Merge remote-tracking branch 'upstream/master' into ups
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Numerics;
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using Content.Client.Stylesheets;
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using Content.Shared.CCVar;
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using Content.Shared.Input;
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using Content.Shared._White;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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@@ -97,6 +98,12 @@ namespace Content.Client.Options.UI.Tabs
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_deferCommands.Add(_inputManager.SaveToUserData);
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}
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private void HandleToggleAutoGetUp(BaseButton.ButtonToggledEventArgs args) // WD EDIT
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{
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_cfg.SetCVar(WhiteCVars.AutoGetUp, args.Pressed);
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_cfg.SaveToFile();
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}
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private void HandleStaticStorageUI(BaseButton.ButtonToggledEventArgs args)
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{
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_cfg.SetCVar(CCVars.StaticStorageUI, args.Pressed);
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@@ -185,6 +192,7 @@ namespace Content.Client.Options.UI.Tabs
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AddButton(ContentKeyFunctions.RotateStoredItem);
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AddButton(ContentKeyFunctions.SaveItemLocation);
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AddButton(ContentKeyFunctions.LieDown); // WD EDIT
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AddCheckBox("ui-options-function-auto-get-up", _cfg.GetCVar(WhiteCVars.AutoGetUp), HandleToggleAutoGetUp); // WD EDIT
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AddHeader("ui-options-header-interaction-adv");
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AddButton(ContentKeyFunctions.SmartEquipBackpack);
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@@ -6,4 +6,4 @@ namespace Content.Client.Standing;
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public sealed class StandingStateSystem : SharedStandingStateSystem
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{
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}
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}
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41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
41
Content.Client/_White/Rotation/RotationVisualizerSystem.cs
Normal file
@@ -0,0 +1,41 @@
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using Content.Shared.Rotation;
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using Robust.Client.GameObjects;
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namespace Content.Client._White.Rotation;
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public sealed class RotationVisualizerSystem : EntitySystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<RotationVisualsComponent, MoveEvent>(OnMove);
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}
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private void OnMove(EntityUid uid, RotationVisualsComponent component, ref MoveEvent args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite) ||
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!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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_appearance.TryGetData<RotationState>(uid, RotationVisuals.RotationState, out var state, appearance);
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var rotation = _transform.GetWorldRotation(uid);
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if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
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{
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if (state == RotationState.Horizontal &&
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sprite.Rotation == component.DefaultRotation)
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{
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sprite.Rotation = Angle.FromDegrees(270);
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}
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return;
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}
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if (state == RotationState.Horizontal &&
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sprite.Rotation == Angle.FromDegrees(270))
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{
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sprite.Rotation = component.DefaultRotation;
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}
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}
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}
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@@ -161,7 +161,7 @@ public sealed class ChatSanitizationManager : IChatSanitizationManager
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//WD-EDIT
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public string SanitizeOutSlang(string input)
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{
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var pattern = @"(^\!|^\?|[\p{L}\d'`-]+)";
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var pattern = @"(^\!|^\?|[\p{L}\d'`%-]+)";
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var newMessage = Regex.Replace(input, pattern ,
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match => _slangToNormal.ContainsKey(match.Groups[1].Value.ToLower()) ? _slangToNormal[match.Groups[1].Value.ToLower()] : match.Value, RegexOptions.IgnoreCase);
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@@ -1,13 +1,16 @@
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using Content.Server.Chat.Systems;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Random;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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public sealed partial class SpeakOperator : HTNOperator
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{
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private ChatSystem _chat = default!;
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private IRobustRandom _random = default!;
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[DataField("speech", required: true)]
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public string Speech = string.Empty;
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public List<string> Speech { get; set; } = new();
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/// <summary>
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/// Whether to hide message from chat window and logs.
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@@ -19,13 +22,15 @@ public sealed partial class SpeakOperator : HTNOperator
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{
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base.Initialize(sysManager);
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_chat = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ChatSystem>();
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_random = IoCManager.Resolve<IRobustRandom>();
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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var message = Loc.GetString(_random.Pick(Speech));
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_chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
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_chat.TrySendInGameICMessage(speaker, message, InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
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return base.Update(blackboard, frameTime);
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}
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}
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@@ -10,8 +10,6 @@ using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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@@ -35,8 +33,6 @@ public abstract partial class SharedBuckleSystem
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnBuckleInsertIntoEntityStorageAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(OnBucklePreventCollide);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(OnBuckleDownAttempt);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(OnBuckleStandAttempt);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(OnBuckleThrowPushbackAttempt);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(OnBuckleUpdateCanMove);
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}
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@@ -114,18 +110,6 @@ public abstract partial class SharedBuckleSystem
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args.Cancelled = true;
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}
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private void OnBuckleDownAttempt(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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||||
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private void OnBuckleStandAttempt(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
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{
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if (component.Buckled)
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args.Cancel();
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}
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||||
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||||
private void OnBuckleThrowPushbackAttempt(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
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{
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if (component.Buckled)
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@@ -1,11 +1,12 @@
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using Content.Shared.Standing.Systems;
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using Content.Shared._White.Standing;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Standing
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{
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStandingStateSystem))]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStandingStateSystem), typeof(StandingStateSystem))]
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public sealed partial class StandingStateComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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@@ -23,19 +24,29 @@ namespace Content.Shared.Standing
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// WD EDIT
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[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
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public bool CanLieDown = false;
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// WD EDIT
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[DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
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public bool AutoGetUp = false;
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/// <summary>
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/// List of fixtures that had their collision mask changed when the entity was downed.
