stuff
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@@ -7,6 +7,7 @@ using Content.Server._White.GhostRecruitment;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared._White;
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using Content.Shared._White.GhostRecruitment;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -147,8 +148,9 @@ public sealed class ERTRecruitmentRule : StationEventSystem<ERTRecruitmentRuleCo
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private void OnRoundStart(RoundStartingEvent ev)
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{
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//if (_cfgManager.GetCVar(WhiteCVars.LoadErtMap))
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SpawnMap();
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// Disabled in dev - Resources/ConfigPresets/Build/development.toml
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if (_cfgManager.GetCVar(WhiteCVars.LoadErtMap))
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SpawnMap();
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}
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public void AcceptERT(EntityUid targetStation)
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@@ -23,8 +23,8 @@ public sealed class WhiteCVars
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* Bullet trails
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*/
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public static readonly CVarDef<bool> EnableLightsGlowing =
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CVarDef.Create("white.enable_lights_glowing", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<bool> EnableLightsGlowing =
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CVarDef.Create("white.enable_lights_glowing", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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/*
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* Offer Indicator
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@@ -207,9 +207,9 @@ public sealed class WhiteCVars
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public static readonly CVarDef<float> JukeboxVolume =
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CVarDef.Create("white.jukebox_volume", 0f, CVar.CLIENTONLY | CVar.ARCHIVE);
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/*
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* Chat
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*/
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/*
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* Chat
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*/
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public static readonly CVarDef<string> SeparatedChatSize =
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CVarDef.Create("white.chat_size_separated", "0.6;0", CVar.CLIENTONLY | CVar.ARCHIVE);
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@@ -231,9 +231,9 @@ public sealed class WhiteCVars
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CVarDef.Create("white.admin.deadChatAdmin", false, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
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/*
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* End of round stats
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*/
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/*
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* End of round stats
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*/
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/// <summary>
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/// The amount of blood lost required to trigger the BloodLost end of round stat.
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@@ -313,7 +313,7 @@ public sealed class WhiteCVars
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/// <summary>
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/// Should load a ERT map?
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/// </summary>
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public static readonly CVarDef<bool> LoadErtMap = CVarDef.Create("white.ert_load", false, CVar.SERVERONLY);
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public static readonly CVarDef<bool> LoadErtMap = CVarDef.Create("white.ert_load", true, CVar.SERVERONLY);
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public static readonly CVarDef<bool> LogChatActions =
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CVarDef.Create("white.log_to_chat", true, CVar.CLIENT | CVar.ARCHIVE | CVar.REPLICATED);
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@@ -345,11 +345,11 @@ public sealed class WhiteCVars
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*/
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// Applies Projectile and Melee damage.
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public static readonly CVarDef<float> DamageModifier =
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public static readonly CVarDef<float> DamageModifier =
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CVarDef.Create("damage.modifier", 1.0f, CVar.REPLICATED);
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// Applies ALL damage, EVEN walls and etc.
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public static readonly CVarDef<float> DamageGetModifier =
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public static readonly CVarDef<float> DamageGetModifier =
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CVarDef.Create("damage.get_modifier", 1.0f, CVar.REPLICATED);
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public static readonly CVarDef<bool> AutoKickVpnUsers =
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