Always show ahelp relay message when the relay is enabled (#14931)

This commit is contained in:
DrSmugleaf
2023-03-28 14:27:21 -07:00
committed by GitHub
parent f9a347be21
commit ed45440256
6 changed files with 76 additions and 20 deletions

View File

@@ -1,7 +1,9 @@
<BoxContainer
xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Orientation="Vertical"
HorizontalExpand="true">
HorizontalExpand="True">
<OutputPanel Name="TextOutput" VerticalExpand="true" />
<HistoryLineEdit Name="SenderLineEdit" />
<RichTextLabel Name="RelayedToDiscordLabel" Access="Public" Visible="False" />
</BoxContainer>

View File

@@ -3,7 +3,6 @@ using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
using Content.Client.Administration.UI.CustomControls;
namespace Content.Client.Administration.UI.Bwoink
{
@@ -18,6 +17,13 @@ namespace Content.Client.Administration.UI.Bwoink
public BwoinkPanel(Action<string> messageSender)
{
RobustXamlLoader.Load(this);
var msg = new FormattedMessage();
msg.PushColor(Color.LightGray);
msg.AddText(Loc.GetString("bwoink-system-messages-being-relayed-to-discord"));
msg.Pop();
RelayedToDiscordLabel.SetMessage(msg);
_messageSender = messageSender;
OnVisibilityChanged += c =>

View File

@@ -29,9 +29,18 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? AhelpButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AHelpButton;
public IAHelpUIHandler? UIHelper;
private bool _discordRelayActive;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SharedBwoinkSystem.BwoinkDiscordRelayUpdated>(DiscordRelayUpdated);
}
public void OnStateEntered(GameplayState state)
{
@@ -71,7 +80,6 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
EnsureUIHelper();
}
private void AHelpButtonPressed(BaseButton.ButtonEventArgs obj)
{
EnsureUIHelper();
@@ -129,6 +137,12 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
UIHelper!.Receive(message);
}
private void DiscordRelayUpdated(SharedBwoinkSystem.BwoinkDiscordRelayUpdated args, EntitySessionEventArgs session)
{
_discordRelayActive = args.DiscordRelayEnabled;
UIHelper?.DiscordRelayChanged(_discordRelayActive);
}
public void EnsureUIHelper()
{
var isAdmin = _adminManager.HasFlag(AdminFlags.Adminhelp);
@@ -139,6 +153,7 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
UIHelper?.Dispose();
var ownerUserId = _playerManager.LocalPlayer!.UserId;
UIHelper = isAdmin ? new AdminAHelpUIHandler(ownerUserId) : new UserAHelpUIHandler(ownerUserId);
UIHelper.DiscordRelayChanged(_discordRelayActive);
UIHelper.SendMessageAction = (userId, textMessage) => _bwoinkSystem?.Send(userId, textMessage);
UIHelper.OnClose += () => { SetAHelpPressed(false); };
@@ -161,14 +176,15 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
EnsureUIHelper();
if (UIHelper!.IsOpen)
return;
UIHelper!.Open(localPlayer.UserId);
UIHelper!.Open(localPlayer.UserId, _discordRelayActive);
}
public void Open(NetUserId userId)
{
EnsureUIHelper();
if (!UIHelper!.IsAdmin)
return;
UIHelper?.Open(userId);
UIHelper?.Open(userId, _discordRelayActive);
}
public void ToggleWindow()
@@ -177,7 +193,6 @@ public sealed class AHelpUIController: UIController, IOnStateChanged<GameplaySta
UIHelper?.ToggleWindow();
}
public void PopOut()
{
EnsureUIHelper();
@@ -223,8 +238,9 @@ public interface IAHelpUIHandler : IDisposable
public bool IsOpen { get; }
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message);
public void Close();
public void Open(NetUserId netUserId);
public void Open(NetUserId netUserId, bool relayActive);
public void ToggleWindow();
public void DiscordRelayChanged(bool active);
public event Action OnClose;
public event Action OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
@@ -298,11 +314,15 @@ public sealed class AdminAHelpUIHandler : IAHelpUIHandler
OpenWindow();
}
public void DiscordRelayChanged(bool active)
{
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public void Open(NetUserId channelId)
public void Open(NetUserId channelId, bool relayActive)
{
SelectChannel(channelId);
OpenWindow();
@@ -381,11 +401,12 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
public bool IsOpen => _window is { Disposed: false, IsOpen: true };
private DefaultWindow? _window;
private BwoinkPanel? _chatPanel;
private bool _discordRelayActive;
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
{
DebugTools.Assert(message.UserId == _ownerId);
EnsureInit();
EnsureInit(_discordRelayActive);
_chatPanel!.ReceiveLine(message);
_window!.OpenCentered();
}
@@ -397,7 +418,7 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
public void ToggleWindow()
{
EnsureInit();
EnsureInit(_discordRelayActive);
if (_window!.IsOpen)
{
_window.Close();
@@ -413,27 +434,38 @@ public sealed class UserAHelpUIHandler : IAHelpUIHandler
{
}
public void DiscordRelayChanged(bool active)
{
_discordRelayActive = active;
if (_chatPanel != null)
{
_chatPanel.RelayedToDiscordLabel.Visible = active;
}
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public void Open(NetUserId channelId)
public void Open(NetUserId channelId, bool relayActive)
{
EnsureInit();
EnsureInit(relayActive);
_window!.OpenCentered();
}
private void EnsureInit()
private void EnsureInit(bool relayActive)
{
if (_window is { Disposed: false })
return;
_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text));
_chatPanel.RelayedToDiscordLabel.Visible = relayActive;
_window = new DefaultWindow()
{
TitleClass="windowTitleAlert",
HeaderClass="windowHeaderAlert",
Title=Loc.GetString("bwoink-user-title"),
SetSize=(400, 200),
MinSize=(500, 200),
};
_window.OnClose += () => { OnClose?.Invoke(); };
_window.OnOpen += () => { OnOpen?.Invoke(); };

