Nerf stims V2 (#227)
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@@ -4,6 +4,7 @@ using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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namespace Content.Server.Holosign;
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@@ -59,7 +60,7 @@ public sealed class HolosignSystem : EntitySystem
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return;
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}
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if (args.Handled || !args.CanReach)
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if (args.Handled || !args.CanReach || HasComp<StorageComponent>(args.Target))
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return;
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if (component.Signs.Count >= component.Uses) // wd edit
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99
Content.Shared/_White/Chemistry/NarcoticEffect.cs
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99
Content.Shared/_White/Chemistry/NarcoticEffect.cs
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@@ -0,0 +1,99 @@
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using System.Threading;
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using Content.Shared._White.Mood;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Drunk;
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using Content.Shared.Standing;
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using Content.Shared.StatusEffect;
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using Robust.Shared.Random;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Shared._White.Chemistry;
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public sealed class NarcoticEffect : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NarcoticEffectComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NarcoticEffectComponent, ComponentRemove>(OnRemove);
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}
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private void OnInit(EntityUid uid, NarcoticEffectComponent component, ComponentInit args)
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{
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int index = _robustRandom.Next(0, Enum.GetNames(typeof(NarcoticEffects)).Length);
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Effects(uid, component, index);
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}
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private void OnRemove(EntityUid uid, NarcoticEffectComponent component, ComponentRemove args)
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{
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if (TryComp<MovespeedModifierMetabolismComponent>(uid, out var movespeedModifierComponent))
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{
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if (movespeedModifierComponent.ModifierTimer != TimeSpan.Zero)
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Timer.Spawn(movespeedModifierComponent.ModifierTimer, () => component.CancelTokenSource.Cancel());
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return;
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}
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component.CancelTokenSource.Cancel();
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}
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private void Effects(EntityUid uid, NarcoticEffectComponent component, int index)
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{
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if(!TryComp<StandingStateComponent>(uid, out var standingComp))
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return;
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RaiseLocalEvent(uid, new MoodEffectEvent("Stimulator"));
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CancellationToken token = component.CancelTokenSource.Token;
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TryComp<StatusEffectsComponent>(uid, out var statusEffectsComp);
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int timer = component.TimerInterval[_robustRandom.Next(0, component.TimerInterval.Count)];
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int slur = component.SlurTime[_robustRandom.Next(0, component.SlurTime.Count)];
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switch (Enum.GetValues(typeof(NarcoticEffects)).GetValue(index))
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{
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case NarcoticEffects.TremorAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.Shake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.StunAndShake when _statusEffectsSystem.HasStatusEffect(uid, "Drunk", statusEffectsComp):
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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_statusEffectsSystem.TryAddTime(uid, "Drunk", TimeSpan.FromSeconds(slur), statusEffectsComp);
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break;
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case NarcoticEffects.Stun:
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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break;
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case NarcoticEffects.TremorAndShake:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case NarcoticEffects.Tremor:
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Timer.SpawnRepeating(timer, () => _stamina.TakeStaminaDamage(uid, 15F), token);
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break;
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case NarcoticEffects.Shake:
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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case NarcoticEffects.StunAndShake:
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Timer.SpawnRepeating(timer, () => _standingStateSystem.TryLieDown(uid, standingComp), token);
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_statusEffectsSystem.TryAddStatusEffect<DrunkComponent>(uid, "Drunk", TimeSpan.FromSeconds(slur), true, statusEffectsComp);
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break;
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}
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}
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}
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30
Content.Shared/_White/Chemistry/NarcoticEffectComponent.cs
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30
Content.Shared/_White/Chemistry/NarcoticEffectComponent.cs
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@@ -0,0 +1,30 @@
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using System.Threading;
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using Robust.Shared.Serialization;
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namespace Content.Shared._White.Chemistry;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed partial class NarcoticEffectComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public CancellationTokenSource CancelTokenSource = new();
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> TimerInterval = new() { 3000, 6000, 3800, 7000, 5000 };
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[ViewVariables(VVAccess.ReadOnly), DataField]
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public List<int> SlurTime = new() { 35, 60, 80, 90, 45 };
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}
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[Serializable, NetSerializable]
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public enum NarcoticEffects
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{
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Stun,
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Tremor,
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Shake,
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TremorAndShake,
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StunAndShake
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}
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@@ -32,8 +32,8 @@
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key: Stutter
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component: StutteringAccent
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- !type:GenericStatusEffect
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key: BlurryVision
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component: BlurryVision
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key: NarcoticEffect
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component: NarcoticEffect
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- !type:Jitter
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- !type:GenericStatusEffect
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key: Stun
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@@ -76,8 +76,8 @@
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Asphyxiation: 2
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- !type:Jitter
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- !type:GenericStatusEffect
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key: BlurryVision
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component: BlurryVision
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key: NarcoticEffect
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component: NarcoticEffect
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- !type:GenericStatusEffect
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key: Stun
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time: 1
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@@ -50,3 +50,10 @@
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desc: "Знаю правду, славим великого!"
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moodChange: enum.MoodChangeLevel.Big
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positiveEffect: true
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- type: moodEffect
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id: Stimulator
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desc: "Я ЧУВСТВУЮ ЭТО, В МОЕЙ КРОВИ НАХОДИТСЯ ЧТО-ТО НЕОБЫЧНОЕ!!"
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moodChange: enum.MoodChangeLevel.Medium
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positiveEffect: true
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timeout: 2
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@@ -64,6 +64,10 @@
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id: BlurryVision
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alwaysAllowed: true
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- type: statusEffect
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id: NarcoticEffect
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alwaysAllowed: true
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#WD EDIT
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- type: statusEffect
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id: Incorporeal
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