Fix verbs in-hand.
Properly this time.
This commit is contained in:
@@ -207,11 +207,10 @@ namespace Content.Client.GameObjects.EntitySystems
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//Get verbs, component dependent.
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foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
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{
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if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(user, entity))
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continue;
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if (verb.BlockedByContainers && !user.IsInSameOrNoContainer(entity))
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if (!VerbUtility.VerbAccessChecks(user, entity, verb))
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{
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continue;
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}
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var verbData = verb.GetData(user, component);
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@@ -232,11 +231,10 @@ namespace Content.Client.GameObjects.EntitySystems
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//Get global verbs. Visible for all entities regardless of their components.
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foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
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{
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if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(user, entity))
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continue;
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if (globalVerb.BlockedByContainers && !user.IsInSameOrNoContainer(entity))
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if (!VerbUtility.VerbAccessChecks(user, entity, globalVerb))
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{
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continue;
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}
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var verbData = globalVerb.GetData(user, entity);
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@@ -51,12 +51,7 @@ namespace Content.Server.GameObjects.EntitySystems
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continue;
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}
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if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
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{
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break;
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}
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if (verb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
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if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
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{
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break;
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}
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@@ -72,13 +67,7 @@ namespace Content.Server.GameObjects.EntitySystems
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continue;
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}
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if (globalVerb.RequireInteractionRange &&
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!VerbUtility.InVerbUseRange(userEntity, entity))
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{
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break;
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}
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if (globalVerb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
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if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
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{
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break;
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}
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@@ -110,19 +99,9 @@ namespace Content.Server.GameObjects.EntitySystems
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//Get verbs, component dependent.
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foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
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{
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if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
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continue;
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if (verb.BlockedByContainers)
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if (!VerbUtility.VerbAccessChecks(userEntity, entity, verb))
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{
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if (!userEntity.IsInSameOrNoContainer(entity))
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{
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if (!ContainerHelpers.TryGetContainer(entity, out var container) ||
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container.Owner != userEntity)
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{
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continue;
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}
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}
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continue;
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}
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var verbData = verb.GetData(userEntity, component);
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@@ -136,11 +115,10 @@ namespace Content.Server.GameObjects.EntitySystems
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//Get global verbs. Visible for all entities regardless of their components.
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foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
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{
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if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
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continue;
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if (globalVerb.BlockedByContainers && !userEntity.IsInSameOrNoContainer(entity))
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if (!VerbUtility.VerbAccessChecks(userEntity, entity, globalVerb))
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{
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continue;
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}
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var verbData = globalVerb.GetData(userEntity, entity);
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if (verbData.IsInvisible)
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@@ -12,20 +12,8 @@ namespace Content.Shared.GameObjects.Verbs
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/// To add a global verb to all entities,
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/// define it and mark it with <see cref="GlobalVerbAttribute"/>
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/// </remarks>
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public abstract class GlobalVerb
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public abstract class GlobalVerb : VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// </summary>
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public virtual bool BlockedByContainers => true;
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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@@ -12,21 +12,8 @@ namespace Content.Shared.GameObjects.Verbs
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/// and mark it with <see cref="VerbAttribute"/>
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/// </remarks>
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[UsedImplicitly]
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public abstract class Verb
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public abstract class Verb : VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be inside within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// OR the user can be the entity's container
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/// </summary>
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public virtual bool BlockedByContainers => true;
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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18
Content.Shared/GameObjects/Verbs/VerbBase.cs
Normal file
18
Content.Shared/GameObjects/Verbs/VerbBase.cs
Normal file
@@ -0,0 +1,18 @@
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namespace Content.Shared.GameObjects.Verbs
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{
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public abstract class VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be inside within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// OR the user can be the entity's container
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/// </summary>
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public virtual bool BlockedByContainers => true;
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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@@ -50,6 +51,21 @@ namespace Content.Shared.GameObjects.Verbs
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}
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}
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public static bool VerbAccessChecks(IEntity user, IEntity target, VerbBase verb)
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{
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if (verb.RequireInteractionRange && !InVerbUseRange(user, target))
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{
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return false;
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}
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if (verb.BlockedByContainers && !VerbContainerCheck(user, target))
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{
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return false;
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}
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return true;
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}
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public static bool InVerbUseRange(IEntity user, IEntity target)
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{
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var distanceSquared = (user.Transform.WorldPosition - target.Transform.WorldPosition)
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@@ -60,5 +76,19 @@ namespace Content.Shared.GameObjects.Verbs
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}
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return true;
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}
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public static bool VerbContainerCheck(IEntity user, IEntity target)
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{
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if (!user.IsInSameOrNoContainer(target))
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{
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if (!ContainerHelpers.TryGetContainer(target, out var container) ||
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container.Owner != user)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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