Cherrypicks 5 (#440)
* Chances of triggering effects (#27056) * electrocution * slippery * flashibg * Update SlipperyComponent.cs * Update SlipperySystem.cs * Flash buff (#25730) * flash buff * oops! * bool * 3 -> 1.5 seconds * okay fix * sluth * Flash overlay rework and bugfixes (#27369) * fix mapping door access (#27784) Co-authored-by: deltanedas <@deltanedas:kde.org> * - fix: Errors. * - fix: Incorporeal. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
This commit is contained in:
@@ -179,7 +179,6 @@ namespace Content.Client.Entry
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_parallaxManager.LoadDefaultParallax();
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new FlashOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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// _overlayManager.AddOverlay(new GrainOverlay());
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// _overlayManager.AddOverlay(new AtmOverlay());
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@@ -1,12 +1,11 @@
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using System.Numerics;
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Content.Client.Viewport;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Graphics;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using SixLabors.ImageSharp.PixelFormats;
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@@ -17,66 +16,87 @@ namespace Content.Client.Flash
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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private readonly StatusEffectsSystem _statusSys;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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private readonly ShaderInstance _shader;
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private double _startTime = -1;
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private double _lastsFor = 1;
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private Texture? _screenshotTexture;
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public float PercentComplete = 0.0f;
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public Texture? ScreenshotTexture;
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public FlashOverlay()
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{
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IoCManager.InjectDependencies(this);
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_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
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_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").InstanceUnique();
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_statusSys = _entityManager.System<StatusEffectsSystem>();
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}
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public void ReceiveFlash(double duration)
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protected override void FrameUpdate(FrameEventArgs args)
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{
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var playerEntity = _playerManager.LocalEntity;
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if (playerEntity == null)
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return;
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if (!_entityManager.HasComponent<FlashedComponent>(playerEntity)
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|| !_entityManager.TryGetComponent<StatusEffectsComponent>(playerEntity, out var status))
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return;
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if (!_statusSys.TryGetTime(playerEntity.Value, SharedFlashSystem.FlashedKey, out var time, status))
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return;
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var curTime = _timing.CurTime;
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var lastsFor = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds;
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var timeDone = (float) (curTime - time.Value.Item1).TotalSeconds;
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PercentComplete = timeDone / lastsFor;
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}
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public void ReceiveFlash()
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{
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if (_stateManager.CurrentState is IMainViewportState state)
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{
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// take a screenshot
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// note that the callback takes a while and ScreenshotTexture will be null the first few Draws
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state.Viewport.Viewport.Screenshot(image =>
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{
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var rgba32Image = image.CloneAs<Rgba32>(SixLabors.ImageSharp.Configuration.Default);
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_screenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
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ScreenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image);
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});
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}
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}
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_startTime = _gameTiming.CurTime.TotalSeconds;
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_lastsFor = duration;
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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return false;
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if (args.Viewport.Eye != eyeComp.Eye)
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return false;
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return PercentComplete < 1.0f;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp))
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return;
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if (args.Viewport.Eye != eyeComp.Eye)
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return;
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var percentComplete = (float) ((_gameTiming.CurTime.TotalSeconds - _startTime) / _lastsFor);
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if (percentComplete >= 1.0f)
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if (ScreenshotTexture == null)
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return;
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var worldHandle = args.WorldHandle;
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_shader.SetParameter("percentComplete", PercentComplete);
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worldHandle.UseShader(_shader);
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_shader.SetParameter("percentComplete", percentComplete);
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if (_screenshotTexture != null)
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{
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worldHandle.DrawTextureRectRegion(_screenshotTexture, args.WorldBounds);
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}
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worldHandle.DrawTextureRectRegion(ScreenshotTexture, args.WorldBounds);
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worldHandle.UseShader(null);
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}
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protected override void DisposeBehavior()
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{
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base.DisposeBehavior();
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_screenshotTexture = null;
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ScreenshotTexture = null;
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PercentComplete = 1.0f;
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}
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}
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}
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@@ -1,62 +1,67 @@
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using Content.Shared.Flash;
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using Content.Shared.Flash.Components;
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using Content.Shared.StatusEffect;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.GameStates;
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using Robust.Shared.Timing;
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using Robust.Shared.Player;
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namespace Content.Client.Flash
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namespace Content.Client.Flash;
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public sealed class FlashSystem : SharedFlashSystem
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{
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public sealed class FlashSystem : SharedFlashSystem
