Некоторые балансные изменения (#72)

* - balance: Chainsaw can only be crafted using advanced saw.

* - balance: Tweak some melee weapon damage and sizes.

* - balance: Tweak stun baton.

* - balance: No flash heavy attack.

* - balance: Tweak modifier sets.

* - tweak: Stunprod and snatcherprod tweaks.

* - tweak: Auto cycle tweaks.

* - balance: Nerf flamethrower.

* - tweak: Remove old stunprod construction.

* - balance: Tweak shotgun ammo.

* - tweak: Cartridge ejecting tweaks.

* - fix: Fix stunprod held prefix.

* Revert "Makes external & shuttle airlocks bump-openable (#22706)"

This reverts commit 6a73aed6d5.

* - balance: Tweak modifier sets once again.

* - balance: Tweak IED timer.

* - tweak: Chemical explosions can't create vacuum.
This commit is contained in:
Aviu00
2024-02-16 03:08:42 +09:00
committed by GitHub
parent fe82255139
commit f7edea42cd
39 changed files with 294 additions and 206 deletions

View File

@@ -113,7 +113,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
}
// Heavy attack.
if (altDown == BoundKeyState.Down)
if (altDown == BoundKeyState.Down && weapon.CanHeavyAttack) // WD EDIT
{
// If it's an unarmed attack then do a disarm
if (weapon.AltDisarm && weaponUid == entity)

View File

@@ -28,9 +28,6 @@ public sealed partial class GunSystem
if (!Timing.IsFirstTimePredicted)
return;
if (!component.IsCycled)
return;
EntityUid? ent = null;
// TODO: Combine with TakeAmmo
@@ -39,9 +36,12 @@ public sealed partial class GunSystem
var existing = component.Entities[^1];
component.Entities.RemoveAt(component.Entities.Count - 1);
if (Containers.CanRemove(existing, component.Container)) // WD EDIT
{
Containers.Remove(existing, component.Container);
EnsureShootable(existing);
}
}
else if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
@@ -54,6 +54,5 @@ public sealed partial class GunSystem
var cycledEvent = new GunCycledEvent();
RaiseLocalEvent(uid, ref cycledEvent);
}
}

View File

@@ -66,7 +66,8 @@ namespace Content.Server.Chemistry.ReactionEffects
ExplosionType,
intensity,
IntensitySlope,
MaxIntensity);
MaxIntensity,
canCreateVacuum: false); // WD EDIT
}
}
}

View File

@@ -12,9 +12,6 @@ public sealed partial class GunSystem
protected override void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates)
{
if (!component.IsCycled)
return;
EntityUid? ent = null;
// TODO: Combine with TakeAmmo

View File

@@ -179,10 +179,12 @@ public sealed partial class GunSystem : SharedGunSystem
{
userImpulse = false;
Audio.PlayPredicted(gun.SoundEmpty, gunUid, user);
break; // WD EDIT
}
// Something like ballistic might want to leave it in the container still
if (!cartridge.DeleteOnSpawn && !Containers.IsEntityInContainer(ent!.Value))
if (!cartridge.DeleteOnSpawn && !Containers.IsEntityInContainer(ent!.Value) &&
(!TryComp(gunUid, out BallisticAmmoProviderComponent? ballistic) || ballistic.AutoCycle)) // WD EDIT
EjectCartridge(ent.Value, angle);
Dirty(ent!.Value, cartridge);

View File

@@ -1,9 +0,0 @@
namespace Content.Server._White.Snatcherprod;
[RegisterComponent, Access(typeof(SnatcherprodSystem))]
public sealed partial class SnatcherprodComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("energyPerUse")]
public float EnergyPerUse { get; set; } = 36;
}

View File

@@ -0,0 +1,6 @@
namespace Content.Server._White.Stunprod;
[RegisterComponent]
public sealed partial class SnatcherprodComponent : Component
{
}

