text, string styleClass)
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{
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if (places.Count == 0)
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return;
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var bigGrid = new GridContainer();
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var bigLabel = new Label
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{
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Text = Loc.GetString(text),
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StyleClasses = { "LabelBig" }
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};
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bigGrid.AddChild(bigLabel);
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var placesGrid = new GridContainer
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{
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Columns = 5,
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};
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var countLabel = new Label
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{
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Text = Loc.GetString("ghost-teleport-menu-count-label") + ": " + places.Count,
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StyleClasses = { "LabelSecondaryColor" }
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};
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foreach (var place in places)
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{
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var placeButton = new Button
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{
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Text = place.Name,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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MinSize = new Vector2(340, 20),
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ClipText = true,
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StyleClasses = { styleClass },
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ToolTip = place.Description,
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TooltipDelay = 0.1f,
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SetWidth = 180,
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};
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currentButtonRef.OnPressed += _ => WarpClicked?.Invoke(warpTarget);
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currentButtonRef.Visible = ButtonIsVisible(currentButtonRef);
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placeButton.OnPressed += _ => WarpClicked?.Invoke(place.Entity);
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ButtonContainer.AddChild(currentButtonRef);
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placesGrid.AddChild(placeButton);
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}
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bigGrid.AddChild(countLabel);
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bigGrid.AddChild(placesGrid);
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GhostTeleportContainter.AddChild(bigGrid);
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}
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private bool ButtonIsVisible(Button button)
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private void AddAntagButtons(List<GhostWarpGlobalAntagonist> antags, string text, string styleClass)
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{
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return string.IsNullOrEmpty(_searchText) || button.Text == null || button.Text.Contains(_searchText, StringComparison.OrdinalIgnoreCase);
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}
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if (antags.Count == 0)
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return;
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private void UpdateVisibleButtons()
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{
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foreach (var child in ButtonContainer.Children)
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var bigGrid = new GridContainer();
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var bigLabel = new Label
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{
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if (child is Button button)
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button.Visible = ButtonIsVisible(button);
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Text = Loc.GetString(text),
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StyleClasses = { "LabelBig" }
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};
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bigGrid.AddChild(bigLabel);
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var sortedAntags = SortAntagsByWeight(antags);
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foreach (var antagList in sortedAntags)
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{
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if (antagList.Count == 0)
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continue;
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var departmentGrid = new GridContainer
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{
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Columns = 5
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};
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var labelText = "ghost-teleport-menu-count-label";
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foreach (var antag in antagList)
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{
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var playerButton = new Button
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{
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Text = antag.Name,
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TextAlign = Label.AlignMode.Right,
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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SizeFlagsStretchRatio = 1,
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StyleClasses = { styleClass },
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ToolTip = Loc.GetString(antag.AntagonistDescription),
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TooltipDelay = 0.1f,
