@@ -25,6 +25,7 @@ using Content.Server.Objectives;
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using Content.Server.Station.Components;
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using Content.Server.StationEvents.Components;
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using Content.Shared._White.Antag;
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using Content.Shared.Dataset;
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using Content.Shared.Mind;
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using Content.Shared.NPC.Components;
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using Content.Shared.Objectives.Components;
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@@ -55,6 +56,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly ObjectivesSystem _objectives = default!;
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private ISawmill _sawmill = default!;
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/// <inheritdoc/>
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@@ -137,10 +139,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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if (!TryComp<WizardSpawnerComponent>(spawner, out var wizardSpawner))
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return;
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HumanoidCharacterProfile? profile = null;
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if (TryComp(args.Spawned, out ActorComponent? actor))
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profile = _prefs.GetPreferences(actor.PlayerSession.UserId).SelectedCharacter as HumanoidCharacterProfile;
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if (!EntityQuery<WizardRuleComponent>().Any())
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return;
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@@ -150,7 +148,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return;
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}
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SetupWizardEntity(uid, gear, profile, false);
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SetupWizardEntity(uid, gear, false);
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}
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private void OnMindAdded(EntityUid uid, WizardComponent component, MindAddedMessage args)
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@@ -279,25 +277,40 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return true;
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}
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private void SetupWizardEntity(
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private HumanoidCharacterProfile SetupWizardEntity(
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EntityUid mob,
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StartingGearPrototype gear,
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HumanoidCharacterProfile? profile,
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bool endRoundOnDeath)
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{
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EnsureComp<WizardComponent>(mob).EndRoundOnDeath = endRoundOnDeath;
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EnsureComp<WizardComponent>(mob, out var component);
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component.EndRoundOnDeath = endRoundOnDeath;
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EnsureComp<GlobalAntagonistComponent>(mob).AntagonistPrototype = "globalAntagonistWizard";
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profile ??= HumanoidCharacterProfile.RandomWithSpecies();
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var random = IoCManager.Resolve<IRobustRandom>();
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var profile = HumanoidCharacterProfile.RandomWithSpecies().WithAge(random.Next(component.MinAge, component.MaxAge));
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var color = Color.FromHex(GetRandom(component.Color, "#B5B8B1"));
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var hair = GetRandom(component.Hair, "HumanHairAfricanPigtails");
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var facialHair = GetRandom(component.FacialHair, "HumanFacialHairAbe");
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profile = profile.WithCharacterAppearance(
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profile.WithCharacterAppearance(
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profile.WithCharacterAppearance(
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profile.WithCharacterAppearance(
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profile.Appearance.WithHairStyleName(hair))
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.Appearance.WithFacialHairStyleName(facialHair))
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.Appearance.WithHairColor(color))
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.Appearance.WithFacialHairColor(color));
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_humanoid.LoadProfile(mob, profile);
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_metaData.SetEntityName(mob, profile.Name);
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_metaData.SetEntityName(mob, GetRandom(component.Name, ""));
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_stationSpawning.EquipStartingGear(mob, gear);
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_npcFaction.RemoveFaction(mob, "NanoTrasen", false);
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_npcFaction.AddFaction(mob, "Wizard");
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return profile;
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}
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private EntityCoordinates WizardSpawnPoint(WizardRuleComponent component)
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@@ -342,13 +355,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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//If a session is available, spawn mob and transfer mind into it
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if (session != null)
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{
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var profile =
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_prefs.GetPreferences(session.UserId).SelectedCharacter as HumanoidCharacterProfile;
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profile ??= HumanoidCharacterProfile.RandomWithSpecies();
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var name = profile.Name;
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if (!_prototypeManager.TryIndex(profile.Species, out SpeciesPrototype? species))
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if (!_prototypeManager.TryIndex(SharedHumanoidAppearanceSystem.DefaultSpecies, out SpeciesPrototype? species))
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{
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species = _prototypeManager.Index<SpeciesPrototype>(SharedHumanoidAppearanceSystem.DefaultSpecies);
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}
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@@ -360,7 +367,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return;
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}
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SetupWizardEntity(mob, gear, profile, true);
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var name = SetupWizardEntity(mob, gear, true).Name;
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var newMind = _mind.CreateMind(session.UserId, name);
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_mind.SetUserId(newMind, session.UserId);
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@@ -442,10 +449,6 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return false;
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}
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HumanoidCharacterProfile? profile = null;
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if (TryComp(wizard, out ActorComponent? actor))
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profile = _prefs.GetPreferences(actor.PlayerSession.UserId).SelectedCharacter as HumanoidCharacterProfile;
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if (giveObjectives)
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{
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AddRole(mindId, mind, rule);
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@@ -457,7 +460,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return false;
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}
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SetupWizardEntity(wizard, gear, profile, false);
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SetupWizardEntity(wizard, gear, false);
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var spawnpoint = WizardSpawnPoint(rule);
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var transform = EnsureComp<TransformComponent>(wizard);
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@@ -465,4 +468,11 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return true;
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}
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||||
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||||
private string GetRandom(string list, string ifNull)
|
||||
{
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||||
return _prototypeManager.TryIndex<DatasetPrototype>(list, out var prototype)
|
||||
? _random.Pick(prototype.Values)
|
||||
: ifNull;
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||||
}
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||||
}
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Reference in New Issue
Block a user