Красивое УИ телепорта для призрака (#378)

* add: nice ghost teleport ui

* fix: fix unused import

* wtf

* fuck you, search bar

* fix-add: finally
This commit is contained in:
ThereDrD0
2024-06-26 05:13:42 +03:00
committed by GitHub
parent 331eb0ece5
commit e35098f7dd
27 changed files with 835 additions and 239 deletions

View File

@@ -1,8 +1,10 @@
using Content.Shared._White.Antag;
using Content.Shared.Emoting;
using Content.Shared.Hands;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
@@ -62,18 +64,122 @@ namespace Content.Shared.Ghost
{
}
/// <summary>
/// An player body a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public struct GhostWarpPlayer
{
public GhostWarpPlayer(NetEntity entity, string playerName, string playerJobName, string playerDepartmentID, bool isGhost, bool isLeft, bool isDead, bool isAlive)
{
Entity = entity;
Name = playerName;
JobName = playerJobName;
DepartmentID = playerDepartmentID;
IsGhost = isGhost;
IsLeft = isLeft;
IsDead = isDead;
IsAlive = isAlive;
}
/// <summary>
/// The entity representing the warp point.
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
/// </summary>
public NetEntity Entity { get; }
/// <summary>
/// The display player name to be surfaced in the ghost warps menu
/// </summary>
public string Name { get; }
/// <summary>
/// The display player job to be surfaced in the ghost warps menu
/// </summary>
public string JobName { get; }
/// <summary>
/// The display player department to be surfaced in the ghost warps menu
/// </summary>
public string DepartmentID { get; set; }
/// <summary>
/// Is player is ghost
/// </summary>
public bool IsGhost { get; }
/// <summary>
/// Is player body alive
/// </summary>
public bool IsAlive { get; }
/// <summary>
/// Is player body dead
/// </summary>
public bool IsDead { get; }
/// <summary>
/// Is player left from body
/// </summary>
public bool IsLeft { get; }
}
[Serializable, NetSerializable]
public struct GhostWarpGlobalAntagonist
{
public GhostWarpGlobalAntagonist(NetEntity entity, string playerName, string antagonistName, string antagonistDescription, string prototypeID)
{
Entity = entity;
Name = playerName;
AntagonistName = antagonistName;
AntagonistDescription = antagonistDescription;
PrototypeID = prototypeID;
}
/// <summary>
/// The entity representing the warp point.
/// This is passed back to the server in <see cref="GhostWarpToTargetRequestEvent"/>
/// </summary>
public NetEntity Entity { get; }
/// <summary>
/// The display player name to be surfaced in the ghost warps menu
/// </summary>
public string Name { get; }
/// <summary>
/// The display antagonist name to be surfaced in the ghost warps menu
/// </summary>
public string AntagonistName { get; }
/// <summary>
/// The display antagonist description to be surfaced in the ghost warps menu
/// </summary>
public string AntagonistDescription { get; }
/// <summary>
/// A antagonist prototype id
/// </summary>
public string PrototypeID { get; }
}
/// <summary>
/// An individual place a ghost can warp to.
/// This is used as part of <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public struct GhostWarp
public struct GhostWarpPlace
{
public GhostWarp(NetEntity entity, string displayName, bool isWarpPoint)
public GhostWarpPlace(NetEntity entity, string name, string description)
{
Entity = entity;
DisplayName = displayName;
IsWarpPoint = isWarpPoint;
Name = name;
Description = description;
}
/// <summary>
@@ -85,14 +191,14 @@ namespace Content.Shared.Ghost
/// <summary>
/// The display name to be surfaced in the ghost warps menu
/// </summary>
public string DisplayName { get; }
public string Name { get; }
/// <summary>
/// Whether this warp represents a warp point or a player
/// The display name to be surfaced in the ghost warps menu
/// </summary>
public bool IsWarpPoint { get; }
}
public string Description { get; }
}
/// <summary>
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
/// Contains players, and locations a ghost can warp to
@@ -100,15 +206,27 @@ namespace Content.Shared.Ghost
[Serializable, NetSerializable]
public sealed class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<GhostWarp> warps)
public GhostWarpsResponseEvent(List<GhostWarpPlayer> players, List<GhostWarpPlace> places, List<GhostWarpGlobalAntagonist> antagonists)
{
Warps = warps;
Players = players;
Places = places;
Antagonists = antagonists;
}
/// <summary>
/// A list of players to teleport.
/// </summary>
public List<GhostWarpPlayer> Players { get; }
/// <summary>
/// A list of warp points.
/// </summary>
public List<GhostWarp> Warps { get; }
public List<GhostWarpPlace> Places { get; }
/// <summary>
/// A list of antagonists to teleport.
/// </summary>
public List<GhostWarpGlobalAntagonist> Antagonists { get; }
}
/// <summary>
@@ -159,3 +277,4 @@ namespace Content.Shared.Ghost
{
}
}