Modify snake death sprite and death state (#10881)
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@@ -1232,13 +1232,10 @@
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states:
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states:
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Alive:
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Alive:
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Base: snake
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Base: snake
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- type: Appearance
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Critical:
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visuals:
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Base: dead
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- type: RotationVisualizer
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Dead:
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# It's death animation is animated so hopefully this should push for separation between "dying" and "death" states.
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Base: dead
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# looks stupid, Rotation visualizer for now
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# dead: dead
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# crit: dead
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- type: Butcherable
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- type: Butcherable
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spawned:
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spawned:
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- id: FoodMeat
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- id: FoodMeat
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Binary file not shown.
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Before Width: | Height: | Size: 688 B After Width: | Height: | Size: 268 B |
@@ -49,12 +49,7 @@
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"name": "dead",
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"name": "dead",
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"delays": [
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"delays": [
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[
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[
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0.2,
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0.2
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0.03,
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0.03,
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0.03,
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0.03,
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0.03
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]
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]
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]
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]
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}
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}
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