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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private FlashOverlay _overlay = default!;
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public override void Initialize()
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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base.Initialize();
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public override void Initialize()
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SubscribeLocalEvent<FlashedComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<FlashedComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<FlashedComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<FlashedComponent, StatusEffectAddedEvent>(OnStatusAdded);
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_overlay = new();
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}
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private void OnPlayerAttached(EntityUid uid, FlashedComponent component, LocalPlayerAttachedEvent args)
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{
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_overlayMan.AddOverlay(_overlay);
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}
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private void OnPlayerDetached(EntityUid uid, FlashedComponent component, LocalPlayerDetachedEvent args)
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{
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlayMan.RemoveOverlay(_overlay);
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}
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private void OnInit(EntityUid uid, FlashedComponent component, ComponentInit args)
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{
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if (_player.LocalEntity == uid)
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{
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base.Initialize();
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SubscribeLocalEvent<FlashableComponent, ComponentHandleState>(OnFlashableHandleState);
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_overlayMan.AddOverlay(_overlay);
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}
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}
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private void OnFlashableHandleState(EntityUid uid, FlashableComponent component, ref ComponentHandleState args)
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private void OnShutdown(EntityUid uid, FlashedComponent component, ComponentShutdown args)
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{
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if (_player.LocalEntity == uid)
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{
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if (args.Current is not FlashableComponentState state)
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return;
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_overlay.PercentComplete = 1.0f;
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_overlay.ScreenshotTexture = null;
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_overlayMan.RemoveOverlay(_overlay);
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}
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}
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// Yes, this code is awful. I'm just porting it to an entity system so don't blame me.
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if (_playerManager.LocalEntity != uid)
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{
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return;
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}
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if (state.Time == default)
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{
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return;
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}
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// Few things here:
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// 1. If a shorter duration flash is applied then don't do anything
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// 2. If the client-side time is later than when the flash should've ended don't do anything
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var currentTime = _gameTiming.CurTime.TotalSeconds;
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var newEndTime = state.Time.TotalSeconds + state.Duration;
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var currentEndTime = component.LastFlash.TotalSeconds + component.Duration;
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if (currentEndTime > newEndTime)
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{
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return;
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}
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if (currentTime > newEndTime)
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{
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return;
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}
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component.LastFlash = state.Time;
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component.Duration = state.Duration;
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var overlay = _overlayManager.GetOverlay<FlashOverlay>();
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overlay.ReceiveFlash(component.Duration);
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private void OnStatusAdded(EntityUid uid, FlashedComponent component, StatusEffectAddedEvent args)
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{
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if (_player.LocalEntity == uid && args.Key == FlashedKey)
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{
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_overlay.ReceiveFlash();
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}
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}
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}
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@@ -92,4 +92,7 @@ public sealed partial class ElectrifiedComponent : Component
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public EntityUid? Caster;
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// WD EDIT END
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[DataField]
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public float Probability = 1f;
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}
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@@ -215,6 +215,9 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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if (!IsPowered(uid, electrified, transform))
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return false;
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if (!_random.Prob(electrified.Probability))
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return false;
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EnsureComp<ActivatedElectrifiedComponent>(uid);
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_appearance.SetData(uid, ElectrifiedVisuals.IsPowered, true);
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@@ -153,7 +153,7 @@ namespace Content.Server.Explosion.EntitySystems
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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{
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
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args.Handled = true;
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}
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@@ -3,7 +3,6 @@ using Robust.Shared.Prototypes;
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namespace Content.Server.Flash.Components;
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// Also needed FlashableComponent on entity to work
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[RegisterComponent, Access(typeof(DamagedByFlashingSystem))]
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public sealed partial class DamagedByFlashingComponent : Component
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{
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@@ -11,5 +10,5 @@ public sealed partial class DamagedByFlashingComponent : Component
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/// damage from flashing
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/// </summary>
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[DataField(required: true), ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier FlashDamage = new ();
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public DamageSpecifier FlashDamage = new();
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}
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@@ -1,10 +1,13 @@
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namespace Content.Server.Flash.Components
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namespace Content.Server.Flash.Components;
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/// <summary>
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/// Makes the entity immune to being flashed.