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/// Required for re-adding the collision mask.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<string> ChangedFixtures = new();
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}
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}
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[Serializable, NetSerializable]
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public sealed class ChangeStandingStateEvent : EntityEventArgs
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public sealed class ChangeStandingStateEvent : CancellableEntityEventArgs
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{
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}
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// WD EDIT
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[Serializable, NetSerializable]
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public sealed class CheckAutoGetUpEvent : CancellableEntityEventArgs
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{
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}
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@@ -45,4 +56,4 @@ public enum StandingState
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Lying,
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GettingUp,
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Standing
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}
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}
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@@ -7,6 +7,9 @@ using Content.Shared.Physics;
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using Content.Shared.Rotation;
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using Content.Shared.Slippery;
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using Content.Shared.Stunnable;
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using Content.Shared._White.Wizard.Timestop;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Physics;
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@@ -14,6 +17,7 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization;
|
||||
|
||||
|
||||
namespace Content.Shared.Standing.Systems;
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public abstract partial class SharedStandingStateSystem : EntitySystem
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@@ -25,6 +29,9 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!; // WD EDIT
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||||
[Dependency] private readonly SharedStunSystem _stun = default!; // WD EDIT
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[Dependency] private readonly MobStateSystem _mobState = default!; // WD EDIT
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[Dependency] private readonly SharedBuckleSystem _buckle = default!; // WD EDIT
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[Dependency] private readonly SharedTransformSystem _transform = default!; // WD EDIT
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[Dependency] private readonly SharedRotationVisualsSystem _rotation = default!; // WD EDIT
|
||||
|
||||
// If StandingCollisionLayer value is ever changed to more than one layer, the logic needs to be edited.
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private const int StandingCollisionLayer = (int)CollisionGroup.MidImpassable;
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@@ -53,6 +60,9 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
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private void OnChangeState(ChangeStandingStateEvent ev, EntitySessionEventArgs args)
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{
|
||||
if (TryComp<FrozenComponent>(args.SenderSession.AttachedEntity, out _)) // WD EDIT
|
||||
return;
|
||||
|
||||
if (!args.SenderSession.AttachedEntity.HasValue)
|
||||
{
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||||
return;
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||||
@@ -60,6 +70,11 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
|
||||
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||||
var uid = args.SenderSession.AttachedEntity.Value;
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if (!TryComp(uid, out StandingStateComponent? standing)) // WD EDIT
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||||
return;
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||||
|
||||
RaiseNetworkEvent(new CheckAutoGetUpEvent());
|
||||
|
||||
if (_stun.IsParalyzed(uid))
|
||||
{
|
||||
return;
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||||
@@ -70,18 +85,23 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsDown(uid))
|
||||
if (IsDown(uid, standing))
|
||||
{
|
||||
TryStandUp(uid);
|
||||
TryStandUp(uid, standing);
|
||||
}
|
||||
else
|
||||
{
|
||||
TryLieDown(uid);
|
||||
TryLieDown(uid, standing);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStandingUpDoAfter(EntityUid uid, StandingStateComponent component, StandingUpDoAfterEvent args)
|
||||
{
|
||||
if (args.Handled) // WD EDIT
|
||||
{
|
||||
component.CurrentState = StandingState.Lying;
|
||||
return;
|
||||
}
|
||||
Stand(uid);
|
||||
}
|
||||
|
||||
@@ -192,6 +212,9 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
|
||||
// Optional component.
|
||||
Resolve(uid, ref appearance, ref hands, false);
|
||||
|
||||
if (TryComp(uid, out BuckleComponent? buckle) && buckle.Buckled && !_buckle.TryUnbuckle(uid, uid, buckleComp: buckle)) // WD EDIT
|
||||
return false;
|
||||
|
||||
// This is just to avoid most callers doing this manually saving boilerplate
|
||||
// 99% of the time you'll want to drop items but in some scenarios (e.g. buckling) you don't want to.