View File

@@ -0,0 +1,56 @@
using System.Linq;
using Content.Shared.Damage.Events;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item.ItemToggle;
namespace Content.Server._White.Stunprod;
public sealed class SnatcherprodSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedItemToggleSystem _itemToggle = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SnatcherprodComponent, StaminaMeleeHitEvent>(OnHit);
}
private void OnHit(EntityUid uid, SnatcherprodComponent component, StaminaMeleeHitEvent args)
{
if (!_itemToggle.IsActivated(uid) || args.HitList.Count == 0)
return;
var entity = args.HitList.First().Entity;
if (entity == uid || !TryComp(entity, out HandsComponent? hands))
return;
EntityUid? heldEntity = null;
if (hands.ActiveHandEntity != null)
heldEntity = hands.ActiveHandEntity;
else
{
foreach (var hand in hands.Hands)
{
if (hand.Value.HeldEntity == null)
continue;
heldEntity = hand.Value.HeldEntity;
break;
}
if (heldEntity == null)
return;
}
if (!_hands.TryDrop(entity, heldEntity.Value, null, false, false, handsComp: hands))
return;
_hands.PickupOrDrop(args.User, heldEntity.Value, false);
}
}

View File

@@ -0,0 +1,11 @@
namespace Content.Server._White.Stunprod;
[RegisterComponent]
public sealed partial class StunprodComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float EnergyPerUse { get; set; } = 72;
[DataField]
public bool HasHeldPrefix = true;
}

