Фиксы в основном (#495)
* - fix: No concealed rune interaction. * - fix: Wizard rule min players. * - add: Holosign stuff. * - add: Don't despawn dragon. * - tweak: Implants. * - fix: Hijack. * - remove: Hardsuit objective. * - fix: Holosigns. * - fix: Fix chair rotation. * - fix: No shooting while delayed. * - fix: Changeling felinid polymorph. * - fix: Fix stuck in container in container. * - fix: Fix flash in containers. * - fix: Whistle chameleon. * - fix: Loc. * - fix: No shooting in body bags. * - fix: Error. * - fix: Ling felinid fix attempt 2.
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@@ -75,6 +75,13 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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_sawmill = _logManager.GetSawmill("Wizard");
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}
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protected override void Added(EntityUid uid, WizardRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
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{
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base.Added(uid, component, gameRule, args);
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gameRule.MinPlayers = component.MinPlayers;
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}
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private void OnObjectivesTextGetInfo(Entity<WizardRuleComponent> ent, ref ObjectivesTextGetInfoEvent args)
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{
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args.Minds = ent.Comp.WizardMinds;
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