added singularity guidebook entry (#13860)
This commit is contained in:
@@ -36,7 +36,10 @@
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- type: Wires
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BoardName: "Mk2 Particle Accelerator"
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LayoutId: ParticleAccelerator
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- type: GuideHelp
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guides: [ Singularity, Power ]
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# Unfinished
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- type: entity
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@@ -55,3 +58,5 @@
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graph: ParticleAcceleratorControlBox
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -22,6 +22,9 @@
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- type: Construction
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graph: ParticleAcceleratorEmitterLeft
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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parent: ParticleAcceleratorBase
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@@ -47,7 +50,9 @@
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- type: Construction
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graph: ParticleAcceleratorEmitterCenter
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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parent: ParticleAcceleratorBase
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id: ParticleAcceleratorEmitterRight
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@@ -72,7 +77,9 @@
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- type: Construction
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graph: ParticleAcceleratorEmitterRight
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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# Unfinished
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- type: entity
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@@ -91,6 +98,8 @@
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graph: ParticleAcceleratorEmitterLeft
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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parent: ParticleAcceleratorBase
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@@ -108,6 +117,8 @@
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graph: ParticleAcceleratorEmitterCenter
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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parent: ParticleAcceleratorBase
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@@ -125,3 +136,5 @@
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graph: ParticleAcceleratorEmitterRight
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -11,6 +11,8 @@
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- type: Construction
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graph: ParticleAcceleratorEndCap
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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# Unfinished
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@@ -30,3 +32,5 @@
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graph: ParticleAcceleratorEndCap
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -21,7 +21,9 @@
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- type: Construction
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graph: ParticleAcceleratorFuelChamber
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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# Unfinished
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- type: entity
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@@ -40,3 +42,5 @@
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graph: ParticleAcceleratorFuelChamber
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -41,3 +41,5 @@
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Level1: {state: particle1}
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Level2: {state: particle2}
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Level3: {state: particle3}
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -29,6 +29,8 @@
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- type: Construction
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graph: ParticleAcceleratorPowerBox
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node: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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parent: ParticleAcceleratorBase
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@@ -46,3 +48,5 @@
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graph: ParticleAcceleratorPowerBox
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node: start
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defaultTarget: completed
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -54,3 +54,5 @@
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- type: PowerNetworkBattery
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maxSupply: 1000000000
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supplyRampTolerance: 1000000000
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -64,6 +64,9 @@
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connectedLight:
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True: { visible: true }
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False: { visible: false }
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- type: GuideHelp
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guides: [ Singularity, Power ]
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- type: entity
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id: ContainmentField
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@@ -95,3 +98,7 @@
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state: field
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- type: ContainmentField
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throwForce: 50
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -81,3 +81,5 @@
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access: [[ "Engineering" ]]
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- type: Machine
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board: EmitterCircuitboard
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -31,3 +31,6 @@
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noRot: true
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- type: Anchorable
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- type: Pullable
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -47,3 +47,5 @@
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- type: Appearance
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visuals:
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- type: SingularityVisualizer
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- type: GuideHelp
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guides: [ Singularity, Power ]
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@@ -36,8 +36,14 @@
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text: "/Server Info/Guidebook/Power.xml"
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children:
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- AME
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- Singularity
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- type: guideEntry
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id: AME
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name: guide-entry-ame
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text: "/Server Info/Guidebook/AME.xml"
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- type: guideEntry
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id: Singularity
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name: Singularity
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text: "/Server Info/Guidebook/Singularity.xml"
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106
Resources/Server Info/Guidebook/Singularity.xml
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106
Resources/Server Info/Guidebook/Singularity.xml
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@@ -0,0 +1,106 @@
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<Document>
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# Gravitational Singularity Engine
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The Gravitational Singularity Engine can yield infinite power, with no fueling required. It can also destroy the whole station with equal ease. It uses a Particle Accelerator to fire high energy particles at a Singularity Generator to form a singularity. The singularity then pulses radiation which is absorbed by Radiation Collectors.
