Cherrypicks 5 (#440)

* Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

* Flash buff (#25730)

* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth

* Flash overlay rework and bugfixes (#27369)

* fix mapping door access (#27784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* - fix: Errors.

* - fix: Incorporeal.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
This commit is contained in:
Aviu00
2024-07-14 12:26:54 +00:00
committed by GitHub
parent 161b1a92e3
commit e56340dd39
25 changed files with 215 additions and 218 deletions

View File

@@ -153,7 +153,7 @@ namespace Content.Server.Explosion.EntitySystems
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
args.Handled = true;
}