Фиксы в основном (#495)

* - fix: No concealed rune interaction.

* - fix: Wizard rule min players.

* - add: Holosign stuff.

* - add: Don't despawn dragon.

* - tweak: Implants.

* - fix: Hijack.

* - remove: Hardsuit objective.

* - fix: Holosigns.

* - fix: Fix chair rotation.

* - fix: No shooting while delayed.

* - fix: Changeling felinid polymorph.

* - fix: Fix stuck in container in container.

* - fix: Fix flash in containers.

* - fix: Whistle chameleon.

* - fix: Loc.

* - fix: No shooting in body bags.

* - fix: Error.

* - fix: Ling felinid fix attempt 2.
This commit is contained in:
Aviu00
2024-07-25 13:32:56 +00:00
committed by GitHub
parent 4b486a9641
commit f9224ea2f5
20 changed files with 80 additions and 16 deletions

View File

@@ -4,6 +4,7 @@ using Content.Server._White.Cult.GameRule;
using Content.Server._White.Mood;
using Content.Server._White.Other.FastAndFuriousSystem;
using Content.Server._White.Wizard;
using Content.Server.Abilities.Felinid;
using Content.Server.Administration.Systems;
using Content.Server.Bible.Components;
using Content.Server.Body.Components;
@@ -1008,6 +1009,12 @@ public sealed partial class ChangelingSystem
_actionContainerSystem.TransferAllActionsFiltered(target, polymorphEntity.Value, polymorphEntity.Value);
_action.GrantContainedActions(polymorphEntity.Value, polymorphEntity.Value);
if (!TryComp(polymorphEntity.Value, out FelinidComponent? felinid))
return polymorphEntity;
_action.SetCharges(felinid.HairballAction, 0);
_action.SetEnabled(felinid.HairballAction, false);
return polymorphEntity;
}

View File

@@ -78,6 +78,8 @@ public sealed partial class DragonSystem : EntitySystem
}
}
continue; // WD EDIT, Don't despawn dragon
// At max rifts
if (comp.Rifts.Count >= RiftsAllowed)
continue;

View File

@@ -17,7 +17,9 @@ using Content.Shared.Traits.Assorted;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.StatusEffect;
using Content.Shared.Examine;
using Content.Shared.Hands.Components;
using Robust.Server.Audio;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Random;
@@ -40,6 +42,7 @@ namespace Content.Server.Flash
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly FlashSoundSuppressionSystem _flashSoundSuppressionSystem = default!;
[Dependency] private readonly ContainerSystem _container = default!;
public override void Initialize()
{
@@ -162,6 +165,14 @@ namespace Content.Server.Flash
var statusEffectsQuery = GetEntityQuery<StatusEffectsComponent>();
var damagedByFlashingQuery = GetEntityQuery<DamagedByFlashingComponent>();
// WD START
var flashInContainer =
_container.TryGetOuterContainer(source.Owner, transform, out var flashContainer);
if (flashInContainer && HasComp<HandsComponent>(flashContainer!.Owner))
flashInContainer = false;
// WD END
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
{
if (!_random.Prob(probability))
@@ -171,6 +182,16 @@ namespace Content.Server.Flash
if (!statusEffectsQuery.HasComponent(entity) && !damagedByFlashingQuery.HasComponent(entity))
continue;
// WD START
var entityInContainer = _container.TryGetContainingContainer(entity, out var entityContainer);
if (flashInContainer != entityInContainer)
continue;
if (flashInContainer && flashContainer != entityContainer)
continue;
// WD END
// Check for entites in view
// put damagedByFlashingComponent in the predicate because shadow anomalies block vision.
if (!_examine.InRangeUnOccluded(entity, mapPosition, range, predicate: (e) => damagedByFlashingQuery.HasComponent(e)))

View File

@@ -14,7 +14,7 @@ namespace Content.Server.Holosign
/// How much charge a single use expends.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public int Uses = 10;
public int Uses = 6;
[ViewVariables(VVAccess.ReadWrite), DataField]
public List<EntityUid?> Signs = new();

View File

@@ -5,6 +5,7 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Content.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Holosign;
@@ -13,6 +14,7 @@ public sealed class HolosignSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
@@ -61,7 +63,10 @@ public sealed class HolosignSystem : EntitySystem
return;
}
if (args.Handled || !args.CanReach || HasComp<StorageComponent>(args.Target))
if (args.Handled || !args.CanReach || args.Target != null)
return;
if (TryComp(uid, out UseDelayComponent? useDelay) && !_useDelay.TryResetDelay((uid, useDelay), true))
return;
if (component.Signs.Count >= component.Uses) // wd edit

View File

@@ -102,6 +102,8 @@ public sealed partial class ImplanterSystem : SharedImplanterSystem
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnHandChange = true, // WD EDIT
MovementThreshold = 0.01f,
};
if (!_doAfter.TryStartDoAfter(args))

View File

@@ -82,7 +82,7 @@ public sealed class HijackShuttleConditionSystem : EntitySystem
if (!isHumanoid) // Only humanoids count as enemies
continue;
var isAntagonist = _role.MindIsAntagonist(mindId);
var isAntagonist = _role.MindIsAntagonist(crewMindId);
if (isAntagonist) // Allow antagonist
continue;

View File

@@ -75,6 +75,13 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
_sawmill = _logManager.GetSawmill("Wizard");
}
protected override void Added(EntityUid uid, WizardRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
gameRule.MinPlayers = component.MinPlayers;
}
private void OnObjectivesTextGetInfo(Entity<WizardRuleComponent> ent, ref ObjectivesTextGetInfoEvent args)
{
args.Minds = ent.Comp.WizardMinds;