Некоторые балансные изменения (#72)
* - balance: Chainsaw can only be crafted using advanced saw.
* - balance: Tweak some melee weapon damage and sizes.
* - balance: Tweak stun baton.
* - balance: No flash heavy attack.
* - balance: Tweak modifier sets.
* - tweak: Stunprod and snatcherprod tweaks.
* - tweak: Auto cycle tweaks.
* - balance: Nerf flamethrower.
* - tweak: Remove old stunprod construction.
* - balance: Tweak shotgun ammo.
* - tweak: Cartridge ejecting tweaks.
* - fix: Fix stunprod held prefix.
* Revert "Makes external & shuttle airlocks bump-openable (#22706)"
This reverts commit 6a73aed6d5.
* - balance: Tweak modifier sets once again.
* - balance: Tweak IED timer.
* - tweak: Chemical explosions can't create vacuum.
This commit is contained in:
56
Content.Server/_White/Stunprod/SnatcherprodSystem.cs
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56
Content.Server/_White/Stunprod/SnatcherprodSystem.cs
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using System.Linq;
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using Content.Shared.Damage.Events;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item.ItemToggle;
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namespace Content.Server._White.Stunprod;
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public sealed class SnatcherprodSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedItemToggleSystem _itemToggle = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SnatcherprodComponent, StaminaMeleeHitEvent>(OnHit);
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}
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private void OnHit(EntityUid uid, SnatcherprodComponent component, StaminaMeleeHitEvent args)
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{
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if (!_itemToggle.IsActivated(uid) || args.HitList.Count == 0)
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return;
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var entity = args.HitList.First().Entity;
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if (entity == uid || !TryComp(entity, out HandsComponent? hands))
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return;
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EntityUid? heldEntity = null;
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if (hands.ActiveHandEntity != null)
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heldEntity = hands.ActiveHandEntity;
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else
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{
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foreach (var hand in hands.Hands)
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{
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if (hand.Value.HeldEntity == null)
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continue;
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heldEntity = hand.Value.HeldEntity;
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break;
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}
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if (heldEntity == null)
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return;
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}
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if (!_hands.TryDrop(entity, heldEntity.Value, null, false, false, handsComp: hands))
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return;
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_hands.PickupOrDrop(args.User, heldEntity.Value, false);
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}
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}
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