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SetWidth = 180,
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};
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playerButton.OnPressed += _ => WarpClicked?.Invoke(antag.Entity);
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departmentGrid.AddChild(playerButton);
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labelText = antag.AntagonistName;
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}
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var departmentLabel = new Label
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{
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Text = Loc.GetString(labelText) + ": " + antagList.Count,
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StyleClasses = { "LabelSecondaryColor" }
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};
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bigGrid.AddChild(departmentLabel);
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bigGrid.AddChild(departmentGrid);
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}
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GhostTeleportContainter.AddChild(bigGrid);
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}
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private void OnSearchTextChanged(LineEdit.LineEditEventArgs args)
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public List<List<GhostWarpPlayer>> SortPlayersByDepartment(List<GhostWarpPlayer> players)
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{
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_searchText = args.Text;
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var sortedPlayers = new List<List<GhostWarpPlayer>>();
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UpdateVisibleButtons();
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players = players.OrderBy(p => _prototypeManager.Index<DepartmentPrototype>(p.DepartmentID).Weight).ToList();
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var currentList = new List<GhostWarpPlayer>();
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var currentWeight = _prototypeManager.Index<DepartmentPrototype>(players[0].DepartmentID).Weight;
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foreach (var player in players)
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{
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var weight = _prototypeManager.Index<DepartmentPrototype>(player.DepartmentID).Weight;
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if (weight == currentWeight)
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{
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currentList.Add(player);
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}
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else
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{
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sortedPlayers.Add(currentList);
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currentList = new List<GhostWarpPlayer> { player };
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currentWeight = weight;
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}
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}
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if (!sortedPlayers.Contains(currentList))
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sortedPlayers.Add(currentList);
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sortedPlayers.Reverse();
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return sortedPlayers;
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}
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public List<List<GhostWarpGlobalAntagonist>> SortAntagsByWeight(List<GhostWarpGlobalAntagonist> antagonists)
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{
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var sortedAntags = new List<List<GhostWarpGlobalAntagonist>>();
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antagonists = antagonists.OrderBy(a => _prototypeManager.Index<AntagonistPrototype>(a.PrototypeID).Weight).ToList();
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var currentList = new List<GhostWarpGlobalAntagonist>();
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var currentWeight = _prototypeManager.Index<AntagonistPrototype>(antagonists[0].PrototypeID).Weight;
|
||||
|
||||
foreach (var antagonist in antagonists)
|
||||
{
|
||||
var weight = _prototypeManager.Index<AntagonistPrototype>(antagonist.PrototypeID).Weight;
|
||||
|
||||
if (weight == currentWeight)
|
||||
{
|
||||
currentList.Add(antagonist);
|
||||
}
|
||||
else
|
||||
{
|
||||
sortedAntags.Add(currentList);
|
||||
currentList = new List<GhostWarpGlobalAntagonist> { antagonist };
|
||||
currentWeight = weight;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sortedAntags.Contains(currentList))
|
||||
sortedAntags.Add(currentList);
|
||||
|
||||
return sortedAntags;
|
||||
}
|
||||
|
||||
private List<GhostWarpPlace> GetSortedPlaces(List<GhostWarpPlace> places)
|
||||
{
|
||||
return places
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private List<GhostWarpPlayer> GetSortedPlayers(List<GhostWarpPlayer> players)
|
||||
{
|
||||
return players
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private List<GhostWarpGlobalAntagonist> GetSortedAntagonists(List<GhostWarpGlobalAntagonist> antagonists)
|
||||
{
|
||||
return antagonists
|
||||
.OrderBy(w => w.Name)
|
||||
.ToList();
|
||||
}
|
||||
|
||||
private void PlayersAllocation()
|
||||
{
|
||||
_alivePlayers.Clear();
|
||||
_deadPlayers.Clear();
|
||||
_leftPlayers.Clear();
|
||||
_ghostPlayers.Clear();
|
||||
|
||||
foreach (var warp in _playerWarps)
|
||||
{
|
||||
if (warp.IsDead)
|
||||
_deadPlayers.Add(warp);
|
||||
else if (warp.IsLeft)
|
||||
_leftPlayers.Add(warp);
|
||||
else if (warp.IsAlive)
|
||||
_alivePlayers.Add(warp);
|
||||
else if (warp.IsGhost)
|
||||
_ghostPlayers.Add(warp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Client.Ghost;
|
||||
using Content.Client.Ghost;
|
||||
using Content.Client.UserInterface.Systems.Gameplay;
|
||||
using Content.Client.UserInterface.Systems.Ghost.Widgets;
|
||||
using Content.Shared._White.MagGloves;
|
||||
using Content.Shared.Ghost;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
