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@@ -1,6 +1,7 @@
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using System.Numerics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Utility;
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using Content.Shared.CombatMode.Pacification;
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namespace Content.Client._White.Cult;
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@@ -23,7 +24,7 @@ public sealed class HellSystem : EntitySystem
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if (sprite.LayerMapTryGet(HellKey.Key, out _))
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return;
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var adj = sprite.Bounds.Height / 2 + 1.0f/32 * 6.0f;
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var adj = sprite.Bounds.Height / 2 + 1.0f / 32 * 6.0f;
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var layer = sprite.AddLayer(new SpriteSpecifier.Rsi(new ResPath(Rsi), "animated"));
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