Красивое УИ телепорта для призрака (#378)
* add: nice ghost teleport ui * fix: fix unused import * wtf * fuck you, search bar * fix-add: finally
This commit is contained in:
@@ -1,8 +1,10 @@
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using Content.Shared._White.Antag;
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using Content.Shared.Emoting;
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using Content.Shared.Hands;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Popups;
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using Content.Shared.Roles;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Ghost
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@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
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{
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}
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/// <summary>
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/// An player body a ghost can warp to.
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/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
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/// </summary>
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[Serializable, NetSerializable]
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public struct GhostWarpPlayer
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{
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public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
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{
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Entity = entity;
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Name = playerName;
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JobName = playerJobName;
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DepartmentID = playerDepartmentID;
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IsGhost = isGhost;
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IsLeft = isLeft;
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IsDead = isDead;
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IsAlive = isAlive;
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}
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/// <summary>
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/// The entity representing the warp point.
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/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
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/// </summary>
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public NetEntity Entity { get; }
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/// <summary>
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/// The display player name to be surfaced in the ghost warps menu
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The display player job to be surfaced in the ghost warps menu
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/// </summary>
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public string JobName { get; }
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/// <summary>
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/// The display player department to be surfaced in the ghost warps menu
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/// </summary>
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public string DepartmentID { get; set; }
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/// <summary>
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/// Is player is ghost
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/// </summary>
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public bool IsGhost { get; }
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/// <summary>
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/// Is player body alive
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/// </summary>
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public bool IsAlive { get; }
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/// <summary>
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/// Is player body dead
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/// </summary>
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public bool IsDead { get; }
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/// <summary>
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/// Is player left from body
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/// </summary>
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public bool IsLeft { get; }
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}
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[Serializable, NetSerializable]
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public struct GhostWarpGlobalAntagonist
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{
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public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
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{
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Entity = entity;
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Name = playerName;
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AntagonistName = antagonistName;
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AntagonistDescription = antagonistDescription;
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PrototypeID = prototypeID;
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}
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/// <summary>
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/// The entity representing the warp point.
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/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
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/// </summary>
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public NetEntity Entity { get; }
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/// <summary>
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/// The display player name to be surfaced in the ghost warps menu
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// The display antagonist name to be surfaced in the ghost warps menu
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/// </summary>
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public string AntagonistName { get; }
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/// <summary>
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/// The display antagonist description to be surfaced in the ghost warps menu
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/// </summary>
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public string AntagonistDescription { get; }
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/// <summary>
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/// A antagonist prototype id
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/// </summary>
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public string PrototypeID { get; }
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}
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/// <summary>
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/// An individual place a ghost can warp to.
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/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
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/// </summary>
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[Serializable, NetSerializable]
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public struct GhostWarp
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public struct GhostWarpPlace
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{
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public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
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public GhostWarpPlace(NetEntity entity, string name, string description)
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{
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Entity = entity;
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DisplayName = displayName;
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IsWarpPoint = isWarpPoint;
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Name = name;
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Description = description;
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}
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/// <summary>
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@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
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/// <summary>
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/// The display name to be surfaced in the ghost warps menu
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/// </summary>
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public string DisplayName { get; }
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public string Name { get; }
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/// <summary>
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/// Whether this warp represents a warp point or a player
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/// The display name to be surfaced in the ghost warps menu
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/// </summary>
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public bool IsWarpPoint { get; }
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}
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public string Description { get; }
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}
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/// <summary>
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/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
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/// Contains players, and locations a ghost can warp to
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@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
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[Serializable, NetSerializable]
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public sealed class GhostWarpsResponseEvent : EntityEventArgs
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{
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public GhostWarpsResponseEvent(List<GhostWarp> warps)
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public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
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{
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Warps = warps;
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Players = players;
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Places = places;
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Antagonists = antagonists;
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}
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/// <summary>
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/// A list of players to teleport.
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/// </summary>
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public List<GhostWarpPlayer> Players { get; }
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/// <summary>
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/// A list of warp points.
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/// </summary>
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public List<GhostWarp> Warps { get; }
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public List<GhostWarpPlace> Places { get; }
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/// <summary>
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/// A list of antagonists to teleport.
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/// </summary>
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public List<GhostWarpGlobalAntagonist> Antagonists { get; }
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}
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/// <summary>
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@@ -159,3 +277,4 @@ namespace Content.Shared.Ghost
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{
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}
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}
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