Cherrypicks 5 (#440)
* Chances of triggering effects (#27056) * electrocution * slippery * flashibg * Update SlipperyComponent.cs * Update SlipperySystem.cs * Flash buff (#25730) * flash buff * oops! * bool * 3 -> 1.5 seconds * okay fix * sluth * Flash overlay rework and bugfixes (#27369) * fix mapping door access (#27784) Co-authored-by: deltanedas <@deltanedas:kde.org> * - fix: Errors. * - fix: Incorporeal. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
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@@ -153,7 +153,7 @@ namespace Content.Server.Explosion.EntitySystems
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private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
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{
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// TODO Make flash durations sane ffs.
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
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_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f, probability: component.Probability);
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args.Handled = true;
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}
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