View File

@@ -1,27 +1,25 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Item;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Toggleable;
using Robust.Shared.Containers;
namespace Content.Server._White.Snatcherprod;
namespace Content.Server._White.Stunprod;
public sealed class SnatcherprodSystem : EntitySystem
public sealed class StunprodSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedItemToggleSystem _itemToggle = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
private const string CellSlot = "cell_slot";
@@ -29,16 +27,15 @@ public sealed class SnatcherprodSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<SnatcherprodComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SnatcherprodComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<SnatcherprodComponent, StaminaMeleeHitEvent>(OnHit);
SubscribeLocalEvent<SnatcherprodComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
SubscribeLocalEvent<SnatcherprodComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
SubscribeLocalEvent<SnatcherprodComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
SubscribeLocalEvent<SnatcherprodComponent, ItemToggledEvent>(ToggleDone);
SubscribeLocalEvent<StunprodComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<StunprodComponent, StaminaDamageOnHitAttemptEvent>(OnStaminaHitAttempt);
SubscribeLocalEvent<StunprodComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
SubscribeLocalEvent<StunprodComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
SubscribeLocalEvent<StunprodComponent, ItemToggleActivateAttemptEvent>(TryTurnOn);
SubscribeLocalEvent<StunprodComponent, ItemToggledEvent>(ToggleDone);
}
private void OnEntInserted(EntityUid uid, SnatcherprodComponent component, EntInsertedIntoContainerMessage args)
private void OnEntInserted(EntityUid uid, StunprodComponent component, EntInsertedIntoContainerMessage args)
{
_itemToggle.TryDeactivate(uid, predicted: false);
@@ -48,7 +45,7 @@ public sealed class SnatcherprodSystem : EntitySystem
}
}
private void OnEntRemoved(EntityUid uid, SnatcherprodComponent component, EntRemovedFromContainerMessage args)
private void OnEntRemoved(EntityUid uid, StunprodComponent component, EntRemovedFromContainerMessage args)
{
if (TerminatingOrDeleted(uid))
return;
@@ -64,42 +61,8 @@ public sealed class SnatcherprodSystem : EntitySystem
_itemToggle.TryDeactivate(uid, predicted: false);
}
private void OnHit(EntityUid uid, SnatcherprodComponent component, StaminaMeleeHitEvent args)
{
if (!_itemToggle.IsActivated(uid) || args.HitList.Count == 0)
return;
var entity = args.HitList.First().Entity;
if (!TryComp(entity, out HandsComponent? hands))
return;
EntityUid? heldEntity = null;
if (hands.ActiveHandEntity != null)
heldEntity = hands.ActiveHandEntity;
else
{
foreach (var hand in hands.Hands)
{
if (hand.Value.HeldEntity == null)
continue;
heldEntity = hand.Value.HeldEntity;
break;
}
if (heldEntity == null)
return;
}
if (!_hands.TryDrop(entity, heldEntity.Value, null, false, false, handsComp: hands))
return;
_hands.PickupOrDrop(args.User, heldEntity.Value, false);
}
private void OnStaminaHitAttempt(EntityUid uid, SnatcherprodComponent component, ref StaminaDamageOnHitAttemptEvent args)
private void OnStaminaHitAttempt(EntityUid uid, StunprodComponent component,
ref StaminaDamageOnHitAttemptEvent args)
{
if (!_itemToggle.IsActivated(uid) || !TryGetBatteryComponent(uid, out var battery, out var batteryUid) ||
!_battery.TryUseCharge(batteryUid.Value, component.EnergyPerUse, battery))
@@ -114,23 +77,26 @@ public sealed class SnatcherprodSystem : EntitySystem
}
}
private void OnExamined(EntityUid uid, SnatcherprodComponent comp, ExaminedEvent args)
private void OnExamined(EntityUid uid, StunprodComponent comp, ExaminedEvent args)
{
var msg = _itemToggle.IsActivated(uid)
? Loc.GetString("comp-snatcherprod-examined-on")
: Loc.GetString("comp-snatcherprod-examined-off");
? Loc.GetString("comp-stunprod-examined-on")
: Loc.GetString("comp-stunprod-examined-off");
args.PushMarkup(msg);
}
private void ToggleDone(Entity<SnatcherprodComponent> entity, ref ItemToggledEvent args)
private void ToggleDone(Entity<StunprodComponent> entity, ref ItemToggledEvent args)
{
if (entity.Comp.HasHeldPrefix && TryComp<ItemComponent>(entity, out var item))
_item.SetHeldPrefix(entity.Owner, args.Activated ? "on" : "off", component: item);
if (TryGetBatteryComponent(entity, out _, out _) || !TryComp<AppearanceComponent>(entity, out var appearance))
return;
_appearance.SetData(entity, ToggleVisuals.Toggled, "nocell", appearance);
}
private void TryTurnOn(Entity<SnatcherprodComponent> entity, ref ItemToggleActivateAttemptEvent args)
private void TryTurnOn(Entity<StunprodComponent> entity, ref ItemToggleActivateAttemptEvent args)
{
if (TryGetBatteryComponent(entity, out var battery, out _) &&
battery.CurrentCharge >= entity.Comp.EnergyPerUse)

View File

@@ -60,6 +60,10 @@ public sealed partial class MeleeWeaponComponent : Component
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool Attacking = false;
// WD
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool CanHeavyAttack = true;
/// <summary>
/// If true, attacks will be repeated automatically without requiring the mouse button to be lifted.
/// </summary>

View File

@@ -1,7 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Server.Stunnable.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.CombatMode;
@@ -218,13 +217,6 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
return;
}
// WD EDIT START
if (TryComp<StunbatonComponent>(weaponUid, out _))
{
return;
}
// WD EDIT END
AttemptAttack(args.SenderSession.AttachedEntity.Value, weaponUid, weapon, msg, args.SenderSession);
}

