Buffed crate resistance further and secure lockers (#5780)
This commit is contained in:
@@ -16,7 +16,8 @@
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Slash: 0.5
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Slash: 0.5
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Piercing: 0.7
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Piercing: 0.7
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Shock: 1.2
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Shock: 1.2
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# Like metallic but very strong to resist most all basic tools and weapons.
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- type: damageModifierSet
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- type: damageModifierSet
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id: StrongMetallic
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id: StrongMetallic
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coefficients:
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coefficients:
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@@ -27,7 +28,9 @@
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flatReductions:
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flatReductions:
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Blunt: 16
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Blunt: 16
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Slash: 16
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Slash: 16
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Piercing: 10
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Piercing: 16
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Shock: 10
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Heat: 10
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- type: damageModifierSet
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- type: damageModifierSet
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id: Inflatable
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id: Inflatable
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@@ -23,7 +23,7 @@
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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!type:DamageTrigger
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!type:DamageTrigger
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damage: 300
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damage: 150
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behaviors:
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behaviors:
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- !type:DoActsBehavior
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- !type:DoActsBehavior
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acts: ["Destruction"]
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acts: ["Destruction"]
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@@ -35,3 +35,12 @@
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SheetSteel1:
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SheetSteel1:
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min: 1
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min: 1
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max: 2
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max: 2
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- type: entity
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id: LockerBaseSecure
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parent: LockerBase
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abstract: true
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components:
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: StrongMetallic
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@@ -32,7 +32,7 @@
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# Command
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# Command
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- type: entity
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- type: entity
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id: LockerCaptain
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id: LockerCaptain
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parent: LockerBase
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parent: LockerBaseSecure
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name: captain's locker
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name: captain's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -44,7 +44,7 @@
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- type: entity
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- type: entity
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id: LockerHeadOfPersonnel
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id: LockerHeadOfPersonnel
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parent: LockerBase
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parent: LockerBaseSecure
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name: head of personnel's locker
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name: head of personnel's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -57,7 +57,7 @@
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# CE
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# CE
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- type: entity
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- type: entity
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id: LockerChiefEngineer
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id: LockerChiefEngineer
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parent: LockerBase
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parent: LockerBaseSecure
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name: chief engineer's locker
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name: chief engineer's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -191,7 +191,7 @@
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# CMO
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# CMO
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- type: entity
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- type: entity
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id: LockerChiefMedicalOfficer
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id: LockerChiefMedicalOfficer
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parent: LockerBase
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parent: LockerBaseSecure
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name: chief medical officer's locker
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name: chief medical officer's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -202,7 +202,6 @@
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access: [ [ "Medical", "Command" ] ]
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access: [ [ "Medical", "Command" ] ]
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# Science
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# Science
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- type: entity
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- type: entity
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id: LockerResearchDirector
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id: LockerResearchDirector
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parent: LockerBase
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parent: LockerBase
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@@ -230,7 +229,7 @@
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# HoS
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# HoS
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- type: entity
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- type: entity
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id: LockerHeadOfSecurity
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id: LockerHeadOfSecurity
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parent: LockerBase
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parent: LockerBaseSecure
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name: head of security's locker
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name: head of security's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -243,7 +242,7 @@
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# Warden
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# Warden
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- type: entity
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- type: entity
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id: LockerWarden
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id: LockerWarden
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parent: LockerBase
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parent: LockerBaseSecure
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name: warden's locker
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name: warden's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -256,7 +255,7 @@
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# Security Officer
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# Security Officer
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- type: entity
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- type: entity
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id: LockerSecurity
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id: LockerSecurity
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parent: LockerBase
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parent: LockerBaseSecure
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name: security officer's locker
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name: security officer's locker
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components:
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components:
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- type: Appearance
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- type: Appearance
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@@ -277,11 +276,10 @@
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access: [["Service"]] # TODO access [["Detective"]]
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access: [["Service"]] # TODO access [["Detective"]]
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# Syndicate
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# Syndicate
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- type: entity
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- type: entity
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id: LockerSyndicatePersonal
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id: LockerSyndicatePersonal
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name: armory closet
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name: armory closet
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parent: LockerBase
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parent: LockerBaseSecure
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description: It's a personal storage unit for operative gear.
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description: It's a personal storage unit for operative gear.
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components:
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components:
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- type: Appearance
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- type: Appearance
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