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/// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
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/// </summary>
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[RegisterComponent, Access(typeof(FlashSystem))]
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public sealed partial class FlashImmunityComponent : Component
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{
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[RegisterComponent, Access(typeof(FlashSystem))]
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public sealed partial class FlashImmunityComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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}
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@@ -9,17 +9,17 @@ using Content.Shared.Charges.Systems;
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using Content.Shared.Eye.Blinding.Components;
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using Content.Shared.Flash;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Tag;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.StatusEffect;
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using Content.Shared.Examine;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Timing;
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using Robust.Shared.Random;
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using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
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namespace Content.Server.Flash
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@@ -30,13 +30,14 @@ namespace Content.Server.Flash
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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public override void Initialize()
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{
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@@ -44,7 +45,7 @@ namespace Content.Server.Flash
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SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnFlashMeleeHit);
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// ran before toggling light for extra-bright lantern
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new []{ typeof(HandheldLightSystem) });
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SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnFlashUseInHand, before: new[] { typeof(HandheldLightSystem) });
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
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@@ -63,7 +64,7 @@ namespace Content.Server.Flash
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args.Handled = true;
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foreach (var e in args.HitEntities)
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{
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Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo, melee: true);
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Flash(e, args.User, uid, comp.FlashDuration, comp.SlowTo, melee: true, stunDuration: comp.MeleeStunDuration);
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}
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}
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@@ -73,7 +74,7 @@ namespace Content.Server.Flash
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return;
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args.Handled = true;
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FlashArea(uid, args.User, comp.Range, comp.AoeFlashDuration, comp.SlowTo, true);
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FlashArea(uid, args.User, comp.Range, comp.AoeFlashDuration, comp.SlowTo, true, comp.Probability);
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}
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private bool UseFlash(EntityUid uid, FlashComponent comp, EntityUid user)
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@@ -112,18 +113,35 @@ namespace Content.Server.Flash
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float flashDuration,
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float slowTo,
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bool displayPopup = true,
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FlashableComponent? flashable = null,
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bool melee = false)
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bool melee = false,
|
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TimeSpan? stunDuration = null)
|
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{
|
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if (!Resolve(target, ref flashable, false))
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return;
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|
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var attempt = new FlashAttemptEvent(target, user, used);
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RaiseLocalEvent(target, attempt, true);
|
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|
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if (attempt.Cancelled)
|
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return;
|
||||
|
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// don't paralyze, slowdown or convert to rev if the target is immune to flashes
|
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if (!_statusEffectsSystem.TryAddStatusEffect<FlashedComponent>(target, FlashedKey, TimeSpan.FromSeconds(flashDuration / 1000f), true))
|
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return;
|
||||
|
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if (stunDuration != null)
|
||||
{
|
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_stun.TryParalyze(target, stunDuration.Value, true);
|
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}
|
||||
else
|
||||
{
|
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_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration / 1000f), true,
|
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slowTo, slowTo);
|
||||
}
|
||||
|
||||
if (displayPopup && user != null && target != user && Exists(user.Value))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
|
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("user", Identity.Entity(user.Value, EntityManager))), target, target);
|
||||
}
|
||||
|
||||
if (melee)
|
||||
{
|
||||
var ev = new AfterFlashedEvent(target, user, used);
|
||||
@@ -132,46 +150,34 @@ namespace Content.Server.Flash
|
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if (used != null)
|
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RaiseLocalEvent(used.Value, ref ev);
|
||||
}
|
||||
|
||||
flashable.LastFlash = _timing.CurTime;
|
||||
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
|
||||
Dirty(target, flashable);
|
||||
|
||||
_stun.TrySlowdown(target, TimeSpan.FromSeconds(flashDuration/1000f), true,
|
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slowTo, slowTo);
|
||||
|
||||
if (displayPopup && user != null && target != user && Exists(user.Value))
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("flash-component-user-blinds-you",
|
||||
("user", Identity.Entity(user.Value, EntityManager))), target, target);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, SoundSpecifier? sound = null)
|
||||
public void FlashArea(Entity<FlashComponent?> source, EntityUid? user, float range, float duration, float slowTo = 0.8f, bool displayPopup = false, float probability = 1f, SoundSpecifier? sound = null)
|
||||
{
|
||||
var transform = EntityManager.GetComponent<TransformComponent>(source);
|
||||
var transform = Transform(source);
|
||||
var mapPosition = _transform.GetMapCoordinates(transform);
|
||||
var flashableQuery = GetEntityQuery<FlashableComponent>();
|
||||
var statusEffectsQuery = GetEntityQuery<StatusEffectsComponent>();
|
||||
var damagedByFlashingQuery = GetEntityQuery<DamagedByFlashingComponent>();
|
||||
|
||||
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
|
||||
{
|
||||
if (!flashableQuery.TryGetComponent(entity, out var flashable))
|
||||
if (!_random.Prob(probability))
|
||||
continue;
|
||||
|
||||
// Is the entity affected by the flash either through status effects or by taking damage?
