Magic and gamerule tweaks (#363)

* - tweak: Wiz hardsuit tweaks.

* - tweak: Gamemode tweaks.

* - add: Mindswap spell.

* - add: Transfer wizard component on mindswap.

* - add: Wizard is blight immune.
This commit is contained in:
Aviu00
2024-06-18 14:55:21 +00:00
committed by GitHub
parent 99629a2ba3
commit f25ad286b9
23 changed files with 238 additions and 37 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Damage.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Power.Components;
@@ -12,6 +13,7 @@ using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
using Content.Shared.Throwing;
using Content.Shared.Timing;
using Content.Shared.Toggleable;
using Content.Shared.Verbs;
@@ -35,6 +37,8 @@ public sealed partial class EnergyDomeSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrownEvent>(OnThrow);
//Generator events
SubscribeLocalEvent<EnergyDomeGeneratorComponent, MapInitEvent>(OnInit);
@@ -62,6 +66,14 @@ public sealed partial class EnergyDomeSystem : EntitySystem
SubscribeLocalEvent<EnergyDomeComponent, DamageChangedEvent>(OnDomeDamaged);
}
private void OnThrow(Entity<DamageOtherOnHitComponent> ent, ref ThrownEvent args)
{
if (args.User == null)
return;
RaiseLocalEvent(args.User.Value, new EnergyDomeClothesTurnOffEvent());
}
private void OnClothesTurnOff(Entity<EnergyDomeGeneratorComponent> ent,
ref InventoryRelayedEvent<EnergyDomeClothesTurnOffEvent> args)
{

View File

@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
/// </summary>
[DataField]
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
/// <summary>
/// Text for shuttle call if RoundEndBehavior is ShuttleCall.

View File

@@ -36,13 +36,13 @@ public sealed partial class ZombieRuleComponent : Component
/// The minimum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(10);
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(3);
/// <summary>
/// The maximum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(15);
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(6);
/// <summary>
/// The sound that plays when someone becomes an initial infected.

View File

@@ -45,6 +45,7 @@ using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using System.Linq;
using Content.Server.StationEvents.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Mind;
@@ -683,9 +684,14 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
: WinCondition.AllNukiesDead);
SetWinType(uid, WinType.CrewMajor, nukeops, false);
_roundEndSystem.DoRoundEndBehavior(
nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
// WD EDIT, check for all at once gamemode
if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
{
_roundEndSystem.DoRoundEndBehavior(
nukeops.RoundEndBehavior, nukeops.EvacShuttleTime, nukeops.RoundEndTextSender,
nukeops.RoundEndTextShuttleCall, nukeops.RoundEndTextAnnouncement);
}
// prevent it called multiple times
nukeops.RoundEndBehavior = RoundEndBehavior.Nothing;

View File

@@ -107,10 +107,8 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
if (CheckCommandLose())
{
// WD EDIT START
// Basically check for all in once gamemode
if (_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEnd.DoRoundEndBehavior(RoundEndBehavior.ShuttleCall, component.ShuttleCallTime);
else
// Check for all at once gamemode
if (!_gameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEnd.EndRound();
// WD EDIT END
@@ -429,4 +427,4 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
EnsureComp<RevolutionaryComponent>(transferTo);
RemComp<RevolutionaryComponent>(transferFrom);
}
}
}

View File

@@ -14,6 +14,7 @@ using Content.Shared.Item;
using Content.Shared.Bed.Sleep;
using System.Linq;
using System.Numerics;
using Content.Server._White.Wizard;
using Content.Server.Bible.Components;
using Content.Server.Maps;
using Content.Server.Revenant.Components;
@@ -335,10 +336,12 @@ public sealed partial class RevenantSystem
// WD START
var cultistQuery = GetEntityQuery<CultistComponent>();
var wizardQuery = GetEntityQuery<WizardComponent>();
var humanoidQuery = GetEntityQuery<HumanoidAppearanceComponent>();
foreach (var e in _lookup.GetEntitiesInRange(uid, component.BlightRadius))
{
if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e))
if (!humanoidQuery.HasComponent(e) || !_mobState.IsAlive(e) || cultistQuery.HasComponent(e) ||
wizardQuery.HasComponent(e))
continue;
var blight = EnsureComp<BlightComponent>(e);

View File

@@ -53,7 +53,7 @@ namespace Content.Server.RoundEnd
/// <summary>
/// Countdown to use where there is no station alert countdown to be found.
/// </summary>
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(5);
private CancellationTokenSource? _countdownTokenSource;
private CancellationTokenSource? _cooldownTokenSource;