View File

@@ -109,6 +109,8 @@ namespace Content.Server.Administration.Systems
{
_webhookUrl = url;
RaiseNetworkEvent(new BwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url)));
if (url == string.Empty)
return;
@@ -395,13 +397,11 @@ namespace Content.Server.Administration.Systems
_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, admins.Count == 0));
}
if (admins.Count != 0)
if (admins.Count != 0 || sendsWebhook)
return;
// No admin online, let the player know
var systemText = sendsWebhook ?
Loc.GetString("bwoink-system-starmute-message-no-other-users-webhook") :
Loc.GetString("bwoink-system-starmute-message-no-other-users");
var systemText = Loc.GetString("bwoink-system-starmute-message-no-other-users");
var starMuteMsg = new BwoinkTextMessage(message.UserId, SystemUserId, systemText);
RaiseNetworkEvent(starMuteMsg, senderSession.ConnectedClient);
}

View File

@@ -29,7 +29,9 @@ namespace Content.Shared.Administration
public sealed class BwoinkTextMessage : EntityEventArgs
{
public DateTime SentAt { get; }
public NetUserId UserId { get; }
// This is ignored from the client.
// It's checked by the client when receiving a message from the server for bwoink noises.
// This could be a boolean "Incoming", but that would require making a second instance.
@@ -44,5 +46,20 @@ namespace Content.Shared.Administration
Text = text;
}
}
/// <summary>
/// Sent by the server to notify all clients when the webhook url is sent.
/// The webhook url itself is not and should not be sent.
/// </summary>
[Serializable, NetSerializable]
public sealed class BwoinkDiscordRelayUpdated : EntityEventArgs
{
public bool DiscordRelayEnabled { get; }
public BwoinkDiscordRelayUpdated(bool enabled)
{
DiscordRelayEnabled = enabled;
}
}
}
}

View File

@@ -2,5 +2,4 @@ bwoink-user-title = Admin Message
bwoink-system-starmute-message-no-other-users = *System: Nobody is available to receive your message. Try pinging Game Admins on Discord.
bwoink-system-starmute-message-no-other-users-webhook = *System: Your message has been relayed to the admins via discord.
bwoink-system-messages-being-relayed-to-discord = Your messages are being relayed to the admins via Discord.