Magic and gamerule tweaks (#363)
* - tweak: Wiz hardsuit tweaks. * - tweak: Gamemode tweaks. * - add: Mindswap spell. * - add: Transfer wizard component on mindswap. * - add: Wizard is blight immune.
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@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
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/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
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/// </summary>
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[DataField]
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public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
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public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
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/// <summary>
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/// Text for shuttle call if RoundEndBehavior is ShuttleCall.
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@@ -36,13 +36,13 @@ public sealed partial class ZombieRuleComponent : Component
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/// The minimum amount of time after the round starts that the initial infected will be chosen.
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/// </summary>
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[DataField]
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public TimeSpan MinStartDelay = TimeSpan.FromMinutes(10);
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public TimeSpan MinStartDelay = TimeSpan.FromMinutes(3);
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/// <summary>
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/// The maximum amount of time after the round starts that the initial infected will be chosen.
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/// </summary>
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[DataField]
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public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(15);
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public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(6);
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/// <summary>
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/// The sound that plays when someone becomes an initial infected.
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