@@ -59,9 +59,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
|
||||
public void UpdateGui()
|
||||
{
|
||||
if (Gui == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Gui.Visible = _system?.IsGhost ?? false;
|
||||
Gui.Update(_system?.AvailableGhostRoleCount, _system?.Player?.CanReturnToBody);
|
||||
@@ -96,7 +94,7 @@ public sealed class GhostUIController : UIController, IOnSystemChanged<GhostSyst
|
||||
if (Gui?.TargetWindow is not { } window)
|
||||
return;
|
||||
|
||||
window.UpdateWarps(msg.Warps);
|
||||
window.UpdateWarps(msg.Players, msg.Places, msg.Antagonists);
|
||||
window.Populate();
|
||||
}
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@ using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using System.Linq;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Mind;
|
||||
|
||||
@@ -731,6 +732,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
|
||||
{
|
||||
_metaData.SetEntityName(mob, name);
|
||||
EnsureComp<NukeOperativeComponent>(mob);
|
||||
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistNukeops";
|
||||
|
||||
if (profile != null)
|
||||
_humanoid.LoadProfile(mob, profile);
|
||||
|
||||
@@ -27,12 +27,16 @@ using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Content.Shared._White;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.SSDIndicator;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
|
||||
|
||||
@@ -56,19 +60,12 @@ namespace Content.Server.Ghost
|
||||
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private EntityQuery<GhostComponent> _ghostQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_ghostQuery = GetEntityQuery<GhostComponent>();
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
|
||||
SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
|
||||
SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
|
||||
@@ -84,7 +81,6 @@ namespace Content.Server.Ghost
|
||||
SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
|
||||
SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
|
||||
SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
|
||||
SubscribeNetworkEvent<GhostnadoRequestEvent>(OnGhostnadoRequest);
|
||||
|
||||
SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
|
||||
|
||||
@@ -329,7 +325,7 @@ namespace Content.Server.Ghost
|
||||
private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|
||||
|| !_ghostQuery.TryComp(attached, out var ghost)
|
||||
|| !TryComp(attached, out GhostComponent? ghost)
|
||||
|| !ghost.CanReturnToBody
|
||||
|| !TryComp(attached, out ActorComponent? actor))
|
||||
{
|
||||
@@ -345,20 +341,20 @@ namespace Content.Server.Ghost
|
||||
private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} entity
|
||||
|| !_ghostQuery.HasComp(entity))
|
||||
|| !HasComp<GhostComponent>(entity))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
|
||||
var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps());
|
||||
RaiseNetworkEvent(response, args.SenderSession.Channel);
|
||||
}
|
||||
|
||||
private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {Valid: true} attached
|
||||
|| !_ghostQuery.HasComp(attached))
|
||||
|| !TryComp(attached, out GhostComponent? _))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
|
||||
return;
|
||||
@@ -372,66 +368,98 @@ namespace Content.Server.Ghost
|
||||
return;
|
||||
}
|
||||
|
||||
WarpTo(attached, target);
|
||||
}
|
||||
|
||||
private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (args.SenderSession.AttachedEntity is not {} uid
|
||||
|| !_ghostQuery.HasComp(uid))
|
||||
{
|
||||
Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_followerSystem.GetMostFollowed() is not {} target)
|
||||
return;
|
||||
|
||||
WarpTo(uid, target);
|
||||
}
|
||||
|
||||
private void WarpTo(EntityUid uid, EntityUid target)
|
||||
{
|
||||
if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
|
||||
{
|
||||
_followerSystem.StartFollowingEntity(uid, target);
|
||||
_followerSystem.StartFollowingEntity(attached, target);
|
||||
return;
|
||||
}
|
||||
|
||||
var xform = Transform(uid);
|
||||
_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
|
||||
_transformSystem.AttachToGridOrMap(uid, xform);
|
||||
if (_physicsQuery.TryComp(uid, out var physics))
|
||||
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
|
||||
var xform = Transform(attached);
|
||||
_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
|
||||
_transformSystem.AttachToGridOrMap(attached, xform);
|
||||
if (TryComp(attached, out PhysicsComponent? physics))
|
||||
_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
|
||||
}
|
||||
|
||||
private IEnumerable<GhostWarp> GetLocationWarps()
|
||||
private List<GhostWarpPlace> GetLocationWarps()
|
||||
{
|
||||
var warps = new List<GhostWarpPlace> { };
|
||||
var allQuery = AllEntityQuery<WarpPointComponent>();
|
||||
|
||||
while (allQuery.MoveNext(out var uid, out var warp))
|
||||
{
|
||||
yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
|
||||
var newWarp = new GhostWarpPlace(GetNetEntity(uid), warp.Location ?? Name(uid), warp.Location ?? Description(uid));
|
||||
warps.Add(newWarp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
|
||||
private List<GhostWarpPlayer> GetPlayerWarps()
|
||||
{
|
||||
foreach (var player in _playerManager.Sessions)
|
||||
var warps = new List<GhostWarpPlayer> { };
|
||||
|
||||
foreach (var mindContainer in EntityQuery<MindContainerComponent>())
|
||||
{
|
||||
if (player.AttachedEntity is not {Valid: true} attached)
|
||||
var entity = mindContainer.Owner;
|
||||
|
||||
if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) || HasComp<GlobalAntagonistComponent>(entity))
|
||||
continue;
|
||||
|
||||
if (attached == except) continue;
|
||||
var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
|
||||
var playerJobName = "Неизвестно";
|
||||
|
||||
TryComp<MindContainerComponent>(attached, out var mind);
|
||||
if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored, out _, out var jobPrototype))
|
||||
{
|
||||
playerJobName = Loc.GetString(jobPrototype.Name);
|
||||
|
||||
var jobName = _jobs.MindTryGetJobName(mind?.Mind);
|
||||
var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
|
||||
if (_jobs.TryGetDepartment(jobPrototype.ID, out var departmentPrototype))
|
||||
{
|
||||
playerDepartmentId = departmentPrototype.ID;
|
||||
}
|
||||
}
|
||||
var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
|
||||
var isDead = _mobState.IsDead(entity);
|
||||
