Add guidebook for revolutionaries (#20957)

This commit is contained in:
coolmankid12345
2023-10-13 13:36:41 -04:00
committed by GitHub
parent 2ff8e149fb
commit e972ce7984
3 changed files with 61 additions and 0 deletions

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@@ -50,6 +50,7 @@ guide-entry-antagonists = Antagonists
guide-entry-nuclear-operatives = Nuclear Operatives
guide-entry-traitors = Traitors
guide-entry-zombies = Zombies
guide-entry-revolutionaries = Revolutionaries
guide-entry-minor-antagonists = Minor Antagonists
guide-entry-space-ninja = Space Ninja

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@@ -6,6 +6,7 @@
- Traitors
- NuclearOperatives
- Zombies
- Revolutionaries
- MinorAntagonists
- SpaceNinja
@@ -24,6 +25,11 @@
name: guide-entry-zombies
text: "/ServerInfo/Guidebook/Antagonist/Zombies.xml"
- type: guideEntry
id: Revolutionaries
name: guide-entry-revolutionaries
text: "/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml"
- type: guideEntry
id: MinorAntagonists
name: guide-entry-minor-antagonists

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@@ -0,0 +1,54 @@
<Document>
# Revolutionaries
- Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station.
## Head Revolutionaries
<Box>
<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
</Box>
[color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing or exiling all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.
## Conversion
<Box>
<GuideEntityEmbed Entity="Flash" Caption="Flash"/>
</Box>
You can convert crew members by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.
<Box>
<GuideEntityEmbed Entity="ClothingEyesGlassesSunglasses" Caption="Sunglasses"/>
<GuideEntityEmbed Entity="ClothingEyesGlassesSecurity" Caption="Security Sunglasses"/>
<GuideEntityEmbed Entity="ClothingHeadHatWelding" Caption="Welding Mask"/>
</Box>
However, things such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] offer flash protection and people wearing these will not be able to be converted.
<Box>
<GuideEntityEmbed Entity="MindShieldImplanter" Caption="MindShield Implanter"/>
</Box>
While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.
## Revolutionary
A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if they die you will lose.
Keep in mind that you can't convert others as a regular revolutionary, only your boss can do that.
## Objectives
You must eliminate or exile all of the following Command staff on station in no particular order.
- Captain
- Head of Personnel
- Chief Engineer
- Research Director
- Quartermaster
- Head of Security
- Chief Medical Officer
Remember, your objective is to take over the station and not to destroy it so try to minimize damage where possible. Viva la revolución!
</Document>