|
||||
if (!statusEffectsQuery.HasComponent(entity) && !damagedByFlashingQuery.HasComponent(entity))
|
||||
continue;
|
||||
|
||||
// Check for unobstructed entities while ignoring the mobs with flashable components.
|
||||
if (!_interaction.InRangeUnobstructed(entity, mapPosition, range, flashable.CollisionGroup, (e) => e == source))
|
||||
// Check for entites in view
|
||||
// put damagedByFlashingComponent in the predicate because shadow anomalies block vision.
|
||||
if (!_examine.InRangeUnOccluded(entity, mapPosition, range, predicate: (e) => damagedByFlashingQuery.HasComponent(e)))
|
||||
continue;
|
||||
|
||||
// They shouldn't have flash removed in between right?
|
||||
Flash(entity, user, source, duration, slowTo, displayPopup, flashableQuery.GetComponent(entity));
|
||||
Flash(entity, user, source, duration, slowTo, displayPopup);
|
||||
}
|
||||
|
||||
if (sound != null)
|
||||
{
|
||||
_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
|
||||
}
|
||||
_audio.PlayPvs(sound, source, AudioParams.Default.WithVolume(1f).WithMaxDistance(3f));
|
||||
}
|
||||
|
||||
private void OnInventoryFlashAttempt(EntityUid uid, InventoryComponent component, FlashAttemptEvent args)
|
||||
@@ -187,7 +193,7 @@ namespace Content.Server.Flash
|
||||
|
||||
private void OnFlashImmunityFlashAttempt(EntityUid uid, FlashImmunityComponent component, FlashAttemptEvent args)
|
||||
{
|
||||
if(component.Enabled)
|
||||
if (component.Enabled)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
@@ -202,6 +208,10 @@ namespace Content.Server.Flash
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called before a flash is used to check if the attempt is cancelled by blindness, items or FlashImmunityComponent.
|
||||
/// Raised on the target hit by the flash, the user of the flash and the flash used.
|
||||
/// </summary>
|
||||
public sealed class FlashAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly EntityUid Target;
|
||||
@@ -216,8 +226,8 @@ namespace Content.Server.Flash
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Called after a flash is used via melee on another person to check for rev conversion.
|
||||
/// Raised on the user of the flash, the target hit by the flash, and the flash used.
|
||||
/// Called after a flash is used via melee on another person to check for rev conversion.
|
||||
/// Raised on the target hit by the flash, the user of the flash and the flash used.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly struct AfterFlashedEvent
|
||||
@@ -233,6 +243,4 @@ namespace Content.Server.Flash
|
||||
Used = used;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -247,7 +247,6 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
|
||||
|
||||
_npcFaction.AddFaction(ev.Target, RevolutionaryNpcFaction);
|
||||
var revComp = EnsureComp<RevolutionaryComponent>(ev.Target);
|
||||
_stun.TryParalyze(ev.Target, comp.StunTime, true);
|
||||
|
||||
if (ev.User != null)
|
||||
{
|
||||
|
||||
@@ -153,7 +153,7 @@ public sealed class AccessReaderSystem : EntitySystem
|
||||
return IsAllowedInternal(access, stationKeys, reader);
|
||||
|
||||
if (!_containerSystem.TryGetContainer(target, reader.ContainerAccessProvider, out var container))
|
||||
return false;
|
||||
return Paused(target); // when mapping, containers with electronics arent spawned
|
||||
|
||||
foreach (var entity in container.ContainedEntities)
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Flash;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Flash.Components
|
||||
{
|
||||
@@ -12,6 +12,13 @@ namespace Content.Shared.Flash.Components
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int FlashDuration { get; set; } = 5000;
|
||||
|
||||
/// <summary>
|
||||
/// How long a target is stunned when a melee flash is used.