var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead && hasAnyMind;
|
||||
|
||||
if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
|
||||
yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
|
||||
var warp = new GhostWarpPlayer(
|
||||
GetNetEntity(entity),
|
||||
Comp<MetaDataComponent>(entity).EntityName,
|
||||
playerJobName,
|
||||
playerDepartmentId,
|
||||
HasComp<GhostComponent>(entity),
|
||||
isLeft,
|
||||
isDead,
|
||||
_mobState.IsAlive(entity)
|
||||
);
|
||||
|
||||
warps.Add(warp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
private List<GhostWarpGlobalAntagonist> GetAntagonistWarps()
|
||||
{
|
||||
var warps = new List<GhostWarpGlobalAntagonist> { };
|
||||
|
||||
foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
|
||||
{
|
||||
var entity = antagonist.Owner;
|
||||
var prototype = _prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ?? "globalAntagonistUnknown");
|
||||
|
||||
var warp = new GhostWarpGlobalAntagonist(
|
||||
GetNetEntity(entity),
|
||||
Comp<MetaDataComponent>(entity).EntityName,
|
||||
prototype.Name,
|
||||
prototype.Description,
|
||||
prototype.ID
|
||||
);
|
||||
|
||||
warps.Add(warp);
|
||||
}
|
||||
|
||||
return warps;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -474,59 +502,5 @@ namespace Content.Server.Ghost
|
||||
|
||||
return ghostBoo.Handled;
|
||||
}
|
||||
|
||||
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityUid targetEntity,
|
||||
bool canReturn = false)
|
||||
{
|
||||
_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
|
||||
return SpawnGhost(mind, spawnPosition, canReturn);
|
||||
}
|
||||
|
||||
public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityCoordinates? spawnPosition = null,
|
||||
bool canReturn = false)
|
||||
{
|
||||
if (!Resolve(mind, ref mind.Comp))
|
||||
return null;
|
||||
|
||||
// Test if the map is being deleted
|
||||
var mapUid = spawnPosition?.GetMapUid(EntityManager);
|
||||
if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
|
||||
spawnPosition = null;
|
||||
|
||||
spawnPosition ??= _ticker.GetObserverSpawnPoint();
|
||||
|
||||
if (!spawnPosition.Value.IsValid(EntityManager))
|
||||
{
|
||||
Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
|
||||
+ " \"{ToPrettyString(mind)}\"");
|
||||
_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
|
||||
return null;
|
||||
}
|
||||
|
||||
var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
|
||||
var ghostComponent = Comp<GhostComponent>(ghost);
|
||||
|
||||
// Try setting the ghost entity name to either the character name or the player name.
|
||||
// If all else fails, it'll default to the default entity prototype name, "observer".
|
||||
// However, that should rarely happen.
|
||||
if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
|
||||
else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
|
||||
_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
|
||||
|
||||
if (mind.Comp.TimeOfDeath.HasValue)
|
||||
{
|
||||
SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
|
||||
}
|
||||
|
||||
SetCanReturnToBody(ghostComponent, canReturn);
|
||||
|
||||
if (canReturn)
|
||||
_minds.Visit(mind.Owner, ghost, mind.Comp);
|
||||
else
|
||||
_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
|
||||
Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
|
||||
return ghost;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Objectives.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
|
||||
namespace Content.Server.Ninja.Systems;
|
||||
@@ -155,6 +156,8 @@ public sealed class SpaceNinjaSystem : SharedSpaceNinjaSystem
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
EnsureComp<GlobalAntagonistComponent>(uid).AntagonistPrototype = "globalAntagonistNinja";
|
||||
|
||||
var role = new NinjaRoleComponent
|
||||
{
|
||||
PrototypeId = "SpaceNinja"
|
||||
|
||||
@@ -3,6 +3,7 @@ using Robust.Server.Maps;
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Shared._White.Antag;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
@@ -32,6 +33,9 @@ public sealed class LoneOpsSpawnRule : StationEventSystem<LoneOpsSpawnRuleCompon
|
||||
var nukeopsEntity = GameTicker.AddGameRule(component.GameRuleProto);
|
||||
component.AdditionalRule = nukeopsEntity;
|
||||
var nukeopsComp = Comp<NukeopsRuleComponent>(nukeopsEntity);
|
||||
|
||||
EnsureComp<GlobalAntagonistComponent>(nukeopsEntity).AntagonistPrototype = "globalAntagonistLoneops";
|
||||
|
||||
nukeopsComp.SpawnOutpost = false;
|
||||
nukeopsComp.RoundEndBehavior = RoundEndBehavior.Nothing;
|
||||
GameTicker.StartGameRule(nukeopsEntity);
|
||||
|
||||
@@ -15,6 +15,7 @@ using Content.Server.NPC.Systems;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
using Content.Shared.Damage;
|
||||
@@ -96,6 +97,7 @@ namespace Content.Server.Zombies
|
||||
|
||||
//you're a real zombie now, son.
|
||||
var zombiecomp = AddComp<ZombieComponent>(target);
|
||||
EnsureComp<GlobalAntagonistComponent>(target).AntagonistPrototype = "globalAntagonistZombie";
|
||||
|
||||
//we need to basically remove all of these because zombies shouldn't
|
||||
//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
|
||||
|
||||
@@ -23,6 +23,7 @@ using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Shared._White;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared._White.Cult.Components;
|
||||
using Content.Shared._White.Cult.Systems;
|
||||
using Content.Shared._White.Mood;
|
||||
@@ -353,6 +354,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
|
||||
return;
|
||||
|
||||
EnsureComp<PentagramComponent>(cultistComponent.Owner);
|
||||
EnsureComp<GlobalAntagonistComponent>(cultistComponent.Owner).AntagonistPrototype = "globalAntagonistCult";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ using System.Linq;
|
||||
using Content.Server.Objectives;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Mind;
|
||||
using Content.Shared.NPC.Components;
|
||||
using Content.Shared.Objectives.Components;
|
||||
@@ -285,6 +286,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
|
||||
bool endRoundOnDeath)
|
||||
{
|
||||
EnsureComp<WizardComponent>(mob).EndRoundOnDeath = endRoundOnDeath;
|
||||
EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistWizard";
|
||||
|
||||
profile ??= HumanoidCharacterProfile.RandomWithSpecies();
|
||||
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using Content.Shared._White.Antag;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An player body a ghost can warp to.
