Ash Walker`s spear and uniform (#20292)
* bones, gladiators, milk, spear and tears * :trollface: my copy/paste python script did the funny * forgor * fixed * mat.yml fixed * bones * bone armor * gladiator uniform now in clothesmate like ss13 * bone armor craft * pieces * i was dumb in the past, now im dumb too * that was dumb... * fixing stuff * i hate git * Revert "i hate git" This reverts commit 17ef4e5a07a3ebad7d4f487f15721d1df16d757f. * Revert "fixing stuff" This reverts commit 4fc5d6b2dc1fc6ebb3945bdf5663b8e432ca7aa3. * this will work? * i fucking merged it
@@ -22,6 +22,7 @@ materials-uranium = uranium
|
||||
materials-bananium = bananium
|
||||
materials-meat = meat
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||||
materials-web = silk
|
||||
materials-bones = bone
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||||
|
||||
# Material Reclaimer
|
||||
material-reclaimer-upgrade-process-rate = process rate
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||||
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||||
@@ -41,6 +41,8 @@
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||||
ClothingUniformJumpsuitKimono: 1
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||||
ClothingHeadHatCasa: 1
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||||
ClothingHeadHatHairflower: 1
|
||||
ClothingHeadHatGladiator: 1
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||||
ClothingUniformJumpsuitGladiator: 1
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||||
emaggedInventory:
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||||
ClothingShoesBling: 1
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||||
ClothingOuterDogi: 1
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||||
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||||
@@ -777,3 +777,14 @@
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- ClothMade
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||||
- WhitelistChameleon
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||||
- HamsterWearable
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||||
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||||
- type: entity
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||||
parent: ClothingHeadBase
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id: ClothingHeadHatGladiator
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name: Gladiator helmet
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description: Protects the head from harsh ash winds and toy spears.
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components:
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||||
- type: Sprite
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||||
sprite: Clothing/Head/Hats/gladiator.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Head/Hats/gladiator.rsi
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||||
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||||
@@ -336,3 +336,18 @@
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sprite: Clothing/Head/Helmets/ert_janitor.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Head/Helmets/ert_janitor.rsi
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||||
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||||
#Bone Helmet
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||||
- type: entity
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||||
parent: ClothingHeadHelmetBasic
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||||
id: ClothingHeadHelmetBone
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||||
name: bone helmet
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||||
description: Cool-looking helmet made of skull of your enemies.
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||||
components:
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||||
- type: Sprite
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||||
sprite: Clothing/Head/Helmets/bone_helmet.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Head/Helmets/bone_helmet.rsi
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||||
- type: Construction
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||||
graph: BoneHelmet
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||||
node: helmet
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||||
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||||
@@ -255,3 +255,28 @@
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||||
- type: ExplosionResistance
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||||
damageCoefficient: 0.5
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- type: GroupExamine
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||||
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||||
- type: entity
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||||
parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorBone
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||||
name: bone armor
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||||
description: Sits on you like a second skin.
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||||
components:
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||||
- type: Sprite
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||||
sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/OuterClothing/Armor/bone_armor.rsi
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||||
- type: Armor
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||||
modifiers:
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||||
coefficients:
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||||
Blunt: 0.6
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||||
Slash: 0.8
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||||
Piercing: 0.4
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||||
- type: ClothingSpeedModifier
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||||
walkModifier: 0.8
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||||
- type: ExplosionResistance
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||||
damageCoefficient: 0.4
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||||
- type: GroupExamine
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||||
- type: Construction
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||||
graph: BoneArmor
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||||
node: armor
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||||
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||||
@@ -1312,3 +1312,14 @@
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||||
sprite: Clothing/Uniforms/Jumpsuit/loungewear.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/Uniforms/Jumpsuit/loungewear.rsi
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||||
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||||
- type: entity
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||||
parent: ClothingUniformBase
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||||
id: ClothingUniformJumpsuitGladiator
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||||
name: gladiator uniform
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||||
description: Made for true gladiators (or Ash Walkers).
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||||
components:
|
||||
- type: Sprite
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||||
sprite: Clothing/Uniforms/Jumpsuit/gladiator.rsi
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||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/gladiator.rsi
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||||
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||||
@@ -534,3 +534,44 @@
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||||
count: 1
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||||
- type: Item
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||||
size: 1
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||||
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||||
- type: entity
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||||
parent: MaterialBase
|
||||
id: MaterialBones
|
||||
name: bones
|
||||
suffix: Full
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||||
components:
|
||||
- type: Stack
|
||||
stackType: Bones
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||||
baseLayer: base
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||||
layerStates:
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||||
- bones
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||||
- bones_2
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||||
- bones_3
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||||
- type: Sprite
|
||||
state: cotton_3
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||||
layers:
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||||
- state: cotton_3
|
||||
map: ["base"]
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||||
- type: Appearance
|
||||
- type: Item
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||||
size: 30
|
||||
- type: Food
|
||||
- type: BadFood
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||||
- type: SolutionContainerManager
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||||
solutions:
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||||
food:
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||||
maxVol: 5
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||||
reagents:
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||||
- ReagentId: Vitamin
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||||
Quantity: 3
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||||
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||||
- type: entity
|
||||
parent: MaterialBones
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||||
id: MaterialBones1
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||||
suffix: 1
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||||
components:
|
||||
- type: Stack
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||||
count: 1
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||||