|
||||
// We do this BEFORE downing because something like buckle may be blocking downing but we want to drop hand items anyway
|
||||
@@ -212,6 +235,14 @@ public abstract partial class SharedStandingStateSystem : EntitySystem
|
||||
|
||||
standingState.CurrentState = StandingState.Lying;
|
||||
Dirty(uid, standingState);
|
||||
|
||||
var rotation = _transform.GetWorldRotation(uid);
|
||||
|
||||
if (rotation.GetDir() is Direction.East or Direction.North or Direction.NorthEast or Direction.SouthEast)
|
||||
_rotation.SetHorizontalAngle(uid, Angle.FromDegrees(270));
|
||||
else
|
||||
_rotation.ResetHorizontalAngle(uid);
|
||||
|
||||
RaiseLocalEvent(uid, new DownedEvent());
|
||||
|
||||
// Seemed like the best place to put it
|
||||
|
||||
@@ -104,6 +104,7 @@ public abstract class SharedStunSystem : EntitySystem
|
||||
|
||||
private void OnKnockInit(EntityUid uid, KnockedDownComponent component, ComponentInit args)
|
||||
{
|
||||
RaiseNetworkEvent(new CheckAutoGetUpEvent()); // WD EDIT
|
||||
_standingState.Down(uid);
|
||||
}
|
||||
|
||||
@@ -111,7 +112,7 @@ public abstract class SharedStunSystem : EntitySystem
|
||||
{
|
||||
// WD EDIT START
|
||||
// Don't stand up if we can lie down via keybind
|
||||
if (!TryComp(uid, out StandingStateComponent? standing) || standing.CanLieDown)
|
||||
if (!TryComp(uid, out StandingStateComponent? standing) || !(!standing.CanLieDown || standing.AutoGetUp)) // WD EDIT
|
||||
return;
|
||||
|
||||
_standingState.Stand(uid, standing);
|
||||
|
||||
29
Content.Shared/_White/Standing/StandingStateSystem.cs
Normal file
29
Content.Shared/_White/Standing/StandingStateSystem.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Shared._White.Standing;
|
||||
|
||||
public sealed class StandingStateSystem : EntitySystem
|
||||
{
|
||||
|
||||
[Dependency] private readonly INetConfigurationManager _cfg = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeNetworkEvent<CheckAutoGetUpEvent>(OnCheckAutoGetUp);
|
||||
}
|
||||
|
||||
|
||||
private void OnCheckAutoGetUp(CheckAutoGetUpEvent ev, EntitySessionEventArgs args)
|
||||
{
|
||||
if (!args.SenderSession.AttachedEntity.HasValue)
|
||||
return;
|
||||
|
||||
var uid = args.SenderSession.AttachedEntity.Value;
|
||||
|
||||
if (!TryComp(uid, out StandingStateComponent? standing))
|
||||
return;
|
||||
|
||||
standing.AutoGetUp = _cfg.GetClientCVar(args.SenderSession.Channel, WhiteCVars.AutoGetUp);
|
||||
Dirty(args.SenderSession.AttachedEntity.Value, standing);
|
||||
}
|
||||
}
|
||||
@@ -307,6 +307,12 @@ public sealed class WhiteCVars
|
||||
public static readonly CVarDef<bool> LogChatActions =
|
||||
CVarDef.Create("white.log_to_chat", true, CVar.CLIENT | CVar.ARCHIVE | CVar.REPLICATED);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether automatic get up is required
|
||||
/// </summary>
|
||||
public static readonly CVarDef<bool> AutoGetUp =
|
||||
CVarDef.Create("white.auto_get_up", true, CVar.CLIENT | CVar.ARCHIVE | CVar.REPLICATED);
|
||||
|
||||
/*
|
||||
* Aspects
|
||||
*/
|
||||
|
||||
@@ -36,6 +36,7 @@ public sealed class FreezeContactsSystem : EntitySystem
|
||||
SubscribeLocalEvent<FrozenComponent, ComponentRemove>(OnRemove);
|
||||
SubscribeLocalEvent<FrozenComponent, PreventCollideEvent>(OnPreventCollide);
|
||||
SubscribeLocalEvent<FrozenComponent, EntGotInsertedIntoContainerMessage>(OnGetInserted);
|
||||
SubscribeLocalEvent<FrozenComponent, StandingUpDoAfterEvent>(OnStandingUpDoAfter);
|
||||
|
||||
SubscribeLocalEvent<FrozenComponent, StandAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<FrozenComponent, DownAttemptEvent>(OnAttempt);
|
||||
@@ -61,6 +62,11 @@ public sealed class FreezeContactsSystem : EntitySystem