View File

@@ -256,14 +256,22 @@ public abstract partial class SharedGunSystem
entity = component.Entities[^1];
args.Ammo.Add((entity, EnsureShootable(entity)));
if (component.AutoCycle && (!TryComp(entity, out CartridgeAmmoComponent? cartridge) || !cartridge.Spent)) // WD EDIT
{
component.Entities.RemoveAt(component.Entities.Count - 1);
Containers.Remove(entity, component.Container);
}
}
else if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
entity = Spawn(component.Proto, args.Coordinates);
args.Ammo.Add((entity, EnsureShootable(entity)));
if (!component.AutoCycle && HasComp<CartridgeAmmoComponent>(entity)) // WD EDIT
{
component.Entities.Add(entity);
Containers.Insert(entity, component.Container);
}
}
}

View File

@@ -1,2 +0,0 @@
comp-snatcherprod-examined-on = Хваталка [color=darkgreen]включена[/color].
comp-snatcherprod-examined-off = Хваталка [color=darkred]выключена[/color].

View File

@@ -0,0 +1,2 @@
comp-stunprod-examined-on = Она [color=darkgreen]включена[/color].
comp-stunprod-examined-off = Она [color=darkred]выключена[/color].

View File

@@ -331,21 +331,3 @@
flatReductions:
# can't punch the endoskeleton to death
Blunt: 5
- type: damageModifierSet
id: Harpy
coefficients:
Blunt: 1.15
Slash: 1.15
Piercing: 1.15
- type: damageModifierSet
id: CultRobe
coefficients:
Blunt: 1.45
Slash: 1.45
Piercing: 1.45
Shock: 1.45
Cold: 1.45
Heat: 1.45
Laser: 1.45

View File

@@ -129,7 +129,7 @@
friction: 0.2
- type: Construction
deconstructionTarget: null
graph: SnatcherprodGraph
graph: StunprodGraph
node: rod
- type: entity

View File

@@ -78,6 +78,8 @@
rating: 1
- type: Tag
tags:
- DroneUsable
- PowerCell
- PowerCellSmall
- type: entity

View File

@@ -218,10 +218,6 @@
qualities:
- Sawing
speed: 1.5
- type: Construction
deconstructionTarget: null
graph: ChainsawGraph
node: circular
- type: entity
name: advanced circular saw

View File

@@ -25,8 +25,8 @@
params:
volume: 1
- type: RandomTimerTrigger
min: 0
max: 60
min: 3
max: 8
- type: Explosive # Weak explosion in a very small radius. Doesn't break underplating.
explosionType: Default
totalIntensity: 20

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: BaseShellShotgun
name: shell (.50)
parent: BaseCartridge
@@ -145,7 +145,7 @@
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
count: 10
spread: 45 #deadly if you can get up close... otherwise, good luck doing any kind of real damage
spread: 35 #deadly if you can get up close... otherwise, good luck doing any kind of real damage
proto: PelletShotgunImprovised
- type: SpentAmmoVisuals
state: "improvised"
@@ -164,8 +164,6 @@
- state: depleted-uranium
map: [ "enum.AmmoVisualLayers.Base" ]
- type: CartridgeAmmo
count: 5
spread: 6
proto: PelletShotgunUranium
- type: SpentAmmoVisuals
state: "depleted-uranium"

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: PelletShotgunSlug
name: pellet (.50 slug)
noSpawn: true
@@ -85,8 +85,8 @@
- type: Projectile
damage:
types:
Piercing: 5
Slash: 5 #remember, it's metal shrapnel!
Piercing: 4
Slash: 4 #remember, it's metal shrapnel!
- type: entity
id: PelletShotgunTranquilizer

View File

@@ -118,6 +118,7 @@
fireRate: 2
- type: BallisticAmmoProvider
capacity: 2
autoCycle: true
- type: Construction
graph: ShotgunSawn
node: start
@@ -196,6 +197,7 @@
fireRate: 4
- type: BallisticAmmoProvider
capacity: 2
autoCycle: true
- type: Construction
graph: ShotgunSawn
node: shotgunsawn

View File

@@ -64,7 +64,6 @@
- CartridgeAntiMateriel
capacity: 5
proto: CartridgeAntiMateriel
autoCycle: true
- type: Wieldable
wieldTime: 0
forceTwoHanded: True