|
||||
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarpPlayer
|
||||
{
|
||||
public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
|
||||
{
|
||||
Entity = entity;
|
||||
Name = playerName;
|
||||
JobName = playerJobName;
|
||||
DepartmentID = playerDepartmentID;
|
||||
|
||||
IsGhost = isGhost;
|
||||
IsLeft = isLeft;
|
||||
IsDead = isDead;
|
||||
IsAlive = isAlive;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity representing the warp point.
|
||||
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
|
||||
/// </summary>
|
||||
public NetEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player job to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
|
||||
public string JobName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player department to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string DepartmentID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player is ghost
|
||||
/// </summary>
|
||||
public bool IsGhost { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player body alive
|
||||
/// </summary>
|
||||
public bool IsAlive { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player body dead
|
||||
/// </summary>
|
||||
public bool IsDead { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is player left from body
|
||||
/// </summary>
|
||||
public bool IsLeft { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarpGlobalAntagonist
|
||||
{
|
||||
public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
|
||||
{
|
||||
Entity = entity;
|
||||
Name = playerName;
|
||||
AntagonistName = antagonistName;
|
||||
AntagonistDescription = antagonistDescription;
|
||||
PrototypeID = prototypeID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity representing the warp point.
|
||||
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
|
||||
/// </summary>
|
||||
public NetEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display player name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display antagonist name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string AntagonistName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The display antagonist description to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string AntagonistDescription { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A antagonist prototype id
|
||||
/// </summary>
|
||||
public string PrototypeID { get; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// An individual place a ghost can warp to.
|
||||
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public struct GhostWarp
|
||||
public struct GhostWarpPlace
|
||||
{
|
||||
public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
|
||||
public GhostWarpPlace(NetEntity entity, string name, string description)
|
||||
{
|
||||
Entity = entity;
|
||||
DisplayName = displayName;
|
||||
IsWarpPoint = isWarpPoint;
|
||||
Name = name;
|
||||
Description = description;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
|
||||
/// <summary>
|
||||
/// The display name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public string DisplayName { get; }
|
||||
public string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this warp represents a warp point or a player
|
||||
/// The display name to be surfaced in the ghost warps menu
|
||||
/// </summary>
|
||||
public bool IsWarpPoint { get; }
|
||||
}
|
||||
public string Description { get; }
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
|
||||
/// Contains players, and locations a ghost can warp to
|
||||
@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class GhostWarpsResponseEvent : EntityEventArgs
|
||||
{
|
||||
public GhostWarpsResponseEvent(List<GhostWarp> warps)
|
||||
public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
|
||||
{
|
||||
Warps = warps;
|
||||
Players = players;
|
||||
Places = places;
|
||||
Antagonists = antagonists;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of players to teleport.
|
||||
/// </summary>
|
||||
public List<GhostWarpPlayer> Players { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of warp points.
|
||||
/// </summary>
|
||||
public List<GhostWarp> Warps { get; }
|
||||
public List<GhostWarpPlace> Places { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of antagonists to teleport.
|
||||
/// </summary>
|
||||
public List<GhostWarpGlobalAntagonist> Antagonists { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -159,3 +277,4 @@ namespace Content.Shared.Ghost
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,10 @@ namespace Content.Shared.Mind.Components
|
||||
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)] // FIXME Friends
|
||||
public EntityUid? Mind { get; set; }
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
[Access(typeof(SharedMindSystem), Other = AccessPermissions.ReadWriteExecute)]
|
||||
public EntityUid? LastMindStored { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// True if we have a mind, false otherwise.
|
||||
/// </summary>
|
||||
@@ -59,6 +63,7 @@ namespace Content.Shared.Mind.Components
|
||||
public MindRemovedMessage(Entity<MindComponent> mind, Entity<MindContainerComponent> container)
|
||||
: base(mind, container)
|
||||
{
|
||||
container.Comp.LastMindStored = mind; // Holy shit
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,20 +8,25 @@ public sealed partial class DepartmentPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A name string.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Name = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField("description", required: true)]
|
||||
[DataField (required: true)]
|
||||
public string Description = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A color representing this department to use for text.
|
||||
/// </summary>
|
||||
[DataField("color", required: true)]
|
||||
[DataField(required: true)]
|
||||
public Color Color = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite),
|
||||
DataField("roles", customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<JobPrototype>))]
|
||||
public List<string> Roles = new();
|
||||
|
||||
/// <summary>
|
||||
@@ -34,8 +39,14 @@ public sealed partial class DepartmentPrototype : IPrototype
|
||||
/// <summary>
|
||||
/// Departments with a higher weight sorted before other departments in UI.
|
||||
/// </summary>
|
||||
[DataField("weight")]
|
||||
[DataField]
|
||||
public int Weight { get; private set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// A style string references to style in StyleNano.cs
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string ButtonStyle = default!;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
29
Content.Shared/_White/Antag/AntagonistPrototype.cs
Normal file
29
Content.Shared/_White/Antag/AntagonistPrototype.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared._White.Antag;
|
||||
|
||||
[Prototype("antagonist")]
|
||||
public sealed partial class AntagonistPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A name string to display in ghost teleport menu .
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Name = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public string Description = default!;
|
||||
|
||||
/// <summary>
|
||||
/// A description string to display in the character menu as an explanation of the department's function.
|
||||
/// </summary>
|
||||
[DataField(required: true)]
|
||||
public int Weight = default!;
|
||||
}
|
||||
|
||||
|
||||
11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
Normal file
11
Content.Shared/_White/Antag/GlobalAntagonistComponent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared._White.Antag;
|
||||
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class GlobalAntagonistComponent : Component
|
||||
{
|
||||
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<AntagonistPrototype>))]
|
||||
public string? AntagonistPrototype;
|
||||
}
|
||||
34
Resources/Locale/ru-RU/_white/ui/ghostTeleportMenu.ftl
Normal file
34
Resources/Locale/ru-RU/_white/ui/ghostTeleportMenu.ftl
Normal file
@@ -0,0 +1,34 @@
|
||||
global-antagonist-wizard-name = Волшебник
|
||||
global-antagonist-wizard-description = Старый сумашедший из Федерации Магов, обученный смертельным заклинаниям
|
||||
global-antagonist-nukeops-name = Ядерный оперативник
|
||||
global-antagonist-nukeops-description = Элитный наемник Синдиката
|
||||
global-antagonist-loneops-name = Одинокий оперативник
|
||||
global-antagonist-loneops-description = Элитный наемник Синдиката, один против всей станции
|
||||
global-antagonist-cult-name = Кровавый культист
|
||||
global-antagonist-cult-description = Демонопоклонники, использующие магию крови
|
||||
global-antagonist-ninja-name = Ниндзя
|
||||
global-antagonist-ninja-description = Напичканный высокими технологиями элитный боец
|
||||
global-antagonist-zombie-name = Зомби
|
||||
global-antagonist-zombie-description = Восставший из мертвых под действием вируса
|
||||
global-antagonist-dragon-name = Космический дракон
|
||||
global-antagonist-dragon-description = Дракон! Я видела дракона!!
|
||||
global-antagonist-revenant-name = Мстительный дух
|
||||
global-antagonist-revenant-description = Призрачное существо питающееся жизненной силой
|
||||
global-antagonist-slime-name = Слизень
|
||||
global-antagonist-slime-description = Голодный сгусток чего-то одновременно твердого и жидкого
|
||||
global-antagonist-spider-name = Гигансткий паук
|
||||
global-antagonist-spider-description = Соразмерный с человеком агрессивный паук
|
||||
global-antagonist-spider-clown-name = Гигантский хонк-паук
|
||||
global-antagonist-spider-clown-description = Соразмерный с человеком агрессивный клоун-паук. ХОНК!
|
||||
global-antagonist-rats-name = Гигантская крыса
|
||||
global-antagonist-rats-description = Вечноголодная и агрессивная крыса
|
||||
global-antagonist-unknown-name = Неизвестно
|
||||
global-antagonist-unknown-description = Подозрительно!!
