Import proper reinforced wall sprites.

This commit is contained in:
Pieter-Jan Briers
2020-04-25 12:10:28 +02:00
parent bc82159878
commit f636303b8e
32 changed files with 81 additions and 123 deletions

View File

@@ -101,7 +101,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
switch (Mode)
{
case IconSmoothingMode.Corners:
CalculateNewSpriteCorers();
CalculateNewSpriteCorners();
break;
case IconSmoothingMode.CardinalFlags:
@@ -129,7 +129,17 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
Sprite.LayerSetState(0, $"{StateBase}{(int) dirs}");
}
private void CalculateNewSpriteCorers()
private void CalculateNewSpriteCorners()
{
var (cornerNE, cornerNW, cornerSW, cornerSE) = CalculateCornerFill();
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
}
protected (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill()
{
var n = MatchingEntity(SnapGrid.GetInDir(Direction.North));
var ne = MatchingEntity(SnapGrid.GetInDir(Direction.NorthEast));
@@ -191,10 +201,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
cornerNW |= CornerFill.Diagonal;
}
Sprite.LayerSetState(CornerLayers.NE, $"{StateBase}{(int) cornerNE}");
Sprite.LayerSetState(CornerLayers.SE, $"{StateBase}{(int) cornerSE}");
Sprite.LayerSetState(CornerLayers.SW, $"{StateBase}{(int) cornerSW}");
Sprite.LayerSetState(CornerLayers.NW, $"{StateBase}{(int) cornerNW}");
return (cornerNE, cornerNW, cornerSW, cornerSE);
}
/// <inheritdoc />
@@ -258,7 +265,6 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
Clockwise = 4,
}
[SuppressMessage("ReSharper", "InconsistentNaming")]
public enum CornerLayers
{
SE,

View File

@@ -0,0 +1,60 @@
using Content.Client.GameObjects.Components.IconSmoothing;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using static Robust.Client.GameObjects.SpriteComponent;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IconSmoothComponent))]
public class ReinforcedWallComponent : IconSmoothComponent
{
public override string Name => "ReinforcedWall";
[ViewVariables(VVAccess.ReadWrite)]
private string _reinforcedStateBase;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _reinforcedStateBase, "reinforcedBase", null);
}
protected override void Startup()
{
base.Startup();
var state0 = $"{_reinforcedStateBase}0";
Sprite.LayerMapSet(ReinforcedCornerLayers.SE, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SE, DirectionOffset.None);
Sprite.LayerMapSet(ReinforcedCornerLayers.NE, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NE, DirectionOffset.CounterClockwise);
Sprite.LayerMapSet(ReinforcedCornerLayers.NW, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
}
internal override void CalculateNewSprite()
{
base.CalculateNewSprite();
var (cornerNE, cornerNW, cornerSW, cornerSE) = CalculateCornerFill();
Sprite.LayerSetState(ReinforcedCornerLayers.NE, $"{_reinforcedStateBase}{(int) cornerNE}");
Sprite.LayerSetState(ReinforcedCornerLayers.SE, $"{_reinforcedStateBase}{(int) cornerSE}");
Sprite.LayerSetState(ReinforcedCornerLayers.SW, $"{_reinforcedStateBase}{(int) cornerSW}");
Sprite.LayerSetState(ReinforcedCornerLayers.NW, $"{_reinforcedStateBase}{(int) cornerNW}");
}
public enum ReinforcedCornerLayers
{
SE,
NE,
NW,
SW,
}
}
}