Buffed crate resistance further and secure lockers (#5780)

This commit is contained in:
Peptide90
2021-12-14 00:44:59 +00:00
committed by GitHub
parent 4de2896f58
commit eaee505229
3 changed files with 23 additions and 13 deletions

View File

@@ -16,7 +16,8 @@
Slash: 0.5
Piercing: 0.7
Shock: 1.2
# Like metallic but very strong to resist most all basic tools and weapons.
- type: damageModifierSet
id: StrongMetallic
coefficients:
@@ -27,7 +28,9 @@
flatReductions:
Blunt: 16
Slash: 16
Piercing: 10
Piercing: 16
Shock: 10
Heat: 10
- type: damageModifierSet
id: Inflatable

View File

@@ -23,7 +23,7 @@
thresholds:
- trigger:
!type:DamageTrigger
damage: 300
damage: 150
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
@@ -35,3 +35,12 @@
SheetSteel1:
min: 1
max: 2
- type: entity
id: LockerBaseSecure
parent: LockerBase
abstract: true
components:
- type: Damageable
damageContainer: Inorganic
damageModifierSet: StrongMetallic

View File

@@ -32,7 +32,7 @@
# Command
- type: entity
id: LockerCaptain
parent: LockerBase
parent: LockerBaseSecure
name: captain's locker
components:
- type: Appearance
@@ -44,7 +44,7 @@
- type: entity
id: LockerHeadOfPersonnel
parent: LockerBase
parent: LockerBaseSecure
name: head of personnel's locker
components:
- type: Appearance
@@ -57,7 +57,7 @@
# CE
- type: entity
id: LockerChiefEngineer
parent: LockerBase
parent: LockerBaseSecure
name: chief engineer's locker
components:
- type: Appearance
@@ -191,7 +191,7 @@
# CMO
- type: entity
id: LockerChiefMedicalOfficer
parent: LockerBase
parent: LockerBaseSecure
name: chief medical officer's locker
components:
- type: Appearance
@@ -202,7 +202,6 @@
access: [ [ "Medical", "Command" ] ]
# Science
- type: entity
id: LockerResearchDirector
parent: LockerBase
@@ -230,7 +229,7 @@
# HoS
- type: entity
id: LockerHeadOfSecurity
parent: LockerBase
parent: LockerBaseSecure
name: head of security's locker
components:
- type: Appearance
@@ -243,7 +242,7 @@
# Warden
- type: entity
id: LockerWarden
parent: LockerBase
parent: LockerBaseSecure
name: warden's locker
components:
- type: Appearance
@@ -256,7 +255,7 @@
# Security Officer
- type: entity
id: LockerSecurity
parent: LockerBase
parent: LockerBaseSecure
name: security officer's locker
components:
- type: Appearance
@@ -277,11 +276,10 @@
access: [["Service"]] # TODO access [["Detective"]]
# Syndicate
- type: entity
id: LockerSyndicatePersonal
name: armory closet
parent: LockerBase
parent: LockerBaseSecure
description: It's a personal storage unit for operative gear.
components:
- type: Appearance