|
||||
|
||||
ghost-teleport-menu-antagonists-label = Антагонисты
|
||||
ghost-teleport-menu-alive-label = Живые
|
||||
ghost-teleport-menu-dead-label = Мертвые
|
||||
ghost-teleport-menu-ghosts-label = Призраки
|
||||
ghost-teleport-menu-left-label = Вышедшие из тела
|
||||
ghost-teleport-menu-locations-label = Локации и объекты
|
||||
ghost-teleport-menu-count-label = Количество
|
||||
@@ -5,6 +5,6 @@ department-Engineering = Инженерный отдел
|
||||
department-Medical = Медицинский отдел
|
||||
department-Security = Служба безопасности
|
||||
department-Science = Научный отдел
|
||||
department-Specific = Особые для станции
|
||||
department-Specific = Другие
|
||||
department-Silicon = Киборги
|
||||
department-Justice = Отдел юстиции
|
||||
|
||||
@@ -2225,6 +2225,8 @@
|
||||
name: ghost-role-information-giant-spider-name
|
||||
description: ghost-role-information-giant-spider-description
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSpider
|
||||
|
||||
- type: entity
|
||||
name: angry monkey
|
||||
@@ -2285,6 +2287,8 @@
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 150
|
||||
bloodReagent: Laughter
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSpiderClown
|
||||
|
||||
- type: entity
|
||||
name: possum
|
||||
|
||||
@@ -121,6 +121,8 @@
|
||||
- type: NightVision
|
||||
toggleSound: null
|
||||
color: "#404040"
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRats
|
||||
|
||||
- type: entity
|
||||
id: MobRatKingBuff
|
||||
@@ -198,7 +200,6 @@
|
||||
- map: [ "enum.DamageStateVisualLayers.BaseUnshaded"]
|
||||
state: eyes
|
||||
shader: unshaded
|
||||
|
||||
- type: SpriteMovement
|
||||
movementLayers:
|
||||
movement:
|
||||
@@ -291,6 +292,8 @@
|
||||
- type: FireVisuals
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Mouse_burning
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRats
|
||||
|
||||
- type: weightedRandomEntity
|
||||
id: RatKingLoot
|
||||
|
||||
@@ -93,3 +93,5 @@
|
||||
- RevenantTheme
|
||||
- type: Speech
|
||||
speechVerb: Ghost
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistRevenant
|
||||
|
||||
@@ -148,6 +148,8 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
- type: entity
|
||||
name: green slime
|
||||
@@ -183,6 +185,8 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
- type: entity
|
||||
name: yellow slime
|
||||
@@ -218,3 +222,5 @@
|
||||
- SimpleHostile
|
||||
- type: GhostRole
|
||||
description: ghost-role-information-angry-slimes-description
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistSlime
|
||||
|
||||
@@ -154,6 +154,8 @@
|
||||
- type: GuideHelp
|
||||
guides:
|
||||
- MinorAntagonists
|
||||
- type: GlobalAntagonist
|
||||
antagonistPrototype: globalAntagonistDragon
|
||||
|
||||
- type: entity
|
||||
parent: BaseMobDragon
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
- type: department
|
||||
id: Command
|
||||
name: department-Command
|
||||
description: department-Command-description
|
||||
color: "#334E6D"
|
||||
weight: 200
|
||||
roles:
|
||||
- CentralCommandOfficial
|
||||
- Captain
|
||||
@@ -13,13 +15,14 @@
|
||||
- Quartermaster
|
||||
- Inspector
|
||||
primary: false
|
||||
weight: 100
|
||||
buttonStyle: ButtonColorCommandDepartment
|
||||
|
||||
- type: department
|
||||
id: Security
|
||||
name: department-Security
|
||||
description: department-Security-description
|
||||
color: "#DE3A3A"
|
||||
weight: 20
|
||||
weight: 180
|
||||
roles:
|
||||
- HeadOfSecurity
|
||||
- Warden
|
||||
@@ -27,21 +30,80 @@
|
||||
- SecurityOfficer
|
||||
- Detective
|
||||
- SecurityCadet
|
||||
buttonStyle: ButtonColorSecurityDepartment
|
||||
|
||||
- type: department
|
||||
id: Justice
|
||||
name: department-Justice
|
||||
description: department-Justice-description
|
||||
weight: 160
|
||||
color: "#710d00"
|
||||
roles:
|
||||
- Inspector
|
||||
- Lawyer
|
||||
buttonStyle: ButtonColorJusticeDepartment
|
||||
|
||||
- type: department
|
||||
id: Medical
|
||||
name: department-Medical
|
||||
description: department-Medical-description
|
||||
color: "#52B4E9"
|
||||
weight: 140
|
||||
roles:
|
||||
- ChiefMedicalOfficer
|
||||
- SeniorPhysician
|
||||
- MedicalDoctor
|
||||
- Paramedic
|
||||
- Chemist
|
||||
- MedicalIntern
|
||||
- Psychologist
|
||||
buttonStyle: ButtonColorMedicalDepartment
|
||||
|
||||
- type: department
|
||||
id: Engineering
|
||||
name: department-Engineering
|
||||
description: department-Engineering-description
|
||||
color: "#EFB341"
|
||||
weight: 120
|
||||
roles:
|
||||
- ChiefEngineer
|
||||
- SeniorEngineer
|
||||
- AtmosphericTechnician
|
||||
- StationEngineer
|
||||
- TechnicalAssistant
|
||||
buttonStyle: ButtonColorEngineeringDepartment
|
||||
|
||||
- type: department
|
||||
id: Science
|
||||
name: department-Science
|
||||
description: department-Science-description