|
||||
/// If null, melee flashes will not stun at all
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan? MeleeStunDuration = TimeSpan.FromSeconds(1.5);
|
||||
|
||||
[DataField("range")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Range { get; set; } = 7f;
|
||||
@@ -32,5 +39,17 @@ namespace Content.Shared.Flash.Components
|
||||
};
|
||||
|
||||
public bool Flashing;
|
||||
|
||||
[DataField]
|
||||
public float Probability = 1f;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum FlashVisuals : byte
|
||||
{
|
||||
BaseLayer,
|
||||
LightLayer,
|
||||
Burnt,
|
||||
Flashing,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,4 +9,5 @@ public sealed partial class FlashOnTriggerComponent : Component
|
||||
{
|
||||
[DataField] public float Range = 1.0f;
|
||||
[DataField] public float Duration = 8.0f;
|
||||
[DataField] public float Probability = 1.0f;
|
||||
}
|
||||
|
||||
9
Content.Shared/Flash/Components/FlashedComponent.cs
Normal file
9
Content.Shared/Flash/Components/FlashedComponent.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Flash.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class FlashedComponent : Component { }
|
||||
@@ -1,40 +0,0 @@
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Flash
|
||||
{
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class FlashableComponent : Component
|
||||
{
|
||||
public float Duration;
|
||||
public TimeSpan LastFlash;
|
||||
|
||||
[DataField]
|
||||
public CollisionGroup CollisionGroup = CollisionGroup.Opaque;
|
||||
|
||||
public override bool SendOnlyToOwner => true;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class FlashableComponentState : ComponentState
|
||||
{
|
||||
public float Duration { get; }
|
||||
public TimeSpan Time { get; }
|
||||
|
||||
public FlashableComponentState(float duration, TimeSpan time)
|
||||
{
|
||||
Duration = duration;
|
||||
Time = time;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum FlashVisuals : byte
|
||||
{
|
||||
BaseLayer,
|
||||
LightLayer,
|
||||
Burnt,
|
||||
Flashing,
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,10 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.StatusEffect;
|
||||
|
||||
namespace Content.Shared.Flash
|
||||
{
|
||||
public abstract class SharedFlashSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FlashableComponent, ComponentGetState>(OnFlashableGetState);
|
||||
}
|
||||
|
||||
private static void OnFlashableGetState(EntityUid uid, FlashableComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new FlashableComponentState(component.Duration, component.LastFlash);
|
||||
}
|
||||
[ValidatePrototypeId<StatusEffectPrototype>]
|
||||
public const string FlashedKey = "Flashed";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,6 +125,7 @@
|
||||
- Stun
|
||||
- KnockedDown
|
||||
- SlowedDown
|
||||
- Flashed
|
||||
- type: TypingIndicator
|
||||
proto: robot
|
||||
- type: Speech
|
||||
@@ -143,7 +144,6 @@
|
||||
locked: true
|
||||
- type: ActivatableUIRequiresLock
|
||||
- type: LockedWiresPanel
|
||||
- type: Flashable
|
||||
- type: Damageable
|
||||
damageContainer: Silicon
|
||||
- type: Destructible
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
sprite: Mobs/Effects/onfire.rsi
|
||||
normalState: Generic_mob_burning
|
||||
- type: Climbing
|
||||
- type: Flashable
|
||||
- type: NameIdentifier
|
||||
group: GenericNumber
|
||||
|
