Cherrypicks 5 (#440)
* Chances of triggering effects (#27056) * electrocution * slippery * flashibg * Update SlipperyComponent.cs * Update SlipperySystem.cs * Flash buff (#25730) * flash buff * oops! * bool * 3 -> 1.5 seconds * okay fix * sluth * Flash overlay rework and bugfixes (#27369) * fix mapping door access (#27784) Co-authored-by: deltanedas <@deltanedas:kde.org> * - fix: Errors. * - fix: Incorporeal. --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
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@@ -247,7 +247,6 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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_npcFaction.AddFaction(ev.Target, RevolutionaryNpcFaction);
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var revComp = EnsureComp<RevolutionaryComponent>(ev.Target);
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_stun.TryParalyze(ev.Target, comp.StunTime, true);
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if (ev.User != null)
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{
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