|
||||
color: "#D381C9"
|
||||
weight: 100
|
||||
roles:
|
||||
- ResearchDirector
|
||||
- SeniorResearcher
|
||||
- Scientist
|
||||
- ResearchAssistant
|
||||
buttonStyle: ButtonColorScienceDepartment
|
||||
|
||||
- type: department
|
||||
id: Cargo
|
||||
name: department-Cargo
|
||||
description: department-Cargo-description
|
||||
color: "#A46106"
|
||||
weight: 80
|
||||
roles:
|
||||
- Quartermaster
|
||||
- CargoTechnician
|
||||
- SalvageSpecialist
|
||||
buttonStyle: ButtonColorCargoDepartment
|
||||
|
||||
- type: department
|
||||
id: Civilian
|
||||
name: department-Civilian
|
||||
description: department-Civilian-description
|
||||
color: "#9FED58"
|
||||
weight: -10
|
||||
weight: 60
|
||||
roles:
|
||||
- HeadOfPersonnel
|
||||
- Borg
|
||||
@@ -60,57 +122,18 @@
|
||||
- Visitor
|
||||
- Zookeeper
|
||||
- Passenger
|
||||
|
||||
- type: department
|
||||
id: Engineering
|
||||
description: department-Engineering-description
|
||||
color: "#EFB341"
|
||||
roles:
|
||||
- ChiefEngineer
|
||||
- SeniorEngineer
|
||||
- AtmosphericTechnician
|
||||
- StationEngineer
|
||||
- TechnicalAssistant
|
||||
|
||||
- type: department
|
||||
id: Medical
|
||||
description: department-Medical-description
|
||||
color: "#52B4E9"
|
||||
roles:
|
||||
- ChiefMedicalOfficer
|
||||
- SeniorPhysician
|
||||
- MedicalDoctor
|
||||
- Paramedic
|
||||
- Chemist
|
||||
- MedicalIntern
|
||||
- Psychologist
|
||||
|
||||
- type: department
|
||||
id: Science
|
||||
description: department-Science-description
|
||||
color: "#D381C9"
|
||||
roles:
|
||||
- ResearchDirector
|
||||
- SeniorResearcher
|
||||
- Scientist
|
||||
- ResearchAssistant
|
||||
buttonStyle: ButtonColorCivilianDepartment
|
||||
|
||||
- type: department
|
||||
id: Specific
|
||||
name: department-Specific
|
||||
description: department-Specific-description
|
||||
color: "#9FED58"
|
||||
weight: 10
|
||||
weight: 0
|
||||
roles:
|
||||
- Boxer
|
||||
- Reporter
|
||||
- Zookeeper
|
||||
- Psychologist
|
||||
primary: false
|
||||
|
||||
- type: department
|
||||
id: Justice
|
||||
description: department-Justice-description
|
||||
color: "#710d00"
|
||||
roles:
|
||||
- Inspector
|
||||
- Lawyer
|
||||
buttonStyle: ButtonColorSpecificDepartment
|
||||
|
||||
77
Resources/Prototypes/_White/Antag/globalAntagonists.yml
Normal file
77
Resources/Prototypes/_White/Antag/globalAntagonists.yml
Normal file
@@ -0,0 +1,77 @@
|
||||
- type: antagonist
|
||||
id: globalAntagonistWizard
|
||||
name: global-antagonist-wizard-name
|
||||
description: global-antagonist-wizard-description
|
||||
weight: 0
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistNukeops
|
||||
name: global-antagonist-nukeops-name
|
||||
description: global-antagonist-nukeops-description
|
||||
weight: 1
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistLoneops
|
||||
name: global-antagonist-loneops-name
|
||||
description: global-antagonist-loneops-description
|
||||
weight: 2
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistCult
|
||||
name: global-antagonist-cult-name
|
||||
description: global-antagonist-cult-description
|
||||
weight: 3
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistNinja
|
||||
name: global-antagonist-ninja-name
|
||||
description: global-antagonist-ninja-description
|
||||
weight: 4
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistZombie
|
||||
name: global-antagonist-zombie-name
|
||||
description: global-antagonist-zombie-description
|
||||
weight: 5
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistDragon
|
||||
name: global-antagonist-dragon-name
|
||||
description: global-antagonist-dragon-description
|
||||
weight: 6
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistRevenant
|
||||
name: global-antagonist-revenant-name
|
||||
description: global-antagonist-revenant-description
|
||||
weight: 7
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSlime
|
||||
name: global-antagonist-slime-name
|
||||
description: global-antagonist-slime-description
|
||||
weight: 8
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSpider
|
||||
name: global-antagonist-spider-name
|
||||
description: global-antagonist-spider-description
|
||||
weight: 9
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistSpiderClown
|
||||
name: global-antagonist-spider-clown-name
|
||||
description: global-antagonist-spider-clown-description
|
||||
weight: 10
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistRats
|
||||
name: global-antagonist-rats-name
|
||||
description: global-antagonist-rats-description
|
||||
weight: 11
|
||||
|
||||
- type: antagonist
|
||||
id: globalAntagonistUnknown
|
||||
name: global-antagonist-unknown-name
|
||||
description: global-antagonist-unknown-description
|
||||
weight: 12
|
||||
Reference in New Issue
Block a user