View File

@@ -311,7 +311,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
cult.WinCondition = CultWinCondition.Failure;
// Check for all in once gamemode
// Check for all at once gamemode
if (!GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
_roundEndSystem.EndRound();
}

View File

@@ -13,14 +13,18 @@ using Content.Server.Emp;
using Content.Server.EUI;
using Content.Server.Lightning;
using Content.Server.Magic;
using Content.Server.Mind;
using Content.Server.Singularity.EntitySystems;
using Content.Server.Standing;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared._White.BetrayalDagger;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Events;
using Content.Shared._White.Wizard;
using Content.Shared._White.Wizard.Magic;
using Content.Shared.Actions;
using Content.Shared.Borer;
using Content.Shared.Changeling;
using Content.Shared.Cluwne;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Hands.Components;
@@ -35,6 +39,7 @@ using Content.Shared.Maps;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Revolutionary.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Robust.Shared.Audio.Systems;
@@ -71,6 +76,8 @@ public sealed class WizardSpellsSystem : EntitySystem
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly TelefragSystem _telefrag = default!;
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
#endregion
@@ -78,6 +85,7 @@ public sealed class WizardSpellsSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<MindswapSpellEvent>(OnMindswapSpell);
SubscribeLocalEvent<TeleportSpellEvent>(OnTeleportSpell);
SubscribeLocalEvent<InstantRecallSpellEvent>(OnInstantRecallSpell);
SubscribeLocalEvent<MimeTouchSpellEvent>(OnMimeTouchSpell);
@@ -95,6 +103,73 @@ public sealed class WizardSpellsSystem : EntitySystem
SubscribeLocalEvent<MagicComponent, BeforeCastSpellEvent>(OnBeforeCastSpell);
}
#region Mindswap
private void OnMindswapSpell(MindswapSpellEvent msg)
{
if (!CanCast(msg))
return;
var target = msg.Target;
var uid = msg.Performer;
if (HasComp<ChangelingComponent>(target) || HasComp<RevolutionaryComponent>(target) ||
HasComp<CultistComponent>(target))
{
_popupSystem.PopupEntity("Не работает на культистов, генокрадов и революционеров.", uid, uid,
PopupType.MediumCaution);
return;
}
if (TryComp(target, out InfestedBorerComponent? borer) && borer.ControllingBrain)
{
_popupSystem.PopupEntity("Им уже кто-то управляет.", uid, uid, PopupType.MediumCaution);
return;
}
var userHasMind = _mindSystem.TryGetMind(uid, out var mindId, out var mind);
var targetHasMind = _mindSystem.TryGetMind(target, out var targetMindId, out var targetMind);
if (!userHasMind)
return;
_mindSystem.TransferTo(mindId, target, mind: mind);
if (targetHasMind)
{
_mindSystem.TransferTo(targetMindId, uid, mind: targetMind);
_popupSystem.PopupEntity(Loc.GetString("Ваш разум подменили!"), uid, uid, PopupType.LargeCaution);
}
TransferAllMagicActions(uid, target);
_standing.TryLieDown(uid);
_standing.TryLieDown(target);
msg.Handled = true;
Speak(msg);
var hasWiz = HasComp<WizardComponent>(uid);
var targetHasWiz = HasComp<WizardComponent>(target);
if (hasWiz == targetHasWiz)
return;
if (hasWiz)
{
RemComp<WizardComponent>(uid);
EnsureComp<WizardComponent>(target);
}
if (targetHasWiz)
{
RemComp<WizardComponent>(target);
EnsureComp<WizardComponent>(uid);
}
}
#endregion
#region Teleport
private void OnTeleportSpell(TeleportSpellEvent msg)
@@ -797,27 +872,48 @@ public sealed class WizardSpellsSystem : EntitySystem
private void OnBeforeCastSpell(Entity<MagicComponent> ent, ref BeforeCastSpellEvent args)
{
var comp = ent.Comp;
if (!comp.RequiresClothes)
return;
var hasReqs = false;
if (comp.RequiresClothes)
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
while (enumerator.MoveNext(out var containerSlot))
{
var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
while (enumerator.MoveNext(out var containerSlot))
{
if (containerSlot.ContainedEntity is { } item)
hasReqs = HasComp<WizardClothesComponent>(item);
else
hasReqs = false;
if (containerSlot.ContainedEntity is { } item)
hasReqs = HasComp<WizardClothesComponent>(item);
else
hasReqs = false;
if (!hasReqs)
break;
}
if (!hasReqs)
break;
}
if (!hasReqs)
if (hasReqs)
return;
args.Cancelled = true;
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
}
private void TransferAllMagicActions(EntityUid uid1, EntityUid uid2)
{
if (!TryComp(uid1, out ActionsContainerComponent? container1) ||
!TryComp(uid2, out ActionsContainerComponent? container2))
return;
var actions1 = container1.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
var actions2 = container2.Container.ContainedEntities.Where(HasComp<MagicComponent>).ToList();
foreach (var act in actions1)
{
args.Cancelled = true;
_popupSystem.PopupEntity(Loc.GetString("magic-component-missing-req"), args.Performer, args.Performer);
_actionContainer.TransferActionWithNewAttached(act, uid2, uid2, container: container2);
}
foreach (var act in actions2)
{
_actionContainer.TransferActionWithNewAttached(act, uid1, uid1, container: container1);
}
}

