- fix: engine update fix
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@@ -38,7 +38,7 @@ public sealed class EntityJobInfoOverlay : Overlay
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const float scale = 1f;
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var scaleMatrix = Matrix3.CreateScale(new Vector2(scale, scale));
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var rotationMatrix = Matrix3.CreateRotation(-rotation);
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var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
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foreach (var hum in _entManager.EntityQuery<HumanoidAppearanceComponent>(true))
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{
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@@ -51,8 +51,8 @@ public sealed class EntityJobInfoOverlay : Overlay
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var worldPosition = _transform.GetWorldPosition(xform);
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var worldMatrix = Matrix3.CreateTranslation(worldPosition);
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Matrix3.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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Matrix3.Multiply(rotationMatrix, scaledWorld, out var matty);
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ContentMathHelper.Multiply(scaleMatrix, worldMatrix, out var scaledWorld);
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ContentMathHelper.Multiply(rotationMatrix, scaledWorld, out var matty);
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handle.SetTransform(matty);
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