View File

@@ -33,7 +33,7 @@
Slash: 4
Structural: 4
- type: Item
size: Normal
size: Huge
sprite: Objects/Weapons/Melee/chainsaw.rsi
- type: DisarmMalus
- type: RefillableSolution

View File

@@ -61,7 +61,7 @@
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
size: Normal
size: Huge
- type: Clothing
sprite: Objects/Weapons/Melee/cult_blade.rsi
slots:

View File

@@ -206,11 +206,6 @@
components:
- type: EnergySword
- type: ItemToggleMeleeWeapon
activatedDamage:
types:
Slash: 10
Heat: 12
deactivatedSecret: true
- type: ItemToggleDisarmMalus
activatedDisarmMalus: 0.6
- type: Sprite

View File

@@ -67,7 +67,7 @@
attackRate: 1.5
damage:
types:
Slash: 13
Slash: 12
- type: Item
size: Normal
sprite: Objects/Weapons/Melee/cleaver.rsi

View File

@@ -7,7 +7,7 @@
- type: Sprite
sprite: Objects/Weapons/Melee/stunprod.rsi
layers:
- state: stunprod_off
- state: stunprod_nocell
map: [ "enum.ToggleVisuals.Layer" ]
- type: ItemToggle
soundActivate:
@@ -26,24 +26,22 @@
activatedDamage:
types:
Blunt: 0
- type: Stunbaton
energyPerUse: 70
- type: Stunprod
- type: MeleeWeapon
attackRate: 1.25
canHeavyAttack: false
wideAnimationRotation: -135
damage:
types:
Blunt: 9
angle: 60
angle: 0
animation: WeaponArcThrust
- type: StaminaDamageOnHit
damage: 20
damage: 30
sound: /Audio/Weapons/egloves.ogg
- type: StaminaDamageOnCollide
damage: 20
damage: 30
sound: /Audio/Weapons/egloves.ogg
- type: Battery
maxCharge: 360
startingCharge: 360
- type: UseDelay
- type: Item
heldPrefix: off
@@ -60,10 +58,21 @@
visuals:
enum.ToggleVisuals.Toggled:
enum.ToggleVisuals.Layer:
nocell: {state: stunprod_nocell}
True: {state: stunprod_on}
False: {state: stunprod_off}
- type: StaticPrice
price: 100
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
- type: ContainerContainer
containers:
cell_slot: !type:ContainerSlot {}
- type: Construction
graph: makeshiftstunprod
node: msstunprod
deconstructionTarget: rod
graph: StunprodGraph
node: stunprod

View File

@@ -22,7 +22,7 @@
path: /Audio/White/Items/handling/sabre_drop.ogg
# WD edit sounds start
- type: Item
size: Normal
size: Large
sprite: Objects/Weapons/Melee/captain_sabre.rsi
- type: Tag
tags:
@@ -50,7 +50,7 @@
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
size: Normal
size: Large
sprite: Objects/Weapons/Melee/katana.rsi
- type: DisarmMalus
@@ -69,7 +69,7 @@
types:
Slash: 30
- type: Item
size: Normal
size: Large
sprite: Objects/Weapons/Melee/energykatana.rsi
- type: EnergyKatana
- type: DashAbility
@@ -106,7 +106,7 @@
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
size: Normal
size: Large
sprite: Objects/Weapons/Melee/machete.rsi
- type: DisarmMalus
- type: Construction
@@ -129,11 +129,11 @@
attackRate: 0.75
damage:
types:
Slash: 33
Slash: 30
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
size: Normal
size: Huge
- type: Clothing
sprite: Objects/Weapons/Melee/claymore.rsi
slots:
@@ -161,11 +161,11 @@
wideAnimationRotation: -135
damage:
types:
Slash: 16
Slash: 20
soundHit:
path: /Audio/Weapons/bladeslice.ogg
- type: Item
size: Normal
size: Large
sprite: Objects/Weapons/Melee/cutlass.rsi
- type: DisarmMalus

