Added small text to Guidebook Security tab. (#15248)

This file has existed for a good while with zero content as is the only dropdown in the guidebook without text.
Why not for a first commit eh?
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TurboTrackerss14
2023-04-10 00:06:27 +01:00
committed by GitHub
parent 66adf34f59
commit f8cef464a2

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@@ -1,3 +1,30 @@
<Document>
# Security
Ensuring the safety of both station and crew is number one for Security. Be it Syndicate Agents, Nuclear Operatives, Infestations or just unruly staff. Security are on hand to maintain order and control crowds.
## Gear
First we have non-lethals a step above simply telling someone to cooperate with instructions. Both the stunbaton and disabler are capable of limiting the movement of an assailant, whereas handcuffs can be applied to deny a criminal free movement and access to their hands.
<Box>
<GuideEntityEmbed Entity="Stunbaton"/>
<GuideEntityEmbed Entity="Handcuffs"/>
<GuideEntityEmbed Entity="WeaponDisabler"/>
</Box>
## Flashes
Flashes are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection.
Security and [color=#a4885c]some[/color] other members of staff have eye protection from flashbangs and flashes.
<Box>
<GuideEntityEmbed Entity="Flash"/>
<GuideEntityEmbed Entity="ClothingEyesGlassesSecurity"/>
<GuideEntityEmbed Entity="GrenadeFlashBang"/>
</Box>
## Lethals
Should the situation dictate, Security have access to laser rifles, shotguns, handguns and automatic rifles able to put down substancial fire against any who would stand against the station.
<Box>
<GuideEntityEmbed Entity="WeaponLaserCarbine"/>
<GuideEntityEmbed Entity="WeaponShotgunKammerer"/>
<GuideEntityEmbed Entity="WeaponPistolMk58"/>
<GuideEntityEmbed Entity="WeaponRifleLecter"/>
</Box>
</Document>