Fix random clothing slots being able to hide character's nose and hair (#26708)

Fix bug and formatting
This commit is contained in:
DinoWattz
2024-04-04 05:35:44 -03:00
committed by GitHub
parent b331228d1c
commit fb0e8ad24d

View File

@@ -91,7 +91,7 @@ public abstract class ClothingSystem : EntitySystem
private void ToggleVisualLayer(EntityUid equipee, HumanoidVisualLayers layer, string tag)
{
InventorySystem.InventorySlotEnumerator enumerator = _invSystem.GetSlotEnumerator(equipee);
InventorySystem.InventorySlotEnumerator enumerator = _invSystem.GetSlotEnumerator(equipee, SlotFlags.HEAD ^ SlotFlags.MASK);
bool shouldLayerShow = true;
while (enumerator.NextItem(out EntityUid item))
@@ -164,7 +164,7 @@ public abstract class ClothingSystem : EntitySystem
{
if (args.Handled || args.Cancelled || args.Target is not { } target)
return;
args.Handled = _invSystem.TryEquip(args.User, target, ent, args.Slot, clothing: ent.Comp, predicted: true, checkDoafter: false);
args.Handled = _invSystem.TryEquip(args.User, target, ent, args.Slot, clothing: ent.Comp, predicted: true, checkDoafter: false);
}
private void OnUnequipDoAfter(Entity<ClothingComponent> ent, ref ClothingUnequipDoAfterEvent args)