Fix LogComponent using wrong entity prototype

This commit is contained in:
ShadowCommander
2021-03-16 17:47:01 -07:00
parent d6c1ad8210
commit fa7da473d0

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@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Botany
{
for (var i = 0; i < 2; i++)
{
var plank = Owner.EntityManager.SpawnEntity("WoodPlank1", Owner.Transform.Coordinates);
var plank = Owner.EntityManager.SpawnEntity("MaterialWoodPlank1", Owner.Transform.Coordinates);
plank.RandomOffset(0.25f);
}