Kobold noises! Gently the kobolds (and monkeys)! Monkey YAML cleanup!

* modular monkeys - you can now gently the monkeys and kobolds
* kobolds are clumsy critters!!
* that's baseline now
This commit is contained in:
deathride58
2024-01-06 20:08:51 -05:00
committed by GitHub
parent 94d4d22f2d
commit e57b47242f
5 changed files with 121 additions and 119 deletions

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@@ -107,3 +107,14 @@ accent-words-crab-3 = Clack?
accent-words-crab-4 = Tipi-tap!
accent-words-crab-5 = Clik-tap.
accent-words-crab-6 = Cliliick.
# Kobold
accent-words-kobold-1 = Yip!
accent-words-kobold-2 = Grrar.
accent-words-kobold-3 = Yap!
accent-words-kobold-4 = Bip.
accent-words-kobold-5 = Screet?
accent-words-kobold-6 = Gronk!
accent-words-kobold-7 = Hiss!
accent-words-kobold-8 = Eeee!
accent-words-kobold-9 = Yip.

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@@ -30,6 +30,7 @@ petting-success-hamster = You pet {THE($target)} on {POSS-ADJ($target)} fluffy l
petting-success-bear = You reluctantly pet {THE($target)} on {POSS-ADJ($target)} mystical head.
petting-success-slimes = You pet {THE($target)} on {POSS-ADJ($target)} mucous surface.
petting-success-snake = You pet {THE($target)} on {POSS-ADJ($target)} scaly large head.
petting-success-monkey = You pet {THE($target)} on {POSS-ADJ($target)} mischevious little head.
petting-failure-generic = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} aloof towards you.
@@ -49,6 +50,7 @@ petting-failure-holo = You reach out to pet {THE($target)}, but {POSS-ADJ($targe
petting-failure-dragon = You raise your hand, but as {THE($target)} roars, you decide you'd rather not be toasty carp food.
petting-failure-hamster = You reach out to pet {THE($target)}, but {SUBJECT($target)} attempts to bite your finger and only your quick reflexes save you from an almost fatal injury.
petting-failure-bear = You reach out to pet {THE($target)}, but {SUBJECT($target)} growls, making you think twice.
petting-failure-monkey = You reach out to pet {THE($target)}, but {SUBJECT($target)} almost bites your fingers!
## Petting silicons

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@@ -34,4 +34,5 @@ station-event-random-sentience-flavor-mechanical = mechanical
station-event-random-sentience-flavor-organic = organic
station-event-random-sentience-flavor-corgi = corgi
station-event-random-sentience-flavor-primate = primate
station-event-random-sentience-flavor-kobold = kobold
station-event-random-sentience-flavor-slime = slime

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@@ -153,3 +153,16 @@
- accent-words-crab-4
- accent-words-crab-5
- accent-words-crab-6
- type: accent
id: kobold
fullReplacements:
- accent-words-kobold-1
- accent-words-kobold-2
- accent-words-kobold-3
- accent-words-kobold-4
- accent-words-kobold-5
- accent-words-kobold-6
- accent-words-kobold-7
- accent-words-kobold-8
- accent-words-kobold-9

