Disable Win cvar (#1909)

* Disable Win cvar

* We positive boys
This commit is contained in:
Exp
2020-08-25 16:10:54 +02:00
committed by GitHub
parent 80940a8d8a
commit f436429a81
3 changed files with 12 additions and 0 deletions

View File

@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timers.Timer;
@@ -25,6 +26,7 @@ namespace Content.Server.GameTicking.GameRules
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private CancellationTokenSource _checkTimerCancel;
@@ -53,6 +55,9 @@ namespace Content.Server.GameTicking.GameRules
{
_checkTimerCancel = null;
if (!_cfg.GetCVar<bool>("game.enablewin"))
return;
IPlayerSession winner = null;
foreach (var playerSession in _playerManager.GetAllPlayers())
{

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@@ -12,6 +12,7 @@ using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timers.Timer;
@@ -28,6 +29,7 @@ namespace Content.Server.GameTicking.GameRules
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
@@ -54,6 +56,9 @@ namespace Content.Server.GameTicking.GameRules
private void _checkWinConditions()
{
if (!_cfg.GetCVar<bool>("game.enablewin"))
return;
var traitorsAlive = 0;
var innocentsAlive = 0;

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@@ -135,6 +135,8 @@ namespace Content.Server.GameTicking
_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.enablewin", true, CVar.CHEAT);
PresetSuspicion.RegisterCVars(_configurationManager);
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));