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnStandingUpDoAfter(EntityUid uid, FrozenComponent component, StandingUpDoAfterEvent args)
|
||||
{
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnAttempt(EntityUid uid, FrozenComponent component, CancellableEntityEventArgs args)
|
||||
{
|
||||
args.Cancel();
|
||||
|
||||
@@ -5607,3 +5607,42 @@
|
||||
id: 363
|
||||
time: '2024-07-07T09:40:00.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/429
|
||||
- author: DVOniksWyvern
|
||||
changes:
|
||||
- message: "55 \u0441\u043E\u043A\u0440\u0430\u0449\u0435\u043D\u0438\u0439 \u0447\
|
||||
\u0435\u0440\u0435\u0437 %"
|
||||
type: Add
|
||||
- message: "\u0410\u0432\u0442\u043E\u0437\u0430\u043C\u0435\u043D\u0430 \u0431\u043E\
|
||||
\u043B\u044C\u0448\u0435 400 \u0441\u043B\u043E\u0432"
|
||||
type: Remove
|
||||
id: 364
|
||||
time: '2024-07-09T15:51:01.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/431
|
||||
- author: ThereDrD
|
||||
changes:
|
||||
- message: "\u0418\u0441\u043F\u043E\u043B\u044C\u0437\u043E\u0432\u0430\u043D\u0438\
|
||||
\u0435 \u0430\u0432\u0442\u043E\u0437\u0430\u043C\u0435\u043D\u044B \u0447\u0435\
|
||||
\u0440\u0435\u0437 % \u0441\u043D\u043E\u0432\u0430 \u0440\u0430\u0431\u043E\
|
||||
\u0442\u0430\u0435\u0442"
|
||||
type: Fix
|
||||
id: 365
|
||||
time: '2024-07-10T11:02:03.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/433
|
||||
- author: Spatison
|
||||
changes:
|
||||
- message: "\u0411\u043E\u043B\u044C\u0448\u0435 \u043D\u0435\u043B\u044C\u0437\u044F\
|
||||
\ \u0432\u0441\u0442\u0430\u0442\u044C \u043F\u0440\u0438 \u043E\u0441\u0442\
|
||||
\u0430\u043D\u043E\u0432\u043A\u0435 \u0432\u0440\u0435\u043C\u044F"
|
||||
type: Fix
|
||||
- message: "\u0418\u0441\u043F\u0440\u0430\u0432\u043B\u0435\u043D\u043E \u043F\u043E\
|
||||
\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043B\u0435\u0436\u0430"
|
||||
type: Fix
|
||||
- message: "Cvar \u0432\u0441\u0442\u0430\u0432\u0430\u043D\u0438\u044F \u043F\u0440\
|
||||
\u0438 \u043F\u0430\u0434\u0435\u043D\u0438\u0438"
|
||||
type: Tweak
|
||||
- message: "\u041E\u0442\u043A\u0440\u0435\u043F\u043B\u0435\u043D\u0438\u0435 \u043F\
|
||||
\u0440\u0438 \u043F\u0430\u0434\u0435\u043D\u0438\u0438"
|
||||
type: Tweak
|
||||
id: 366
|
||||
time: '2024-07-10T13:26:50.0000000+00:00'
|
||||
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/430
|
||||
|
||||
@@ -137,6 +137,7 @@ ui-options-function-swap-hands = Swap hands
|
||||
ui-options-function-move-stored-item = Move stored item
|
||||
ui-options-function-rotate-stored-item = Rotate stored item
|
||||
ui-options-function-lie-down = Lie down/Get up
|
||||
ui-options-function-auto-get-up = Automatically get up when falling
|
||||
ui-options-function-save-item-location = Save item location
|
||||
ui-options-static-storage-ui = Lock storage window to hotbar
|
||||
|
||||
|
||||
@@ -139,6 +139,7 @@ ui-options-function-swap-hands = Поменять руки
|
||||
ui-options-function-move-stored-item = Переместить хранящийся объект
|
||||
ui-options-function-rotate-stored-item = Повернуть хранящийся объект
|
||||
ui-options-function-lie-down = Лечь/встать
|
||||
ui-options-function-auto-get-up = Автоматически вставать при падении
|
||||
ui-options-function-save-item-location = Сохранить позицию предмета
|
||||
ui-options-static-storage-ui = Закрепить интерфейс хранилища на хотбаре
|
||||
|
||||
|
||||
@@ -20,7 +20,10 @@
|
||||
|
||||
- !type:HTNPrimitiveTask
|
||||
operator: !type:SpeakOperator
|
||||
speech: medibot-start-inject
|
||||
speech:
|
||||
- Пожалуйста, не двигайтесь.
|
||||
- Пожалуйста, стойте на месте.
|
||||
- Пожалуйста, не шевелитесь.
|
||||
hidden: true
|
||||
|
||||
- !type:HTNPrimitiveTask
|
||||
|
||||
Reference in New Issue
Block a user