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## Setting it up
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The Gravitational Singularity Engine requires 4 subsystems to work properly:
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## Gravitational singularity generator
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<Box>
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<GuideEntityEmbed Entity="SingularityGenerator"/>
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</Box>
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The generator should be anchored at the center of the containment area since this is where the singularity will appear at.
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## Containment field generators and emitters
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<Box>
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<GuideEntityEmbed Entity="Emitter"/>
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<GuideEntityEmbed Entity="ContainmentFieldGenerator"/>
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<GuideEntityEmbed Entity="ContainmentField"/>
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</Box>
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The emitters connect to MV cables and fire lasers as long as they have power and are turned on.
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Fire emitters at containment field generators to activate them.
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If two containment field generators are active, in range and in the same cardinal axis, a containment field will appear.
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The containment field will repell the singularity, keeping it from escaping, and yield a little bit of power every time anything bounces off of them.
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Emitter lasers and containment field can cause damage, avoid touching them when active.
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## Radition collectors
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<Box>
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<GuideEntityEmbed Entity="RadiationCollector"/>
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</Box>
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They connect to HV cables and generate power from nearby radiation sources when turned on.
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## Particle accelerator
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<Box>
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<GuideEntityEmbed Entity="ParticleAcceleratorEndCap"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ParticleAcceleratorControlBox" Caption="PA computer"/>
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<GuideEntityEmbed Entity="ParticleAcceleratorFuelChamber"/>
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<GuideEntityEmbed Entity="CableHV"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ParticleAcceleratorPowerBox"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ParticleAcceleratorEmitterLeft" Caption="Emitter L"/>
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<GuideEntityEmbed Entity="ParticleAcceleratorEmitterCenter" Caption="Emitter C"/>
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<GuideEntityEmbed Entity="ParticleAcceleratorEmitterRight" Caption="Emitter R"/>
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</Box>
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The Particle Accelerator (PA) is a multi-tile structure that launches acclerated particles from its emitters. Its emitters should always face the gravitational singularity generator.
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Some stations already have an unfinished PA. To complete, first ensure there is HV cable beneath the PA power box, anchor all parts, then add LV cable to each part.
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<Box>
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<GuideEntityEmbed Entity="CableApcStack"/>
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</Box>
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Then use a screwdriver to screw back the panels.
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Scan parts using the PA control computer to check if it's operational. If it shows up as incomplete, examine for what's missing.
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<Box>
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<GuideEntityEmbed Entity="ParticleAcceleratorControlBox"/>
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</Box>
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## Turing on the Gravitational Singularity Engine
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[color=#a4885c]Do not[/color] turn the PA on unless all other subsystems are working properly.
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Turn power on using the PA control computer. Set strength to an appropiate level.
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The higher the output stength is set on PA control computer, the bigger the singularity will be.
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The PA will now draw power from the power net and start firing particles at the Gravitational singularity generator.
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<Box>
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<GuideEntityEmbed Entity="ParticlesProjectile" Caption=""/>
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<GuideEntityEmbed Entity="ParticlesProjectile"/>
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<GuideEntityEmbed Entity="ParticlesProjectile" Caption=""/>
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</Box>
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A singularity will soon appear at the position of the Gravitational singularity generator.
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<Box>
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<GuideEntityEmbed Entity="Singularity"/>
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</Box>
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If no particle is hitting the singularity generator, the singularity will start to slowly decay until it disappear.
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## Safety
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Singularity emits radiation around it, so always keep a distance. Consider getting radiation shielding gear beforehand. Seek medical attention if experiencing health issues.
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<Box>
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<GuideEntityEmbed Entity="ClothingOuterHardsuitEngineering"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="ClosetRadiationSuit"/>
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<GuideEntityEmbed Entity="ClothingOuterSuitRad"/>
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<GuideEntityEmbed Entity="GeigerCounter"/>
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</Box>
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A singularity might move around, but the containment field will repel it.
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If a singularity escapes its containment field, often referred to as a "singuloose," it will attract and then consume everything in its way.
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In such circumstances, there is little to be done other than running in the opposite direction.
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</Document>
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