View File

@@ -50,7 +50,7 @@ public sealed partial class WizardRuleComponent : Component
[DataField]
public ProtoId<NpcFactionPrototype> Faction = "Wizard";
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
[DataField]
public string RoundEndTextSender = "comms-console-announcement-title-centcom";

View File

@@ -23,6 +23,7 @@ using Robust.Shared.Prototypes;
using System.Linq;
using Content.Server.Objectives;
using Content.Server.Station.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.Mind;
using Content.Shared.NPC.Components;
using Content.Shared.Objectives.Components;
@@ -62,7 +63,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<RulePlayerSpawningEvent>(OnPlayersSpawning);
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
SubscribeLocalEvent<WizardComponent, ComponentRemove>(OnComponentRemove);
SubscribeLocalEvent<WizardComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<WizardComponent, GhostRoleSpawnerUsedEvent>(OnPlayersGhostSpawning);
SubscribeLocalEvent<WizardComponent, MindAddedMessage>(OnMindAdded);
@@ -123,11 +123,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
SpawnWizardGhostRole(uid, component);
}
private void OnComponentRemove(EntityUid uid, WizardComponent component, ComponentRemove args)
{
CheckAnnouncement();
}
private void OnMobStateChanged(EntityUid uid, WizardComponent component, MobStateChangedEvent ev)
{
if (ev.NewMobState == MobState.Dead)
@@ -249,6 +244,10 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
private void CheckAnnouncement()
{
// Check for all at once gamemode
if (GameTicker.GetActiveGameRules().Where(HasComp<RampingStationEventSchedulerComponent>).Any())
return;
var query = QueryActiveRules();
while (query.MoveNext(out _, out _, out var wizard, out _))
{

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Numerics;
using Content.Shared._White.Events;
using Content.Shared._White.WeaponModules;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions;
@@ -353,6 +354,7 @@ public abstract partial class SharedGunSystem : EntitySystem
return;
}
RaiseLocalEvent(user, new EnergyDomeClothesTurnOffEvent()); // WD
// Shoot confirmed - sounds also played here in case it's invalid (e.g. cartridge already spent).
Shoot(gunUid, gun, ev.Ammo, fromCoordinates, toCoordinates.Value, out var userImpulse, user, throwItems: attemptEv.ThrowItems);
var shotEv = new GunShotEvent(user, ev.Ammo);

View File

@@ -178,4 +178,10 @@ public sealed partial class TeleportSpellEvent : InstantActionEvent, ISpeakSpell
public string? Speech { get; private set; }
}
public sealed partial class MindswapSpellEvent : EntityTargetActionEvent, ISpeakSpell
{
[DataField("speech")]
public string? Speech { get; private set; }
}
#endregion

View File

@@ -16,6 +16,7 @@ scroll-component-silence = тишину
scroll-component-recall = призыв
scroll-component-teleport = телепортацию
scroll-component-smite = кару
scroll-component-mindswap = подмену сознания
ent-BaseScroll = магический свиток
.desc = Этот древний пергамент, ставший реликвией в арканных преданиях, хранит в себе бесчисленные мистические заклятия и забытые заклинания.
@@ -49,3 +50,5 @@ ent-ScrollTeleport = свиток телепортации
.desc = { ent-BaseScroll.desc }
ent-ScrollSmite = свиток кары
.desc = { ent-BaseScroll.desc }
ent-ScrollMindswap = свиток подмены сознания
.desc = { ent-BaseScroll.desc }

View File

@@ -40,6 +40,9 @@ spellbook-recall-desc = { ent-ActionInstantRecallSpell.desc }
spellbook-smite-name = { ent-ActionSmite }
spellbook-smite-desc = { ent-ActionSmite.desc }
spellbook-mindswap-name = { ent-ActionMindswapSpell }
spellbook-mindswap-desc = { ent-ActionMindswapSpell.desc }
spellbook-hardsuit-name = Скафандр волшебника
spellbook-hardsuit-desc = Украшенный магическими драгоценными камнями скафандр, функционирующий так же, как и обычная мантия волшебника, но в то же время является пригодным для использования в космосе и бронированным. Небольшое замедление. Теперь вы можете произносить заклинания в космосе и местах с низкой температурой! Имеет функцию энергетического щита,который защищает от всех снарядов. Щит разряжается при получении урона и автоматически заряжается.