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@@ -30,6 +30,8 @@
types:
Blunt: 0
- type: MeleeWeapon
attackRate: 1.25
canHeavyAttack: false
wideAnimationRotation: -135
damage:
types:
@@ -38,10 +40,10 @@
angle: 60
animation: WeaponArcSlash
- type: StaminaDamageOnHit
damage: 35
damage: 40
sound: /Audio/Weapons/egloves.ogg
- type: StaminaDamageOnCollide
damage: 35
damage: 40
sound: /Audio/Weapons/egloves.ogg
- type: Battery
maxCharge: 1000
@@ -134,6 +136,7 @@
maxCharges: 5
charges: 5
- type: MeleeWeapon
canHeavyAttack: false
wideAnimationRotation: 180
damage:
types:

View File

@@ -2,9 +2,10 @@
parent: Airlock
id: AirlockExternal
suffix: External
description: It opens, it closes, it might crush you, and there might be only space behind it.
description: It opens, it closes, it might crush you, and there might be only space behind it. Has to be manually activated.
components:
- type: Door
bumpOpen: false
crushDamage:
types:
Blunt: 15

View File

@@ -45,6 +45,7 @@
- type: Wires
layoutId: Docking
- type: Door
bumpOpen: false
closeTimeTwo: 0.4
openTimeTwo: 0.4
crushDamage:

View File

@@ -1,31 +1,31 @@
- type: constructionGraph
id: makeshiftstunprod
start: start
graph:
- node: start
edges:
- to: msstunprod
steps:
- material: MetalRod
amount: 1
- material: Cable
amount: 15
- tag: DrinkSpaceGlue
name: Drink Space Glue
icon:
sprite: Objects/Consumable/Drinks/glue-tube.rsi
state: icon
- tag: PowerCellSmall
name: Power Cell Small
icon:
sprite: Objects/Power/power_cells.rsi
state: small
- tag: CapacitorStockPart
name: Capacitor Stock Part
icon:
sprite: Objects/Misc/stock_parts.rsi
state: capacitor
doAfter: 20
- node: msstunprod
entity: Stunprod
#- type: constructionGraph
# id: makeshiftstunprod
# start: start
# graph:
# - node: start
# edges:
# - to: msstunprod
# steps:
# - material: MetalRod
# amount: 1
# - material: Cable
# amount: 15
# - tag: DrinkSpaceGlue
# name: Drink Space Glue
# icon:
# sprite: Objects/Consumable/Drinks/glue-tube.rsi
# state: icon
# - tag: PowerCellSmall
# name: Power Cell Small
# icon:
# sprite: Objects/Power/power_cells.rsi
# state: small
# - tag: CapacitorStockPart
# name: Capacitor Stock Part
# icon:
# sprite: Objects/Misc/stock_parts.rsi
# state: capacitor
# doAfter: 20
# - node: msstunprod
# entity: Stunprod
#

View File

@@ -35,16 +35,16 @@
icon: { sprite: Objects/Misc/cablecuffs.rsi, state: cuff }
objectType: Item
- type: construction
name: makeshift stunprod
id: makeshiftstunprod
graph: makeshiftstunprod
startNode: start
targetNode: msstunprod
category: construction-category-weapons
description: "Homemade stunprod."
icon: { sprite: Objects/Weapons/Melee/stunprod.rsi, state: stunprod_off }
objectType: Item
#- type: construction
# name: makeshift stunprod
# id: makeshiftstunprod
# graph: makeshiftstunprod
# startNode: start
# targetNode: msstunprod
# category: construction-category-weapons
# description: "Homemade stunprod."
# icon: { sprite: Objects/Weapons/Melee/stunprod.rsi, state: stunprod_off }
# objectType: Item
- type: construction
name: muzzle

View File

@@ -1,5 +1,31 @@
- type: damageModifierSet
- type: damageModifierSet
id: Felinid
coefficients:
Blunt: 1.1
Slash: 1.1
Blunt: 1.15
Slash: 1.15
Piercing: 1.15
- type: damageModifierSet
id: Dwarf
coefficients:
Blunt: 0.7
Slash: 1.2
Piercing: 1.2
- type: damageModifierSet
id: Harpy
coefficients:
Blunt: 1.15
Slash: 1.15
Piercing: 1.15
- type: damageModifierSet
id: CultRobe
coefficients:
Blunt: 1.45
Slash: 1.45
Piercing: 1.45
Shock: 1.45
Cold: 1.45
Heat: 1.45
Laser: 1.45

View File

@@ -27,6 +27,6 @@
- Impassable
- BulletImpassable
- type: IgnitionSource
temperature: 4000
temperature: 2000
- type: Ammo
muzzleFlash: null

View File

@@ -27,6 +27,9 @@
types:
Blunt: 0
- type: MeleeWeapon
attackRate: 1.25
canHeavyAttack: false
wideAnimationRotation: -135
damage:
types:
Blunt: 9
@@ -37,9 +40,16 @@
sound: /Audio/Weapons/egloves.ogg
- type: StaminaDamageOnCollide
damage: 30
sound: /Audio/Weapons/egloves.ogg
- type: UseDelay
- type: Item
size: Normal
- type: Clothing
quickEquip: false
slots:
- back
- type: DisarmMalus
malus: 0.225
- type: Appearance
- type: GenericVisualizer
visuals:
@@ -48,6 +58,8 @@
nocell: {state: snatcherprod_nocell}
True: {state: snatcherprod_on}
False: {state: snatcherprod_off}
- type: StaticPrice
price: 100
- type: PowerCellSlot
cellSlotId: cell_slot
- type: ItemSlots
@@ -58,13 +70,15 @@
containers:
cell_slot: !type:ContainerSlot {}
- type: Snatcherprod
- type: Stunprod
hasHeldPrefix: false
- type: Construction
deconstructionTarget: null
graph: SnatcherprodGraph
deconstructionTarget: rod
graph: StunprodGraph
node: snatcherprod
- type: entity
name: палка
name: обмотанный стержень
parent: BaseItem
id: ProdUnfinished
description: Стержень с проводами.
@@ -75,6 +89,6 @@
- type: Item
size: Normal
- type: Construction
deconstructionTarget: null
graph: SnatcherprodGraph
deconstructionTarget: rod
graph: StunprodGraph
node: unfinished

View File

@@ -67,7 +67,7 @@
entity: WeaponPoweredCrossbow
- type: constructionGraph
id: SnatcherprodGraph
id: StunprodGraph
start: rod
graph:
- node: rod
@@ -81,14 +81,28 @@
- node: unfinished
entity: ProdUnfinished
edges:
- to: capacitor
- to: Igniter
steps:
- tag: CapacitorStockPart
- node: capacitor
- tag: Igniter
- to: rod
steps:
- tool: Cutting
doAfter: 5
- node: Igniter
edges:
- to: snatcherprod
steps:
- material: Telecrystal
- to: stunprod
steps:
- tag: PowerCell
- to: rod
steps:
- tool: Cutting
doAfter: 5
completed:
- !type:SpawnPrototype
prototype: Igniter
- node: snatcherprod
entity: Snatcherprod
edges:
@@ -99,6 +113,19 @@
completed:
- !type:SpawnPrototype
prototype: Telecrystal1
- !type:SpawnPrototype
prototype: Igniter
- !type:EmptyAllContainers
- node: stunprod
entity: Stunprod
edges:
- to: rod
steps:
- tool: Cutting
doAfter: 5
completed:
- !type:SpawnPrototype
prototype: Igniter
- !type:EmptyAllContainers
- type: constructionGraph