Add guidebook for revolutionaries (#20957)
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@@ -50,6 +50,7 @@ guide-entry-antagonists = Antagonists
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guide-entry-nuclear-operatives = Nuclear Operatives
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guide-entry-traitors = Traitors
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guide-entry-zombies = Zombies
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guide-entry-revolutionaries = Revolutionaries
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guide-entry-minor-antagonists = Minor Antagonists
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guide-entry-space-ninja = Space Ninja
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@@ -6,6 +6,7 @@
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- Traitors
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- NuclearOperatives
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- Zombies
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- Revolutionaries
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- MinorAntagonists
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- SpaceNinja
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@@ -24,6 +25,11 @@
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name: guide-entry-zombies
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text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"
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- type: guideEntry
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id: Revolutionaries
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name: guide-entry-revolutionaries
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text: "/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml"
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- type: guideEntry
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id: MinorAntagonists
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name: guide-entry-minor-antagonists
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@@ -0,0 +1,54 @@
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<Document>
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# Revolutionaries
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- Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station.
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## Head Revolutionaries
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<Box>
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<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
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<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
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</Box>
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[color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing or exiling all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.
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## Conversion
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<Box>
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<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
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</Box>
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You can convert crew members by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.
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<Box>
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<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
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<GuideEntityEmbed Entity="ClothingEyesGlassesSecurity" Caption="Security Sunglasses"/>
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<GuideEntityEmbed Entity="ClothingHeadHatWelding" Caption="Welding Mask"/>
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</Box>
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However, things such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] offer flash protection and people wearing these will not be able to be converted.
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<Box>
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<GuideEntityEmbed Entity="MindShieldImplanter" Caption="MindShield Implanter"/>
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</Box>
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While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.
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## Revolutionary
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A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if they die you will lose.
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Keep in mind that you can't convert others as a regular revolutionary, only your boss can do that.
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## Objectives
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You must eliminate or exile all of the following Command staff on station in no particular order.
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- Captain
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- Head of Personnel
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- Chief Engineer
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- Research Director
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- Quartermaster
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- Head of Security
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- Chief Medical Officer
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Remember, your objective is to take over the station and not to destroy it so try to minimize damage where possible. Viva la revolución!
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</Document>
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