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@@ -1047,16 +1047,13 @@
- SimpleHostile
- type: entity
name: monkey
id: MobMonkey
name: genetic ancestor
id: MobBaseAncestor
parent: SimpleMobBase
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
description: The genetic bipedal ancestor of... Uh... Something. Yeah, there's definitely something on the station that descended from whatever this is.
abstract: true
components:
- type: CombatMode
- type: NameIdentifier
group: Monkey
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-primate
- type: Inventory
templateId: monkey
speciesId: monkey
@@ -1107,12 +1104,9 @@
- type: GenericVisualizer
visuals:
enum.CreamPiedVisuals.Creamed:
clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts.
clownedon:
True: {visible: true}
False: {visible: false}
- type: Speech
speechSounds: Monkey
speechVerb: Monkey
- type: Body
prototype: Primate
requiredLegs: 1 # TODO: More than 1 leg
@@ -1120,12 +1114,20 @@
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Monkey_burning
- type: InteractionPopup
successChance: 0.9
interactSuccessString: petting-success-monkey
interactFailureString: petting-failure-monkey
interactSuccessSpawn: EffectHearts
interactSuccessSound:
path: /Audio/Animals/ferret_happy.ogg
interactFailureSound:
path: /Audio/Items/wirecutter.ogg
- type: Butcherable
butcheringType: Spike
spawned:
- id: FoodMeat
amount: 3
- type: MonkeyAccent
- type: Puller
needsHands: false
- type: CanHostGuardian
@@ -1138,6 +1140,27 @@
- type: HTN
rootTask:
task: SimpleHostileCompound
- type: IdExaminable
- type: Tag
tags:
- VimPilot
- DoorBumpOpener
- type: entity
name: monkey
id: MobMonkey
parent: MobBaseAncestor
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
components:
- type: NameIdentifier
group: Monkey
- type: Speech
speechSounds: Monkey
speechVerb: Monkey
- type: MonkeyAccent
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-primate
- type: AlwaysRevolutionaryConvertible
- type: GhostRole
prob: 0.05
makeSentient: true
@@ -1153,19 +1176,50 @@
Burn: 3
clumsySound:
path: /Audio/Animals/monkey_scream.ogg
- type: IdExaminable
- type: AlwaysRevolutionaryConvertible
- type: entity
name: monkey
id: MobMonkeySyndicateAgent
parent: MobBaseAncestor
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
suffix: syndicate
components:
- type: NameIdentifier
group: Monkey
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-primate
- type: Speech
speechSounds: Monkey
speechVerb: Monkey
- type: MonkeyAccent
- type: NpcFactionMember
factions:
- Syndicate
- type: GhostRole
prob: 0.05
makeSentient: true
name: ghost-role-information-monkey-name
description: ghost-role-information-monkey-description
- type: GhostTakeoverAvailable
- type: Loadout
prototypes: [SyndicateOperativeGearMonkey]
# make the player a traitor once its taken
- type: AutoTraitor
giveUplink: false
giveObjectives: false
- type: entity
name: kobold
id: MobKobold
parent: MobMonkey
parent: MobBaseAncestor
description: Cousins to the sentient race of lizard people, kobolds blend in with their natural habitat and are as nasty as monkeys; ready to pull out your hair and stab you to death.
components:
- type: NameIdentifier
group: Kobold
- type: LizardAccent
- type: Speech # I don't know how to get it to work and i want someone to make them speak like a lizard with normal accents (or optionally another language altogether)
- type: ReplacementAccent
accent: kobold
- type: Speech
speechSounds: Lizard
speechVerb: Reptilian
- type: Vocal
@@ -1173,10 +1227,20 @@
Male: UnisexReptilian
Female: UnisexReptilian
Unsexed: UnisexReptilian
- type: InteractionPopup
successChance: 0.9
interactSuccessString: petting-success-monkey
interactFailureString: petting-failure-monkey
interactSuccessSpawn: EffectHearts
interactSuccessSound:
path: /Audio/Animals/lizard_happy.ogg
interactFailureSound:
path: /Audio/Items/wirecutter.ogg
- type: MobThresholds
thresholds:
0: Alive
40: Dead
40: Critical
80: Dead
- type: MovementSpeedModifier
baseWalkSpeed: 3.5
baseSprintSpeed: 5
@@ -1239,6 +1303,19 @@
spawned:
- id: FoodMeat
amount: 2
- type: Clumsy
clumsyDamage:
types:
Blunt: 2
Piercing: 7
groups:
Burn: 3
clumsySound:
path: /Audio/Voice/Reptilian/reptilian_scream.ogg
- type: AlwaysRevolutionaryConvertible
- type: GhostTakeoverAvailable
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-kobold
- type: GhostRole
prob: 0.1
makeSentient: true
@@ -1791,108 +1868,6 @@
behaviors:
- !type:ExplodeBehavior
- type: entity
name: monkey
id: MobMonkeySyndicateAgent
parent: SimpleMobBase # doesn't parent off monkeys to be able to not have the clumsy component
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
suffix: syndicate
components:
- type: CombatMode
- type: NameIdentifier
group: Monkey
- type: SentienceTarget
flavorKind: station-event-random-sentience-flavor-primate
- type: Inventory
templateId: monkey
speciesId: monkey
- type: InventorySlots
- type: Cuffable
- type: RotationVisuals
defaultRotation: 90
horizontalRotation: 90
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.35
density: 80
mask:
- MobMask
layer:
- MobLayer
- type: Strippable
- type: UserInterface
interfaces:
- key: enum.StrippingUiKey.Key
type: StrippableBoundUserInterface
- type: Sprite
drawdepth: Mobs
layers:
- map: ["enum.DamageStateVisualLayers.Base"]
state: monkey
sprite: Mobs/Animals/monkey.rsi
- map: [ "jumpsuit" ]
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "outerClothing" ]
- map: [ "id" ]
- map: [ "mask" ]
- map: [ "head" ]
- map: [ "clownedon" ]
sprite: "Effects/creampie.rsi"
state: "creampie_human"
visible: false
- type: Hands
- type: GenericVisualizer
visuals:
enum.CreamPiedVisuals.Creamed:
clownedon: # Not 'creampied' bc I can already see Skyrat complaining about conflicts.
True: {visible: true}
False: {visible: false}
- type: Speech
speechSounds: Monkey
speechVerb: Monkey
- type: Body
prototype: Primate
requiredLegs: 1 # TODO: More than 1 leg
- type: CreamPied
- type: FireVisuals
sprite: Mobs/Effects/onfire.rsi
normalState: Monkey_burning
- type: Butcherable
butcheringType: Spike
spawned:
- id: FoodMeat
amount: 3
- type: MonkeyAccent
- type: Puller
- type: CanHostGuardian
- type: NpcFactionMember
factions:
- Syndicate
- type: GhostRole
prob: 0.05
makeSentient: true
name: ghost-role-information-monkey-name
description: ghost-role-information-monkey-description
- type: GhostTakeoverAvailable
- type: IdExaminable
- type: Loadout
prototypes: [SyndicateOperativeGearMonkey]
- type: Tag
tags:
- VimPilot
- DoorBumpOpener
# make the player a traitor once its taken
- type: AutoTraitor
giveUplink: false
giveObjectives: false
# I have included a snake_hiss.ogg sound file so if you want to use that be my guest
- type: entity
name: snake