||||
|
||||
@@ -780,7 +780,6 @@
|
||||
amount: 3
|
||||
- id: DrinkTequilaBottleFull
|
||||
amount: 1
|
||||
- type: Flashable
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
@@ -807,7 +806,6 @@
|
||||
# name: ghost-role-information-tropico-name
|
||||
# description: ghost-role-information-tropico-description
|
||||
# - type: GhostTakeoverAvailable
|
||||
# - type: Flashable
|
||||
- type: Tag
|
||||
tags:
|
||||
- VimPilot
|
||||
@@ -861,7 +859,6 @@
|
||||
raffle:
|
||||
settings: short
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: Flashable
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
- Pacified
|
||||
- RadiationProtection
|
||||
- Drowsiness
|
||||
- Flashed
|
||||
- type: Buckle
|
||||
- type: StandingState
|
||||
- type: Tag
|
||||
@@ -108,6 +109,7 @@
|
||||
- StaminaModifier
|
||||
- RadiationProtection
|
||||
- Drowsiness
|
||||
- Flashed
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 150
|
||||
- type: MobPrice
|
||||
|
||||
@@ -119,7 +119,6 @@
|
||||
thresholds:
|
||||
0: Alive
|
||||
60: Dead
|
||||
- type: Flashable
|
||||
- type: NoSlip
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
|
||||
@@ -146,6 +146,7 @@
|
||||
- StaminaModifier
|
||||
- RadiationProtection
|
||||
- Drowsiness
|
||||
- Flashed
|
||||
- type: Reflect
|
||||
enabled: false
|
||||
reflectProb: 0
|
||||
@@ -271,7 +272,6 @@
|
||||
id: BaseMobSpeciesOrganic
|
||||
abstract: true
|
||||
components:
|
||||
- type: Flashable
|
||||
- type: Barotrauma
|
||||
damage:
|
||||
types:
|
||||
@@ -286,26 +286,6 @@
|
||||
Heat: -0.07
|
||||
groups:
|
||||
Brute: -0.07
|
||||
# Organs
|
||||
- type: StatusEffects
|
||||
allowed:
|
||||
- Stun
|
||||
- KnockedDown
|
||||
- SlowedDown
|
||||
- Stutter
|
||||
- BloodLoss
|
||||
- SeeingRainbows
|
||||
- Electrocution
|
||||
- ForcedSleep
|
||||
- TemporaryBlindness
|
||||
- Drunk
|
||||
- SlurredSpeech
|
||||
- RatvarianLanguage
|
||||
- PressureImmunity
|
||||
- Muted
|
||||
- Pacified
|
||||
- StaminaModifier
|
||||
- Incorporeal
|
||||
- type: Blindable
|
||||
# Other
|
||||
- type: Temperature
|
||||
|
||||
@@ -15,9 +15,6 @@
|
||||
path: /Audio/Items/hiss.ogg
|
||||
params:
|
||||
variation: 0.08
|
||||
- type: Flashable
|
||||
collisionGroup:
|
||||
- None
|
||||
- type: DamagedByFlashing
|
||||
flashDamage:
|
||||
types:
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Status effect prototypes.
|
||||
# Status effect prototypes.
|
||||
# Holds no actual logic, just some basic data about the effect.
|
||||
|
||||
- type: statusEffect
|
||||
@@ -74,9 +74,13 @@
|
||||
- type: statusEffect
|
||||
id: Drowsiness #blurs your vision and makes you randomly fall asleep
|
||||
|
||||
- type: statusEffect
|
||||
id: Flashed
|
||||
|
||||
# WD EDIT
|
||||
- type: statusEffect
|
||||
id: Incorporeal
|
||||
alwaysAllowed: true
|
||||
|
||||
- type: statusEffect
|
||||
id: BloodLoss
|
||||
|
||||
@@ -11,7 +11,7 @@ void fragment() {
|
||||
|
||||
highp vec4 textureMix = mix(tex1, tex2, 0.5);
|
||||
|
||||
// Gradually mixes between the texture mix and a full-white texture, causing the "blinding" effect
|
||||
// Gradually mixes between the texture mix and a full-black texture, causing the "blinding" effect
|
||||
highp vec4 mixed = mix(vec4(0.0, 0.0, 0.0, 1.0), textureMix, percentComplete);
|
||||
|
||||
COLOR = vec4(mixed.rgb, remaining);
|
||||
|
||||
Reference in New Issue
Block a user