Magic and gamerule tweaks (#363)

* - tweak: Wiz hardsuit tweaks.

* - tweak: Gamemode tweaks.

* - add: Mindswap spell.

* - add: Transfer wizard component on mindswap.

* - add: Wizard is blight immune.
This commit is contained in:
Aviu00
2024-06-18 14:55:21 +00:00
committed by GitHub
parent 99629a2ba3
commit f25ad286b9
23 changed files with 238 additions and 37 deletions

View File

@@ -30,7 +30,7 @@ public sealed partial class NukeopsRuleComponent : Component
/// What will happen if all of the nuclear operatives will die. Used by LoneOpsSpawn event.
/// </summary>
[DataField]
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.ShuttleCall;
public RoundEndBehavior RoundEndBehavior = RoundEndBehavior.InstantEnd;
/// <summary>
/// Text for shuttle call if RoundEndBehavior is ShuttleCall.

View File

@@ -36,13 +36,13 @@ public sealed partial class ZombieRuleComponent : Component
/// The minimum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(10);
public TimeSpan MinStartDelay = TimeSpan.FromMinutes(3);
/// <summary>
/// The maximum amount of time after the round starts that the initial infected will be chosen.
/// </summary>
[DataField]
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(15);
public TimeSpan MaxStartDelay = TimeSpan.FromMinutes(6);
/// <summary>
/// The sound that plays when someone becomes an initial infected.