Fix LogComponent using wrong entity prototype
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@@ -21,7 +21,7 @@ namespace Content.Server.GameObjects.Components.Botany
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{
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{
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for (var i = 0; i < 2; i++)
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for (var i = 0; i < 2; i++)
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{
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{
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var plank = Owner.EntityManager.SpawnEntity("WoodPlank1", Owner.Transform.Coordinates);
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var plank = Owner.EntityManager.SpawnEntity("MaterialWoodPlank1", Owner.Transform.Coordinates);
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plank.RandomOffset(0.25f);
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plank.RandomOffset(0.25f);
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}
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}
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