Rebalance some hardsuits to be better/make more sense (RD, death squad) and renamed captain's armour (#10618)

This commit is contained in:
HoidC
2022-08-16 12:16:17 +01:00
committed by GitHub
parent cf8ad5f815
commit f48bb549b9

View File

@@ -32,8 +32,8 @@
- type: entity - type: entity
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitCap id: ClothingOuterHardsuitCap
name: captain's armor name: captain's armored spacesuit
description: A suit of protective formal armor made for the station's captain. description: A formal armored spacesuit, made for the station's captain.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi sprite: Clothing/OuterClothing/Hardsuits/capspace.rsi
@@ -83,7 +83,7 @@
Heat: 0.2 Heat: 0.2
Radiation: 0.2 Radiation: 0.2
- type: ExplosionResistance - type: ExplosionResistance
damageCoefficient: 0.7 damageCoefficient: 0.2
- type: ToggleableClothing - type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
@@ -139,7 +139,7 @@
Slash: 0.85 Slash: 0.85
Piercing: 0.8 Piercing: 0.8
Heat: 0.4 Heat: 0.4
Radiation: 0.25 Radiation: 0.0
- type: ExplosionResistance - type: ExplosionResistance
damageCoefficient: 0.2 damageCoefficient: 0.2
- type: ToggleableClothing - type: ToggleableClothing
@@ -237,21 +237,21 @@
- type: Clothing - type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/rd.rsi sprite: Clothing/OuterClothing/Hardsuits/rd.rsi
- type: PressureProtection - type: PressureProtection
highPressureMultiplier: 0.05 highPressureMultiplier: 0.02
lowPressureMultiplier: 5500 lowPressureMultiplier: 5500
- type: Armor - type: Armor
modifiers: modifiers:
coefficients: coefficients:
Blunt: 0.6 Blunt: 0.6
Slash: 0.75 Slash: 0.8
Piercing: 0.95 Piercing: 0.95
Heat: 0.65 Heat: 0.3
Radiation: 0.25 Radiation: 0.1
- type: ClothingSpeedModifier - type: ClothingSpeedModifier
walkModifier: 0.75 walkModifier: 0.75
sprintModifier: 0.75 sprintModifier: 0.75
- type: ExplosionResistance - type: ExplosionResistance
damageCoefficient: 0.3 damageCoefficient: 0.1
- type: ToggleableClothing - type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitRd clothingPrototype: ClothingHeadHelmetHardsuitRd
- type: StaticPrice - type: StaticPrice
@@ -345,7 +345,7 @@
parent: ClothingOuterHardsuitBase parent: ClothingOuterHardsuitBase
id: ClothingOuterHardsuitSyndie id: ClothingOuterHardsuitSyndie
name: blood red hardsuit name: blood red hardsuit
description: A dual-mode advanced hardsuit designed for work in special operations. description: A heavily armored and agile advanced hardsuit designed for work in special operations.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi