better solar flare (#19189)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-08-20 00:39:35 +01:00
committed by GitHub
parent 4c4397544f
commit e65212ab90
3 changed files with 41 additions and 3 deletions

View File

@@ -1,5 +1,6 @@
using Content.Server.StationEvents.Events;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.StationEvents.Components;
@@ -22,6 +23,24 @@ public sealed class SolarFlareRuleComponent : Component
[DataField("affectedChannels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public readonly HashSet<string> AffectedChannels = new();
/// <summary>
/// List of extra channels that can be random disabled on top of the starting channels.
/// </summary>
/// <remarks>
/// Channels are not removed from this, so its possible to roll the same channel multiple times.
/// </remarks>
[DataField("extraChannels", customTypeSerializer: typeof(PrototypeIdListSerializer<RadioChannelPrototype>))]
public readonly List<String> ExtraChannels = new();
/// <summary>
/// Number of times to roll a channel from ExtraChannels.
/// </summary>
/// <remarks>
/// Channels are not removed from it, so its possible to roll the same channel multiple times.
/// </remarks>
[DataField("extraCount")]
public uint ExtraCount;
/// <summary>
/// Chance light bulb breaks per second during event
/// </summary>

View File

@@ -20,7 +20,18 @@ public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadioReceiveAttemptEvent>(OnRadioSendAttempt);
SubscribeLocalEvent<RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
}
protected override void Started(EntityUid uid, SolarFlareRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
for (var i = 0; i < comp.ExtraCount; i++)
{
var channel = RobustRandom.Pick(comp.ExtraChannels);
comp.AffectedChannels.Add(channel);
}
}
protected override void ActiveTick(EntityUid uid, SolarFlareRuleComponent component, GameRuleComponent gameRule, float frameTime)
@@ -46,7 +57,7 @@ public sealed class SolarFlareRule : StationEventSystem<SolarFlareRuleComponent>
}
}
private void OnRadioSendAttempt(ref RadioReceiveAttemptEvent args)
private void OnRadioReceiveAttempt(ref RadioReceiveAttemptEvent args)
{
var query = EntityQueryEnumerator<SolarFlareRuleComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var flare, out var gameRule))

View File

@@ -194,8 +194,8 @@
- type: RandomSentienceRule
- type: entity
id: SolarFlare
parent: BaseGameRule
id: SolarFlare
noSpawn: true
components:
- type: StationEvent
@@ -210,7 +210,15 @@
onlyJamHeadsets: true
affectedChannels:
- Common
extraChannels:
- Command
- Engineering
- Medical
- Science
- Security
- Service
- Supply
extraCount: 2
lightBreakChancePerSecond: 0.0003
doorToggleChancePerSecond: 0.001