- type: Item
|
||||
size: 1
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||||
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||||
@@ -166,3 +166,14 @@
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||||
Radiation: 9
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||||
- type: Construction
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||||
graph: SpearUranium
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||||
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||||
- type: entity
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||||
name: bone spear
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||||
parent: Spear
|
||||
id: SpearBone
|
||||
description: A spear made of bones.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Melee/bone_spear.rsi
|
||||
- type: Construction
|
||||
graph: SpearBone
|
||||
|
||||
@@ -91,3 +91,11 @@
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||||
icon: { sprite: Objects/Materials/silk.rsi, state: icon }
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||||
color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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||||
price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
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||||
- type: material
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||||
id: Bones
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||||
name: materials-bones
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||||
unit: materials-unit-piece
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||||
icon: { sprite: Objects/Materials/materials.rsi, state: bones }
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||||
color: "#896f5e"
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price: 0
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||||
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||||
@@ -0,0 +1,27 @@
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||||
- type: constructionGraph
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||||
id: BoneArmor
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||||
start: start
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||||
graph:
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||||
- node: start
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||||
edges:
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||||
- to: armor
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||||
steps:
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||||
- material: Bones
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||||
amount: 6
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doAfter: 2
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||||
- node: armor
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||||
entity: ClothingOuterArmorBone
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||||
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||||
- type: constructionGraph
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||||
id: BoneHelmet
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start: start
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||||
graph:
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||||
- node: start
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||||
edges:
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||||
- to: helmet
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||||
steps:
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||||
- material: Bones
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||||
amount: 4
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||||
doAfter: 1
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||||
- node: helmet
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||||
entity: ClothingHeadHelmetBone
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||||
@@ -89,3 +89,20 @@
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doAfter: 1
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- node: spear
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entity: SpearUranium
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||||
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||||
- type: constructionGraph
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||||
id: SpearBone
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start: start
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graph:
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||||
- node: start
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||||
edges:
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||||
- to: spear
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||||
steps:
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||||
- material: Bones
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||||
amount: 4
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||||
doAfter: 2
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||||
- material: WebSilk
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||||
amount: 1
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||||
doAfter: 1
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||||
- node: spear
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||||
entity: SpearBone
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||||
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||||
@@ -8,3 +8,25 @@
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description: A modified hardsuit fit for a clown.
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||||
icon: { sprite: Clothing/OuterClothing/Hardsuits/clown.rsi, state: icon }
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||||
objectType: Item
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||||
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||||
- type: construction
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||||
name: bone armor
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||||
id: BoneArmor
|
||||
graph: BoneArmor
|
||||
startNode: start
|
||||
targetNode: armor
|
||||
category: construction-category-clothing
|
||||
description: Armor made of bones.
|
||||
icon: { sprite: Clothing/OuterClothing/Armor/bone_armor.rsi, state: icon }
|
||||
objectType: Item
|
||||
|
||||
- type: construction
|
||||
name: bone helmet
|
||||
id: BoneHelmet
|
||||
graph: BoneHelmet
|
||||
startNode: start
|
||||
targetNode: helmet
|
||||
category: construction-category-clothing
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||||
description: Helmet made of bones.
|
||||
icon: { sprite: Clothing/Head/Helmets/bone_helmet.rsi, state: icon }
|
||||
objectType: Item
|
||||
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||||
@@ -140,3 +140,14 @@
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description: A shoddily constructed bow made out of wood and cloth. It's not much, but it's gotten the job done for millennia.
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||||
icon: { sprite: Objects/Weapons/Guns/Bow/bow.rsi, state: unwielded }
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||||
objectType: Item
|
||||
|
||||
- type: construction
|
||||
name: bone spear
|
||||
id: SpearBone
|
||||
graph: SpearBone
|
||||
startNode: start
|
||||
targetNode: spear
|
||||
category: construction-category-weapons
|
||||
description: Bones and silk combined together.
|
||||
icon: { sprite: Objects/Weapons/Melee/bone_spear.rsi, state: spear }
|
||||
objectType: Item
|
||||
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||||
@@ -77,3 +77,11 @@
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||||
spawn: MaterialWebSilk1
|
||||
maxCount: 50
|
||||
itemSize: 1
|
||||
|
||||
- type: stack
|
||||
id: Bones
|
||||
name: bones
|
||||
icon: { sprite: /Textures/Objects/Materials/materials.rsi, state: bones}
|
||||
spawn: MaterialBones1
|
||||
maxCount: 30
|
||||
itemSize: 1
|
||||
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
BIN
Resources/Textures/Clothing/Head/Hats/gladiator.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 456 B |
|
After Width: | Height: | Size: 658 B |
|
After Width: | Height: | Size: 644 B |
@@ -0,0 +1,26 @@
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||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"direction": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 593 B |
|
After Width: | Height: | Size: 607 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"direction": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 1004 B |
|
After Width: | Height: | Size: 628 B |
|
After Width: | Height: | Size: 635 B |
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 955 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/pull/46166/commits/b4b1dde442978f9d85d534437a32e5f2fbc3e89e",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-INNERCLOTHING",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Objects/Materials/materials.rsi/bones.png
Normal file
|
After Width: | Height: | Size: 346 B |
BIN
Resources/Textures/Objects/Materials/materials.rsi/bones_2.png
Normal file
|
After Width: | Height: | Size: 471 B |
BIN
Resources/Textures/Objects/Materials/materials.rsi/bones_3.png
Normal file
|
After Width: | Height: | Size: 588 B |
@@ -141,6 +141,15 @@
|
||||
{
|
||||
"name": "wood-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "bones"
|
||||
},
|
||||
{
|
||||
"name": "bones_2"
|
||||
},
|
||||
{
|
||||
"name": "bones_3"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
After Width: | Height: | Size: 593 B |
|
After Width: | Height: | Size: 275 B |
|
After Width: | Height: | Size: 268 B |
@@ -0,0 +1,34 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/e1142f20f5e4661cb6845cfcf2dd69f864d67432",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "spear"
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "wielded-inhand-right",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-BACKPACK",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 187 B |
|
After Width: | Height: | Size: 571 B |
|
After Width: | Height: | Size: 682 B |