View File

@@ -42,3 +42,6 @@ ent-ActionKnock = Стук
ent-ActionSmite = Кара
.desc = Заряжает вашу руку мерзкой энергией, которую можно использовать для взрыва жертв. Заклинание требует, чтобы вы коснулись своей цели, поэтому вы не сможете использовать его в наручниках или будучи оглушённым. Не работает без волшебной мантии и шляпы.
ent-ActionMindswapSpell = Подмена сознания
.desc = Позволяет заклинателю переключаться между телами с целью. Вы должны быть рядом с целью, в которую хотите перейти, после чего вы оба будете нокаутированы. Не работает на культистов, генокрадов и революционеров.

View File

@@ -685,17 +685,19 @@
toggleable-clothing: !type:ContainerSlot
- type: PowerCellSlot
cellSlotId: cell_slot
fitsInCharger: false
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellMicroreactor
disableEject: true
whitelist:
tags:
- PowerCell
- PowerCellSmall
- type: EnergyDomeGenerator
damageEnergyDraw: 5
damageEnergyDraw: 20
domePrototype: EnergyDomeSmallPink
- type: ClothingSpeedModifier
walkModifier: 0.9

View File

@@ -4,6 +4,8 @@
description: This spell opens nearby doors.
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
useDelay: 8
itemIconStyle: BigAction

View File

@@ -38,6 +38,8 @@
name: Force
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: WorldTargetAction
itemIconStyle: BigAction
useDelay: 60
@@ -100,6 +102,8 @@
name: Cards
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: WorldTargetAction
itemIconStyle: BigAction
useDelay: 60
@@ -167,6 +171,8 @@
name: Blink
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
useDelay: 6
itemIconStyle: BigAction
@@ -216,6 +222,8 @@
name: Cluwne Curse
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -235,6 +243,8 @@
name: Banana Touch
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -254,6 +264,8 @@
name: Mime Touch
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
@@ -273,6 +285,8 @@
name: Instant Recall
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantRecall
- type: InstantAction
useDelay: 10
@@ -288,6 +302,8 @@
name: Teleport
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: InstantAction
checkCanInteract: false
useDelay: 60
@@ -297,3 +313,25 @@
state: teleport
event: !type:TeleportSpellEvent
speech: "SCYAR FIDE!"
- type: entity
id: ActionMindswapSpell
name: Mindswap
noSpawn: true
components:
- type: Magic
requiresClothes: false
- type: EntityTargetAction
whitelist:
components:
- MindContainer
- ActionContainer
canTargetSelf: false
checkCanInteract: false
useDelay: 60
itemIconStyle: BigAction
icon:
sprite: Objects/Magic/magicactions.rsi
state: mindswap
event: !type:MindswapSpellEvent
speech: "GIN'YU CAPAN!"

View File

@@ -151,3 +151,12 @@
- type: Scroll
actionId: ActionSmite
learnPopup: scroll-component-smite
- type: entity
id: ScrollMindswap
parent: BaseScroll
name: "Mindswap scroll"
components:
- type: Scroll
actionId: ActionMindswapSpell
learnPopup: scroll-component-mindswap

View File

@@ -222,13 +222,29 @@
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: SpellBookMindswap
name: spellbook-mindswap-name
description: spellbook-mindswap-desc
productEntity: ScrollMindswap
icon:
sprite: Objects/Magic/magicactions.rsi
state: mindswap
cost:
SpellPoint: 2
categories:
- UtilitySpells
conditions:
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: SpellBookHardsuit
name: spellbook-hardsuit-name
description: spellbook-hardsuit-desc
productEntity: ClothingOuterHardsuitWizard
cost:
SpellPoint: 4
SpellPoint: 5
categories:
- MagicItems
conditions:

View File

@@ -57,6 +57,9 @@
},
{
"name": "icebeam_active"
},
{
"name": "mindswap"
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 600 B