Красивое УИ телепорта для призрака (#378)
* add: nice ghost teleport ui * fix: fix unused import * wtf * fuck you, search bar * fix-add: finally
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@@ -27,12 +27,16 @@ using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Content.Shared._White;
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using Content.Shared._White.Antag;
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using Content.Shared.Humanoid;
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using Content.Shared.Roles;
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using Content.Shared.SSDIndicator;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Map;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using InvisibilityComponent = Content.Shared._White.Administration.InvisibilityComponent;
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@@ -56,19 +60,12 @@ namespace Content.Server.Ghost
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private EntityQuery<GhostComponent> _ghostQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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_ghostQuery = GetEntityQuery<GhostComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
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SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
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@@ -84,7 +81,6 @@ namespace Content.Server.Ghost
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SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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SubscribeNetworkEvent<GhostnadoRequestEvent>(OnGhostnadoRequest);
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SubscribeNetworkEvent<GhostReturnToRoundRequest>(OnGhostReturnToRoundRequest);
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@@ -329,7 +325,7 @@ namespace Content.Server.Ghost
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !_ghostQuery.TryComp(attached, out var ghost)
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|| !TryComp(attached, out GhostComponent? ghost)
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|| !ghost.CanReturnToBody
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|| !TryComp(attached, out ActorComponent? actor))
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{
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@@ -345,20 +341,20 @@ namespace Content.Server.Ghost
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity
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|| !_ghostQuery.HasComp(entity))
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|| !HasComp<GhostComponent>(entity))
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{
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Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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}
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(entity).Concat(GetLocationWarps()).ToList());
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var response = new GhostWarpsResponseEvent(GetPlayerWarps(), GetLocationWarps(), GetAntagonistWarps());
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RaiseNetworkEvent(response, args.SenderSession.Channel);
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}
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !_ghostQuery.HasComp(attached))
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|| !TryComp(attached, out GhostComponent? _))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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@@ -372,66 +368,98 @@ namespace Content.Server.Ghost
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return;
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}
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WarpTo(attached, target);
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}
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private void OnGhostnadoRequest(GhostnadoRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {} uid
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|| !_ghostQuery.HasComp(uid))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to ghostnado without being a ghost.");
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return;
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}
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if (_followerSystem.GetMostFollowed() is not {} target)
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return;
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WarpTo(uid, target);
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}
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private void WarpTo(EntityUid uid, EntityUid target)
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{
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if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
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{
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_followerSystem.StartFollowingEntity(uid, target);
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_followerSystem.StartFollowingEntity(attached, target);
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return;
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}
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var xform = Transform(uid);
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_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
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_transformSystem.AttachToGridOrMap(uid, xform);
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if (_physicsQuery.TryComp(uid, out var physics))
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
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var xform = Transform(attached);
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_transformSystem.SetCoordinates(attached, xform, Transform(target).Coordinates);
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_transformSystem.AttachToGridOrMap(attached, xform);
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if (TryComp(attached, out PhysicsComponent? physics))
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_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
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}
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private IEnumerable<GhostWarp> GetLocationWarps()
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private List<GhostWarpPlace> GetLocationWarps()
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{
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var warps = new List<GhostWarpPlace> { };
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var allQuery = AllEntityQuery<WarpPointComponent>();
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while (allQuery.MoveNext(out var uid, out var warp))
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{
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yield return new GhostWarp(GetNetEntity(uid), warp.Location ?? Name(uid), true);
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var newWarp = new GhostWarpPlace(GetNetEntity(uid), warp.Location ?? Name(uid), warp.Location ?? Description(uid));
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warps.Add(newWarp);
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}
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return warps;
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}
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private IEnumerable<GhostWarp> GetPlayerWarps(EntityUid except)
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private List<GhostWarpPlayer> GetPlayerWarps()
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{
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foreach (var player in _playerManager.Sessions)
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var warps = new List<GhostWarpPlayer> { };
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foreach (var mindContainer in EntityQuery<MindContainerComponent>())
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{
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if (player.AttachedEntity is not {Valid: true} attached)
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var entity = mindContainer.Owner;
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if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) || HasComp<GlobalAntagonistComponent>(entity))
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continue;
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if (attached == except) continue;
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var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
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var playerJobName = "Неизвестно";
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TryComp<MindContainerComponent>(attached, out var mind);
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if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored, out _, out var jobPrototype))
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{
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playerJobName = Loc.GetString(jobPrototype.Name);
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var jobName = _jobs.MindTryGetJobName(mind?.Mind);
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var playerInfo = $"{Comp<MetaDataComponent>(attached).EntityName} ({jobName})";
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if (_jobs.TryGetDepartment(jobPrototype.ID, out var departmentPrototype))
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{
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playerDepartmentId = departmentPrototype.ID;
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}
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}
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var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
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var isDead = _mobState.IsDead(entity);
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var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead && hasAnyMind;
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if (_mobState.IsAlive(attached) || _mobState.IsCritical(attached))
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yield return new GhostWarp(GetNetEntity(attached), playerInfo, false);
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var warp = new GhostWarpPlayer(
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GetNetEntity(entity),
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Comp<MetaDataComponent>(entity).EntityName,
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playerJobName,
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playerDepartmentId,
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HasComp<GhostComponent>(entity),
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isLeft,
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isDead,
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_mobState.IsAlive(entity)
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);
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warps.Add(warp);
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}
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return warps;
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}
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private List<GhostWarpGlobalAntagonist> GetAntagonistWarps()
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{
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var warps = new List<GhostWarpGlobalAntagonist> { };
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foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
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{
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var entity = antagonist.Owner;
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var prototype = _prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ?? "globalAntagonistUnknown");
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var warp = new GhostWarpGlobalAntagonist(
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GetNetEntity(entity),
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Comp<MetaDataComponent>(entity).EntityName,
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prototype.Name,
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prototype.Description,
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prototype.ID
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);
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warps.Add(warp);
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}
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return warps;
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}
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#endregion
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@@ -474,59 +502,5 @@ namespace Content.Server.Ghost
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return ghostBoo.Handled;
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}
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public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityUid targetEntity,
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bool canReturn = false)
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{
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_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
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return SpawnGhost(mind, spawnPosition, canReturn);
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}
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public EntityUid? SpawnGhost(Entity<MindComponent?> mind, EntityCoordinates? spawnPosition = null,
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bool canReturn = false)
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{
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if (!Resolve(mind, ref mind.Comp))
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return null;
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// Test if the map is being deleted
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var mapUid = spawnPosition?.GetMapUid(EntityManager);
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if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
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spawnPosition = null;
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spawnPosition ??= _ticker.GetObserverSpawnPoint();
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if (!spawnPosition.Value.IsValid(EntityManager))
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{
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Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
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+ " \"{ToPrettyString(mind)}\"");
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_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
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return null;
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}
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var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
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var ghostComponent = Comp<GhostComponent>(ghost);
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// Try setting the ghost entity name to either the character name or the player name.
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// If all else fails, it'll default to the default entity prototype name, "observer".
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// However, that should rarely happen.
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if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
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_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
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else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
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_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
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if (mind.Comp.TimeOfDeath.HasValue)
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{
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SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
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}
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SetCanReturnToBody(ghostComponent, canReturn);
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if (canReturn)
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_minds.Visit(mind.Owner, ghost, mind.Comp);
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else
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_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
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Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
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return ghost;
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}
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}
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}
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